This aligns the Windows platform implementation with a code style similar to macOS platform, eliminating most of the `Cell`s and `Mutex`es. This adjustment facilitates potential future porting to a multi-threaded implementation if required. Overall, this PR made the following changes: it segregated all member variables in `WindowsPlatform` and `WindowsWindow`, grouping together variables that remain constant throughout the entire app lifecycle, while placing variables that may change during app runtime into `RefCell`. Edit: During the code refactoring process, a bug was also fixed. **Before**: Close window when file has changed, nothing happen: https://github.com/zed-industries/zed/assets/14981363/0bcda7c1-808c-4b36-8953-a3a3365a314e **After**: Now `should_close` callback is properly handled https://github.com/zed-industries/zed/assets/14981363/c8887b72-9a0b-42ad-b9ab-7d0775d843f5 Release Notes: - N/A
20 lines
395 B
Rust
20 lines
395 B
Rust
mod direct_write;
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mod dispatcher;
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mod display;
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mod events;
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mod platform;
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mod system_settings;
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mod util;
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mod window;
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pub(crate) use direct_write::*;
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pub(crate) use dispatcher::*;
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pub(crate) use display::*;
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pub(crate) use events::*;
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pub(crate) use platform::*;
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pub(crate) use system_settings::*;
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pub(crate) use util::*;
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pub(crate) use window::*;
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pub(crate) use windows::Win32::Foundation::HWND;
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