Files
oak-gpui/crates/gpui/playground/src/hoverable.rs
T
2023-08-25 23:15:58 -06:00

105 lines
2.9 KiB
Rust

use crate::{
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
interactive::{InteractionHandlers, Interactive},
layout_context::LayoutContext,
paint_context::PaintContext,
style::{Style, StyleHelpers, Styleable},
};
use anyhow::Result;
use gpui::{platform::MouseMovedEvent, LayoutId};
use refineable::{CascadeSlot, Refineable, RefinementCascade};
use smallvec::SmallVec;
use std::{cell::Cell, rc::Rc};
pub struct Hoverable<E: Styleable> {
hovered: Rc<Cell<bool>>,
cascade_slot: CascadeSlot,
hovered_style: <E::Style as Refineable>::Refinement,
child: E,
}
pub fn hoverable<E: Styleable>(mut child: E) -> Hoverable<E> {
Hoverable {
hovered: Rc::new(Cell::new(false)),
cascade_slot: child.style_cascade().reserve(),
hovered_style: Default::default(),
child,
}
}
impl<E: Styleable> Styleable for Hoverable<E> {
type Style = E::Style;
fn style_cascade(&mut self) -> &mut RefinementCascade<Self::Style> {
self.child.style_cascade()
}
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
&mut self.hovered_style
}
}
impl<V: 'static, E: Element<V> + Styleable> Element<V> for Hoverable<E> {
type PaintState = E::PaintState;
fn layout(
&mut self,
view: &mut V,
cx: &mut LayoutContext<V>,
) -> Result<(LayoutId, Self::PaintState)>
where
Self: Sized,
{
Ok(self.child.layout(view, cx)?)
}
fn paint(
&mut self,
view: &mut V,
layout: &Layout,
paint_state: &mut Self::PaintState,
cx: &mut PaintContext<V>,
) where
Self: Sized,
{
self.hovered
.set(layout.bounds.contains_point(cx.mouse_position()));
let slot = self.cascade_slot;
let style = self.hovered.get().then_some(self.hovered_style.clone());
self.style_cascade().set(slot, style);
let hovered = self.hovered.clone();
let bounds = layout.bounds;
cx.on_event(layout.order, move |view, event: &MouseMovedEvent, cx| {
if bounds.contains_point(cx.mouse_position()) != hovered.get() {
cx.repaint();
}
});
self.child.paint(view, layout, paint_state, cx);
}
}
impl<E: Styleable<Style = Style>> StyleHelpers for Hoverable<E> {}
impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Hoverable<E> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
self.child.interaction_handlers()
}
}
impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Hoverable<E> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
self.child.children_mut()
}
}
impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Hoverable<E> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}