Files
oak-gpui/crates/gpui/src/elements/deferred.rs
T
Bennet Bo Fenner c126fdb616 Fix panel drag leaking through overlay (#10035)
Closes #10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.

/cc @as-cii 

Not including release notes, since it was only present in nightly.

Release Notes:

- N/A
2024-04-01 12:31:19 +02:00

74 lines
2.1 KiB
Rust

use crate::{AnyElement, Bounds, Element, ElementContext, IntoElement, LayoutId, Pixels};
/// Builds a `Deferred` element, which delays the layout and paint of its child.
pub fn deferred(child: impl IntoElement) -> Deferred {
Deferred {
child: Some(child.into_any_element()),
priority: 0,
}
}
/// An element which delays the painting of its child until after all of
/// its ancestors, while keeping its layout as part of the current element tree.
pub struct Deferred {
child: Option<AnyElement>,
priority: usize,
}
impl Deferred {
/// Sets the `priority` value of the `deferred` element, which
/// determines the drawing order relative to other deferred elements,
/// with higher values being drawn on top.
pub fn with_priority(mut self, priority: usize) -> Self {
self.priority = priority;
self
}
}
impl Element for Deferred {
type BeforeLayout = ();
type AfterLayout = ();
fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, ()) {
let layout_id = self.child.as_mut().unwrap().before_layout(cx);
(layout_id, ())
}
fn after_layout(
&mut self,
_bounds: Bounds<Pixels>,
_before_layout: &mut Self::BeforeLayout,
cx: &mut ElementContext,
) {
let child = self.child.take().unwrap();
let element_offset = cx.element_offset();
cx.defer_draw(child, element_offset, self.priority)
}
fn paint(
&mut self,
_bounds: Bounds<Pixels>,
_before_layout: &mut Self::BeforeLayout,
_after_layout: &mut Self::AfterLayout,
_cx: &mut ElementContext,
) {
}
}
impl IntoElement for Deferred {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Deferred {
/// Sets a priority for the element. A higher priority conceptually means painting the element
/// on top of deferred draws with a lower priority (i.e. closer to the viewer).
pub fn priority(mut self, priority: usize) -> Self {
self.priority = priority;
self
}
}