Files
oak-gpui/crates/ui/src/components/dropdown_menu.rs
T
41a60ffecf Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00

161 lines
4.3 KiB
Rust

use gpui::{ClickEvent, Corner, CursorStyle, Entity, MouseButton};
use crate::{prelude::*, ContextMenu, PopoverMenu};
#[derive(IntoElement)]
pub struct DropdownMenu {
id: ElementId,
label: SharedString,
menu: Entity<ContextMenu>,
full_width: bool,
disabled: bool,
}
impl DropdownMenu {
pub fn new(
id: impl Into<ElementId>,
label: impl Into<SharedString>,
menu: Entity<ContextMenu>,
) -> Self {
Self {
id: id.into(),
label: label.into(),
menu,
full_width: false,
disabled: false,
}
}
pub fn full_width(mut self, full_width: bool) -> Self {
self.full_width = full_width;
self
}
}
impl Disableable for DropdownMenu {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl RenderOnce for DropdownMenu {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
PopoverMenu::new(self.id)
.full_width(self.full_width)
.menu(move |_window, _cx| Some(self.menu.clone()))
.trigger(
DropdownMenuTrigger::new(self.label)
.full_width(self.full_width)
.disabled(self.disabled),
)
.attach(Corner::BottomLeft)
}
}
#[derive(IntoElement)]
struct DropdownMenuTrigger {
label: SharedString,
full_width: bool,
selected: bool,
disabled: bool,
cursor_style: CursorStyle,
on_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
}
impl DropdownMenuTrigger {
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
label: label.into(),
full_width: false,
selected: false,
disabled: false,
cursor_style: CursorStyle::default(),
on_click: None,
}
}
pub fn full_width(mut self, full_width: bool) -> Self {
self.full_width = full_width;
self
}
}
impl Disableable for DropdownMenuTrigger {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Toggleable for DropdownMenuTrigger {
fn toggle_state(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
impl Clickable for DropdownMenuTrigger {
fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
self.on_click = Some(Box::new(handler));
self
}
fn cursor_style(mut self, cursor_style: CursorStyle) -> Self {
self.cursor_style = cursor_style;
self
}
}
impl RenderOnce for DropdownMenuTrigger {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let disabled = self.disabled;
h_flex()
.id("dropdown-menu-trigger")
.justify_between()
.rounded_sm()
.bg(cx.theme().colors().editor_background)
.pl_2()
.pr_1p5()
.py_0p5()
.gap_2()
.min_w_20()
.map(|el| {
if self.full_width {
el.w_full()
} else {
el.flex_none().w_auto()
}
})
.map(|el| {
if disabled {
el.cursor_not_allowed()
} else {
el.cursor_pointer()
}
})
.child(Label::new(self.label).color(if disabled {
Color::Disabled
} else {
Color::Default
}))
.child(
Icon::new(IconName::ChevronUpDown)
.size(IconSize::XSmall)
.color(if disabled {
Color::Disabled
} else {
Color::Muted
}),
)
.when_some(self.on_click.filter(|_| !disabled), |el, on_click| {
el.on_mouse_down(MouseButton::Left, |_, window, _| window.prevent_default())
.on_click(move |event, window, cx| {
cx.stop_propagation();
(on_click)(event, window, cx)
})
})
}
}