Files
oak-gpui/crates/ui2/src/components/label.rs
T
Nate Butler 6b366c102e Allow a button to take a color (#3315)
[[PR Description]]
- Allows a button to take a color and resolve it into `IconColor` and
`LabelColor`
- Extend `IconColor` and `LabelColor` to allow them to take a
`Player(i)`
- `impl From<LabelColor> for IconColor`

Release Notes:

- N/A
2023-11-14 10:36:52 -05:00

230 lines
6.5 KiB
Rust

use gpui::{relative, Hsla, Text, TextRun, WindowContext};
use crate::prelude::*;
use crate::styled_ext::StyledExt;
#[derive(Default, PartialEq, Copy, Clone)]
pub enum LabelColor {
#[default]
Default,
Accent,
Created,
Deleted,
Disabled,
Error,
Hidden,
Info,
Modified,
Muted,
Placeholder,
Player(u32),
Selected,
Success,
Warning,
}
impl LabelColor {
pub fn hsla(&self, cx: &WindowContext) -> Hsla {
match self {
LabelColor::Default => cx.theme().colors().text,
LabelColor::Muted => cx.theme().colors().text_muted,
LabelColor::Created => cx.theme().status().created,
LabelColor::Modified => cx.theme().status().modified,
LabelColor::Deleted => cx.theme().status().deleted,
LabelColor::Disabled => cx.theme().colors().text_disabled,
LabelColor::Hidden => cx.theme().status().hidden,
LabelColor::Info => cx.theme().status().info,
LabelColor::Placeholder => cx.theme().colors().text_placeholder,
LabelColor::Accent => cx.theme().colors().text_accent,
LabelColor::Player(i) => cx.theme().styles.player.0[i.clone() as usize].cursor,
LabelColor::Error => cx.theme().status().error,
LabelColor::Selected => cx.theme().colors().text_accent,
LabelColor::Success => cx.theme().status().success,
LabelColor::Warning => cx.theme().status().warning,
}
}
}
#[derive(Default, PartialEq, Copy, Clone)]
pub enum LineHeightStyle {
#[default]
TextLabel,
/// Sets the line height to 1
UILabel,
}
#[derive(Component)]
pub struct Label {
label: SharedString,
line_height_style: LineHeightStyle,
color: LabelColor,
strikethrough: bool,
}
impl Label {
pub fn new(label: impl Into<SharedString>) -> Self {
Self {
label: label.into(),
line_height_style: LineHeightStyle::default(),
color: LabelColor::Default,
strikethrough: false,
}
}
pub fn color(mut self, color: LabelColor) -> Self {
self.color = color;
self
}
pub fn line_height_style(mut self, line_height_style: LineHeightStyle) -> Self {
self.line_height_style = line_height_style;
self
}
pub fn set_strikethrough(mut self, strikethrough: bool) -> Self {
self.strikethrough = strikethrough;
self
}
fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
div()
.when(self.strikethrough, |this| {
this.relative().child(
div()
.absolute()
.top_1_2()
.w_full()
.h_px()
.bg(LabelColor::Hidden.hsla(cx)),
)
})
.text_ui()
.when(self.line_height_style == LineHeightStyle::UILabel, |this| {
this.line_height(relative(1.))
})
.text_color(self.color.hsla(cx))
.child(self.label.clone())
}
}
#[derive(Component)]
pub struct HighlightedLabel {
label: SharedString,
color: LabelColor,
highlight_indices: Vec<usize>,
strikethrough: bool,
}
impl HighlightedLabel {
/// shows a label with the given characters highlighted.
/// characters are identified by utf8 byte position.
pub fn new(label: impl Into<SharedString>, highlight_indices: Vec<usize>) -> Self {
Self {
label: label.into(),
color: LabelColor::Default,
highlight_indices,
strikethrough: false,
}
}
pub fn color(mut self, color: LabelColor) -> Self {
self.color = color;
self
}
pub fn set_strikethrough(mut self, strikethrough: bool) -> Self {
self.strikethrough = strikethrough;
self
}
fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
let highlight_color = cx.theme().colors().text_accent;
let mut text_style = cx.text_style().clone();
let mut highlight_indices = self.highlight_indices.iter().copied().peekable();
let mut runs: Vec<TextRun> = Vec::new();
for (char_ix, char) in self.label.char_indices() {
let mut color = self.color.hsla(cx);
if let Some(highlight_ix) = highlight_indices.peek() {
if char_ix == *highlight_ix {
color = highlight_color;
highlight_indices.next();
}
}
let last_run = runs.last_mut();
let start_new_run = if let Some(last_run) = last_run {
if color == last_run.color {
last_run.len += char.len_utf8();
false
} else {
true
}
} else {
true
};
if start_new_run {
text_style.color = color;
runs.push(text_style.to_run(char.len_utf8()))
}
}
div()
.flex()
.when(self.strikethrough, |this| {
this.relative().child(
div()
.absolute()
.top_px()
.my_auto()
.w_full()
.h_px()
.bg(LabelColor::Hidden.hsla(cx)),
)
})
.child(Text::styled(self.label, runs))
}
}
/// A run of text that receives the same style.
struct Run {
pub text: String,
pub color: Hsla,
}
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::Story;
use gpui::{Div, Render};
pub struct LabelStory;
impl Render for LabelStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<_, Label>(cx))
.child(Story::label(cx, "Default"))
.child(Label::new("Hello, world!"))
.child(Story::label(cx, "Highlighted"))
.child(HighlightedLabel::new(
"Hello, world!",
vec![0, 1, 2, 7, 8, 12],
))
.child(HighlightedLabel::new(
"Héllo, world!",
vec![0, 1, 3, 8, 9, 13],
))
}
}
}