Files
oak-gpui/crates/ui2/src/components/keybinding.rs
T

72 lines
2.1 KiB
Rust

use crate::prelude::*;
use gpui::{Action, Div, IntoElement};
#[derive(IntoElement, Clone)]
pub struct KeyBinding {
/// A keybinding consists of a key and a set of modifier keys.
/// More then one keybinding produces a chord.
///
/// This should always contain at least one element.
key_binding: gpui::KeyBinding,
}
impl RenderOnce for KeyBinding {
type Rendered = Div;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
div()
.flex()
.gap_2()
.children(self.key_binding.keystrokes().iter().map(|keystroke| {
div()
.flex()
.gap_1()
.when(keystroke.modifiers.function, |el| el.child(Key::new("fn")))
.when(keystroke.modifiers.control, |el| el.child(Key::new("^")))
.when(keystroke.modifiers.alt, |el| el.child(Key::new("⌥")))
.when(keystroke.modifiers.command, |el| el.child(Key::new("⌘")))
.when(keystroke.modifiers.shift, |el| el.child(Key::new("⇧")))
.child(Key::new(keystroke.key.clone()))
}))
}
}
impl KeyBinding {
pub fn for_action(action: &dyn Action, cx: &mut WindowContext) -> Option<Self> {
// todo! this last is arbitrary, we want to prefer users key bindings over defaults,
// and vim over normal (in vim mode), etc.
let key_binding = cx.bindings_for_action(action).last().cloned()?;
Some(Self::new(key_binding))
}
pub fn new(key_binding: gpui::KeyBinding) -> Self {
Self { key_binding }
}
}
#[derive(IntoElement)]
pub struct Key {
key: SharedString,
}
impl RenderOnce for Key {
type Rendered = Div;
fn render(self, cx: &mut WindowContext) -> Self::Rendered {
div()
.px_2()
.py_0()
.rounded_md()
.text_ui_sm()
.text_color(cx.theme().colors().text)
.bg(cx.theme().colors().element_background)
.child(self.key.clone())
}
}
impl Key {
pub fn new(key: impl Into<SharedString>) -> Self {
Self { key: key.into() }
}
}