Files
oak-gpui/crates/ui/src/components/terminal.rs
T
9e1f7c4c18 Mainline GPUI2 UI work (#3079)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
2023-10-02 18:20:47 -04:00

85 lines
3.0 KiB
Rust

use std::sync::Arc;
use gpui2::geometry::{relative, rems, Size};
use crate::prelude::*;
use crate::{theme, Icon, IconButton, Pane, Tab};
#[derive(Element)]
pub struct Terminal {}
impl Terminal {
pub fn new() -> Self {
Self {}
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let can_navigate_back = true;
let can_navigate_forward = false;
div()
.flex()
.flex_col()
.w_full()
.child(
// Terminal Tabs.
div()
.w_full()
.flex()
.fill(theme.middle.base.default.background)
.child(
div().px_1().flex().flex_none().gap_2().child(
div()
.flex()
.items_center()
.gap_px()
.child(
IconButton::new(Icon::ArrowLeft).state(
InteractionState::Enabled.if_enabled(can_navigate_back),
),
)
.child(IconButton::new(Icon::ArrowRight).state(
InteractionState::Enabled.if_enabled(can_navigate_forward),
)),
),
)
.child(
div().w_0().flex_1().h_full().child(
div()
.flex()
.child(
Tab::new()
.title("zed — fish".to_string())
.icon(Icon::Terminal)
.close_side(IconSide::Right)
.current(true),
)
.child(
Tab::new()
.title("zed — fish".to_string())
.icon(Icon::Terminal)
.close_side(IconSide::Right)
.current(false),
),
),
),
)
// Terminal Pane.
.child(Pane::new(
ScrollState::default(),
Size {
width: relative(1.).into(),
height: rems(36.).into(),
},
|_, payload| {
let theme = payload.downcast_ref::<Arc<Theme>>().unwrap();
vec![crate::static_data::terminal_buffer(&theme).into_any()]
},
Box::new(theme),
))
}
}