Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
121 lines
3.3 KiB
Rust
121 lines
3.3 KiB
Rust
use crate::{
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App, Bounds, Element, ElementId, GlobalElementId, InspectorElementId, IntoElement, LayoutId,
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ObjectFit, Pixels, Style, StyleRefinement, Styled, Window,
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};
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#[cfg(target_os = "macos")]
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use core_video::pixel_buffer::CVPixelBuffer;
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use refineable::Refineable;
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/// A source of a surface's content.
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub enum SurfaceSource {
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/// A macOS image buffer from CoreVideo
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#[cfg(target_os = "macos")]
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Surface(CVPixelBuffer),
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}
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#[cfg(target_os = "macos")]
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impl From<CVPixelBuffer> for SurfaceSource {
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fn from(value: CVPixelBuffer) -> Self {
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SurfaceSource::Surface(value)
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}
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}
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/// A surface element.
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pub struct Surface {
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source: SurfaceSource,
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object_fit: ObjectFit,
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style: StyleRefinement,
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}
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/// Create a new surface element.
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pub fn surface(source: impl Into<SurfaceSource>) -> Surface {
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Surface {
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source: source.into(),
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object_fit: ObjectFit::Contain,
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style: Default::default(),
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}
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}
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impl Surface {
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/// Set the object fit for the image.
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pub fn object_fit(mut self, object_fit: ObjectFit) -> Self {
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self.object_fit = object_fit;
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self
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}
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}
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impl Element for Surface {
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type RequestLayoutState = ();
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type PrepaintState = ();
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fn id(&self) -> Option<ElementId> {
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None
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}
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fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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_global_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (LayoutId, Self::RequestLayoutState) {
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let mut style = Style::default();
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style.refine(&self.style);
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let layout_id = window.request_layout(style, [], cx);
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(layout_id, ())
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}
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fn prepaint(
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&mut self,
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_global_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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_bounds: Bounds<Pixels>,
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_request_layout: &mut Self::RequestLayoutState,
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_window: &mut Window,
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_cx: &mut App,
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) -> Self::PrepaintState {
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}
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fn paint(
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&mut self,
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_global_id: Option<&GlobalElementId>,
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_inspector_id: Option<&InspectorElementId>,
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#[cfg_attr(not(target_os = "macos"), allow(unused_variables))] bounds: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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#[cfg_attr(not(target_os = "macos"), allow(unused_variables))] window: &mut Window,
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_: &mut App,
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) {
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match &self.source {
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#[cfg(target_os = "macos")]
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SurfaceSource::Surface(surface) => {
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let size = crate::size(surface.get_width().into(), surface.get_height().into());
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let new_bounds = self.object_fit.get_bounds(bounds, size);
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// TODO: Add support for corner_radii
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window.paint_surface(new_bounds, surface.clone());
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}
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#[allow(unreachable_patterns)]
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_ => {}
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}
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}
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}
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impl IntoElement for Surface {
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type Element = Self;
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl Styled for Surface {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.style
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}
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}
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