Files
oak-gpui/gpui/src/elements/stack.rs
T
2021-03-09 21:00:51 -07:00

66 lines
1.6 KiB
Rust

use crate::{
geometry::vector::Vector2F, AfterLayoutContext, AppContext, Element, Event, EventContext,
LayoutContext, MutableAppContext, PaintContext, SizeConstraint,
};
pub struct Stack {
children: Vec<Box<dyn Element>>,
size: Option<Vector2F>,
}
impl Stack {
pub fn new() -> Self {
Stack {
children: Vec::new(),
size: None,
}
}
}
impl Element for Stack {
fn layout(
&mut self,
constraint: SizeConstraint,
ctx: &mut LayoutContext,
app: &AppContext,
) -> Vector2F {
let mut size = constraint.min;
for child in &mut self.children {
size = size.max(child.layout(constraint, ctx, app));
}
self.size = Some(size);
size
}
fn after_layout(&mut self, ctx: &mut AfterLayoutContext, app: &mut MutableAppContext) {
for child in &mut self.children {
child.after_layout(ctx, app);
}
}
fn paint(&mut self, origin: Vector2F, ctx: &mut PaintContext, app: &AppContext) {
for child in &mut self.children {
child.paint(origin, ctx, app);
}
}
fn dispatch_event(&self, event: &Event, ctx: &mut EventContext, app: &AppContext) -> bool {
for child in self.children.iter().rev() {
if child.dispatch_event(event, ctx, app) {
return true;
}
}
false
}
fn size(&self) -> Option<Vector2F> {
self.size
}
}
impl Extend<Box<dyn Element>> for Stack {
fn extend<T: IntoIterator<Item = Box<dyn Element>>>(&mut self, children: T) {
self.children.extend(children)
}
}