Files
oak-gpui/crates/inline_completion/src/inline_completion.rs
T
Marshall BowersandNathan 09967ac3d0 zeta: Send up diagnostics with prediction requests (#24384)
This PR makes it so we send up the diagnostic groups as additional data
with the edit prediction request.

We're not yet making use of them, but we are recording them so we can
use them later (e.g., to train the model).

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2025-02-06 18:07:26 +00:00

220 lines
5.7 KiB
Rust

use gpui::{App, Context, Entity};
use language::Buffer;
use project::Project;
use std::ops::Range;
// TODO: Find a better home for `Direction`.
//
// This should live in an ancestor crate of `editor` and `inline_completion`,
// but at time of writing there isn't an obvious spot.
#[derive(Copy, Clone, PartialEq, Eq)]
pub enum Direction {
Prev,
Next,
}
#[derive(Clone)]
pub struct InlineCompletion {
pub edits: Vec<(Range<language::Anchor>, String)>,
pub edit_preview: Option<language::EditPreview>,
}
pub enum DataCollectionState {
/// The provider doesn't support data collection.
Unsupported,
/// Data collection is enabled
Enabled,
/// Data collection is disabled or unanswered.
Disabled,
}
impl DataCollectionState {
pub fn is_supported(&self) -> bool {
!matches!(self, DataCollectionState::Unsupported)
}
pub fn is_enabled(&self) -> bool {
matches!(self, DataCollectionState::Enabled)
}
}
pub trait InlineCompletionProvider: 'static + Sized {
fn name() -> &'static str;
fn display_name() -> &'static str;
fn show_completions_in_menu() -> bool;
fn show_completions_in_normal_mode() -> bool;
fn show_tab_accept_marker() -> bool {
false
}
fn data_collection_state(&self, _cx: &App) -> DataCollectionState {
DataCollectionState::Unsupported
}
fn toggle_data_collection(&mut self, _cx: &mut App) {}
fn is_enabled(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &App,
) -> bool;
fn is_refreshing(&self) -> bool;
fn refresh(
&mut self,
project: Option<Entity<Project>>,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
debounce: bool,
cx: &mut Context<Self>,
);
fn needs_terms_acceptance(&self, _cx: &App) -> bool {
false
}
fn cycle(
&mut self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
direction: Direction,
cx: &mut Context<Self>,
);
fn accept(&mut self, cx: &mut Context<Self>);
fn discard(&mut self, cx: &mut Context<Self>);
fn suggest(
&mut self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &mut Context<Self>,
) -> Option<InlineCompletion>;
}
pub trait InlineCompletionProviderHandle {
fn name(&self) -> &'static str;
fn display_name(&self) -> &'static str;
fn is_enabled(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &App,
) -> bool;
fn show_completions_in_menu(&self) -> bool;
fn show_completions_in_normal_mode(&self) -> bool;
fn show_tab_accept_marker(&self) -> bool;
fn data_collection_state(&self, cx: &App) -> DataCollectionState;
fn toggle_data_collection(&self, cx: &mut App);
fn needs_terms_acceptance(&self, cx: &App) -> bool;
fn is_refreshing(&self, cx: &App) -> bool;
fn refresh(
&self,
project: Option<Entity<Project>>,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
debounce: bool,
cx: &mut App,
);
fn cycle(
&self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
direction: Direction,
cx: &mut App,
);
fn accept(&self, cx: &mut App);
fn discard(&self, cx: &mut App);
fn suggest(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &mut App,
) -> Option<InlineCompletion>;
}
impl<T> InlineCompletionProviderHandle for Entity<T>
where
T: InlineCompletionProvider,
{
fn name(&self) -> &'static str {
T::name()
}
fn display_name(&self) -> &'static str {
T::display_name()
}
fn show_completions_in_menu(&self) -> bool {
T::show_completions_in_menu()
}
fn show_completions_in_normal_mode(&self) -> bool {
T::show_completions_in_normal_mode()
}
fn show_tab_accept_marker(&self) -> bool {
T::show_tab_accept_marker()
}
fn data_collection_state(&self, cx: &App) -> DataCollectionState {
self.read(cx).data_collection_state(cx)
}
fn toggle_data_collection(&self, cx: &mut App) {
self.update(cx, |this, cx| this.toggle_data_collection(cx))
}
fn is_enabled(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &App,
) -> bool {
self.read(cx).is_enabled(buffer, cursor_position, cx)
}
fn needs_terms_acceptance(&self, cx: &App) -> bool {
self.read(cx).needs_terms_acceptance(cx)
}
fn is_refreshing(&self, cx: &App) -> bool {
self.read(cx).is_refreshing()
}
fn refresh(
&self,
project: Option<Entity<Project>>,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
debounce: bool,
cx: &mut App,
) {
self.update(cx, |this, cx| {
this.refresh(project, buffer, cursor_position, debounce, cx)
})
}
fn cycle(
&self,
buffer: Entity<Buffer>,
cursor_position: language::Anchor,
direction: Direction,
cx: &mut App,
) {
self.update(cx, |this, cx| {
this.cycle(buffer, cursor_position, direction, cx)
})
}
fn accept(&self, cx: &mut App) {
self.update(cx, |this, cx| this.accept(cx))
}
fn discard(&self, cx: &mut App) {
self.update(cx, |this, cx| this.discard(cx))
}
fn suggest(
&self,
buffer: &Entity<Buffer>,
cursor_position: language::Anchor,
cx: &mut App,
) -> Option<InlineCompletion> {
self.update(cx, |this, cx| this.suggest(buffer, cursor_position, cx))
}
}