Files
oak-gpui/crates/gpui2/src/action.rs
T
Mikayla Maki ca3341f066 Improve actions macros (#3292)
- `actions!` now uses `#[action]` on each struct to reduce duplication.
- The `#[action]` macro now works on unit structs.
- Renamed `menu::unused` to `menu::init` and added more explanation in
comments.

Release Notes:

- N/A
2023-11-13 17:14:56 -08:00

188 lines
5.6 KiB
Rust

use crate::SharedString;
use anyhow::{anyhow, Context, Result};
use collections::HashMap;
use lazy_static::lazy_static;
use parking_lot::{MappedRwLockReadGuard, RwLock, RwLockReadGuard};
use serde::Deserialize;
use std::any::{type_name, Any, TypeId};
/// Actions are used to implement keyboard-driven UI.
/// When you declare an action, you can bind keys to the action in the keymap and
/// listeners for that action in the element tree.
///
/// To declare a list of simple actions, you can use the actions! macro, which defines a simple unit struct
/// action for each listed action name.
/// ```rust
/// actions!(MoveUp, MoveDown, MoveLeft, MoveRight, Newline);
/// ```
/// More complex data types can also be actions. If you annotate your type with the `#[action]` proc macro,
/// it will automatically
/// ```
/// #[action]
/// pub struct SelectNext {
/// pub replace_newest: bool,
/// }
///
/// Any type A that satisfies the following bounds is automatically an action:
///
/// ```
/// A: for<'a> Deserialize<'a> + PartialEq + Clone + Default + std::fmt::Debug + 'static,
/// ```
///
/// The `#[action]` annotation will derive these implementations for your struct automatically. If you
/// want to control them manually, you can use the lower-level `#[register_action]` macro, which only
/// generates the code needed to register your action before `main`. Then you'll need to implement all
/// the traits manually.
///
/// ```
/// #[gpui::register_action]
/// #[derive(gpui::serde::Deserialize, std::cmp::PartialEq, std::clone::Clone, std::fmt::Debug)]
/// pub struct Paste {
/// pub content: SharedString,
/// }
///
/// impl std::default::Default for Paste {
/// fn default() -> Self {
/// Self {
/// content: SharedString::from("🍝"),
/// }
/// }
/// }
/// ```
pub trait Action: std::fmt::Debug + 'static {
fn qualified_name() -> SharedString
where
Self: Sized;
fn build(value: Option<serde_json::Value>) -> Result<Box<dyn Action>>
where
Self: Sized;
fn partial_eq(&self, action: &dyn Action) -> bool;
fn boxed_clone(&self) -> Box<dyn Action>;
fn as_any(&self) -> &dyn Any;
}
// Types become actions by satisfying a list of trait bounds.
impl<A> Action for A
where
A: for<'a> Deserialize<'a> + PartialEq + Clone + Default + std::fmt::Debug + 'static,
{
fn qualified_name() -> SharedString {
// todo!() remove the 2 replacement when migration is done
type_name::<A>().replace("2::", "::").into()
}
fn build(params: Option<serde_json::Value>) -> Result<Box<dyn Action>>
where
Self: Sized,
{
let action = if let Some(params) = params {
serde_json::from_value(params).context("failed to deserialize action")?
} else {
Self::default()
};
Ok(Box::new(action))
}
fn partial_eq(&self, action: &dyn Action) -> bool {
action
.as_any()
.downcast_ref::<Self>()
.map_or(false, |a| self == a)
}
fn boxed_clone(&self) -> Box<dyn Action> {
Box::new(self.clone())
}
fn as_any(&self) -> &dyn Any {
self
}
}
impl dyn Action {
pub fn type_id(&self) -> TypeId {
self.as_any().type_id()
}
pub fn name(&self) -> SharedString {
ACTION_REGISTRY
.read()
.names_by_type_id
.get(&self.type_id())
.expect("type is not a registered action")
.clone()
}
}
type ActionBuilder = fn(json: Option<serde_json::Value>) -> anyhow::Result<Box<dyn Action>>;
lazy_static! {
static ref ACTION_REGISTRY: RwLock<ActionRegistry> = RwLock::default();
}
#[derive(Default)]
struct ActionRegistry {
builders_by_name: HashMap<SharedString, ActionBuilder>,
names_by_type_id: HashMap<TypeId, SharedString>,
all_names: Vec<SharedString>, // So we can return a static slice.
}
/// Register an action type to allow it to be referenced in keymaps.
pub fn register_action<A: Action>() {
let name = A::qualified_name();
let mut lock = ACTION_REGISTRY.write();
lock.builders_by_name.insert(name.clone(), A::build);
lock.names_by_type_id
.insert(TypeId::of::<A>(), name.clone());
lock.all_names.push(name);
}
/// Construct an action based on its name and optional JSON parameters sourced from the keymap.
pub fn build_action_from_type(type_id: &TypeId) -> Result<Box<dyn Action>> {
let lock = ACTION_REGISTRY.read();
let name = lock
.names_by_type_id
.get(type_id)
.ok_or_else(|| anyhow!("no action type registered for {:?}", type_id))?
.clone();
drop(lock);
build_action(&name, None)
}
/// Construct an action based on its name and optional JSON parameters sourced from the keymap.
pub fn build_action(name: &str, params: Option<serde_json::Value>) -> Result<Box<dyn Action>> {
let lock = ACTION_REGISTRY.read();
let build_action = lock
.builders_by_name
.get(name)
.ok_or_else(|| anyhow!("no action type registered for {}", name))?;
(build_action)(params)
}
pub fn all_action_names() -> MappedRwLockReadGuard<'static, [SharedString]> {
let lock = ACTION_REGISTRY.read();
RwLockReadGuard::map(lock, |registry: &ActionRegistry| {
registry.all_names.as_slice()
})
}
/// Defines unit structs that can be used as actions.
/// To use more complex data types as actions, annotate your type with the #[action] macro.
#[macro_export]
macro_rules! actions {
() => {};
( $name:ident ) => {
#[gpui::action]
pub struct $name;
};
( $name:ident, $($rest:tt)* ) => {
actions!($name);
actions!($($rest)*);
};
}