Files
oak-gpui/crates/component_preview/src/preview_support/active_thread.rs
T
Max BrunsfeldandMichael Sloan dd79c29af9 Allow attaching text threads as context (#29947)
Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-05-05 13:59:21 -07:00

88 lines
3.7 KiB
Rust

use languages::LanguageRegistry;
use project::Project;
use std::sync::Arc;
use agent::{ActiveThread, ContextStore, MessageSegment, TextThreadStore, ThreadStore};
use anyhow::{Result, anyhow};
use assistant_tool::ToolWorkingSet;
use gpui::{AppContext, AsyncApp, Entity, Task, WeakEntity};
use prompt_store::PromptBuilder;
use ui::{App, Window};
use workspace::Workspace;
pub fn load_preview_thread_store(
workspace: WeakEntity<Workspace>,
project: Entity<Project>,
cx: &mut AsyncApp,
) -> Task<Result<Entity<ThreadStore>>> {
workspace
.update(cx, |_, cx| {
ThreadStore::load(
project.clone(),
cx.new(|_| ToolWorkingSet::default()),
None,
Arc::new(PromptBuilder::new(None).unwrap()),
cx,
)
})
.unwrap_or(Task::ready(Err(anyhow!("workspace dropped"))))
}
pub fn load_preview_text_thread_store(
workspace: WeakEntity<Workspace>,
project: Entity<Project>,
cx: &mut AsyncApp,
) -> Task<Result<Entity<TextThreadStore>>> {
workspace
.update(cx, |_, cx| {
TextThreadStore::new(
project.clone(),
Arc::new(PromptBuilder::new(None).unwrap()),
Default::default(),
cx,
)
})
.unwrap_or(Task::ready(Err(anyhow!("workspace dropped"))))
}
pub fn static_active_thread(
workspace: WeakEntity<Workspace>,
project: Entity<Project>,
language_registry: Arc<LanguageRegistry>,
thread_store: Entity<ThreadStore>,
text_thread_store: Entity<TextThreadStore>,
window: &mut Window,
cx: &mut App,
) -> Entity<ActiveThread> {
let context_store =
cx.new(|_| ContextStore::new(project.downgrade(), Some(thread_store.downgrade())));
let thread = thread_store.update(cx, |thread_store, cx| thread_store.create_thread(cx));
thread.update(cx, |thread, cx| {
thread.insert_assistant_message(vec![
MessageSegment::Text("I'll help you fix the lifetime error in your `cx.spawn` call. When working with async operations in GPUI, there are specific patterns to follow for proper lifetime management.".to_string()),
MessageSegment::Text("\n\nLet's look at what's happening in your code:".to_string()),
MessageSegment::Text("\n\n---\n\nLet's check the current state of the active_thread.rs file to understand what might have changed:".to_string()),
MessageSegment::Text("\n\n---\n\nLooking at the implementation of `load_preview_thread_store` and understanding GPUI's async patterns, here's the issue:".to_string()),
MessageSegment::Text("\n\n1. `load_preview_thread_store` returns a `Task<anyhow::Result<Entity<ThreadStore>>>`, which means it's already a task".to_string()),
MessageSegment::Text("\n2. When you call this function inside another `spawn` call, you're nesting tasks incorrectly".to_string()),
MessageSegment::Text("\n3. The `this` parameter you're trying to use in your closure has the wrong context".to_string()),
MessageSegment::Text("\n\nHere's the correct way to implement this:".to_string()),
MessageSegment::Text("\n\n---\n\nThe problem is in how you're setting up the async closure and trying to reference variables like `window` and `language_registry` that aren't accessible in that scope.".to_string()),
MessageSegment::Text("\n\nHere's how to fix it:".to_string()),
], cx);
});
cx.new(|cx| {
ActiveThread::new(
thread,
thread_store,
text_thread_store,
context_store,
language_registry,
workspace.clone(),
window,
cx,
)
})
}