145 lines
5.3 KiB
Rust
145 lines
5.3 KiB
Rust
use super::ns_string;
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use crate::platform;
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use cocoa::{
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appkit::NSScreen,
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base::{id, nil},
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foundation::{NSArray, NSDictionary, NSPoint, NSRect, NSSize},
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};
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use core_foundation::{
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number::{kCFNumberIntType, CFNumberGetValue, CFNumberRef},
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uuid::{CFUUIDGetUUIDBytes, CFUUIDRef},
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};
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use core_graphics::display::CGDirectDisplayID;
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use pathfinder_geometry::{rect::RectF, vector::vec2f};
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use std::{any::Any, ffi::c_void};
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use uuid::Uuid;
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#[link(name = "ApplicationServices", kind = "framework")]
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extern "C" {
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pub fn CGDisplayCreateUUIDFromDisplayID(display: CGDirectDisplayID) -> CFUUIDRef;
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}
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#[derive(Debug)]
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pub struct Screen {
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pub(crate) native_screen: id,
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}
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impl Screen {
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/// Get the screen with the given UUID.
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pub fn find_by_id(uuid: Uuid) -> Option<Self> {
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Self::all().find(|screen| platform::Screen::display_uuid(screen) == Some(uuid))
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}
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/// Get the primary screen - the one with the menu bar, and whose bottom left
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/// corner is at the origin of the AppKit coordinate system.
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fn primary() -> Self {
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Self::all().next().unwrap()
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}
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pub fn all() -> impl Iterator<Item = Self> {
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unsafe {
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let native_screens = NSScreen::screens(nil);
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(0..NSArray::count(native_screens)).map(move |ix| Screen {
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native_screen: native_screens.objectAtIndex(ix),
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})
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}
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}
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/// Convert the given rectangle in screen coordinates from GPUI's
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/// coordinate system to the AppKit coordinate system.
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///
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/// In GPUI's coordinates, the origin is at the top left of the primary screen, with
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/// the Y axis pointing downward. In the AppKit coordindate system, the origin is at the
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/// bottom left of the primary screen, with the Y axis pointing upward.
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pub(crate) fn screen_rect_to_native(rect: RectF) -> NSRect {
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let primary_screen_height = unsafe { Self::primary().native_screen.frame().size.height };
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NSRect::new(
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NSPoint::new(
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rect.origin_x() as f64,
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primary_screen_height - rect.origin_y() as f64 - rect.height() as f64,
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),
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NSSize::new(rect.width() as f64, rect.height() as f64),
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)
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}
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/// Convert the given rectangle in screen coordinates from the AppKit
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/// coordinate system to GPUI's coordinate system.
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///
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/// In GPUI's coordinates, the origin is at the top left of the primary screen, with
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/// the Y axis pointing downward. In the AppKit coordindate system, the origin is at the
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/// bottom left of the primary screen, with the Y axis pointing upward.
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pub(crate) fn screen_rect_from_native(rect: NSRect) -> RectF {
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let primary_screen_height = unsafe { Self::primary().native_screen.frame().size.height };
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RectF::new(
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vec2f(
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rect.origin.x as f32,
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(primary_screen_height - rect.origin.y - rect.size.height) as f32,
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),
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vec2f(rect.size.width as f32, rect.size.height as f32),
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)
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}
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}
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impl platform::Screen for Screen {
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fn as_any(&self) -> &dyn Any {
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self
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}
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fn display_uuid(&self) -> Option<uuid::Uuid> {
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unsafe {
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// Screen ids are not stable. Further, the default device id is also unstable across restarts.
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// CGDisplayCreateUUIDFromDisplayID is stable but not exposed in the bindings we use.
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// This approach is similar to that which winit takes
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// https://github.com/rust-windowing/winit/blob/402cbd55f932e95dbfb4e8b5e8551c49e56ff9ac/src/platform_impl/macos/monitor.rs#L99
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let device_description = self.native_screen.deviceDescription();
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let key = ns_string("NSScreenNumber");
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let device_id_obj = device_description.objectForKey_(key);
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if device_id_obj.is_null() {
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// Under some circumstances, especially display re-arrangements or display locking, we seem to get a null pointer
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// to the device id. See: https://linear.app/zed-industries/issue/Z-257/lock-screen-crash-with-multiple-monitors
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return None;
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}
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let mut device_id: u32 = 0;
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CFNumberGetValue(
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device_id_obj as CFNumberRef,
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kCFNumberIntType,
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(&mut device_id) as *mut _ as *mut c_void,
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);
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let cfuuid = CGDisplayCreateUUIDFromDisplayID(device_id as CGDirectDisplayID);
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if cfuuid.is_null() {
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return None;
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}
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let bytes = CFUUIDGetUUIDBytes(cfuuid);
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Some(Uuid::from_bytes([
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bytes.byte0,
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bytes.byte1,
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bytes.byte2,
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bytes.byte3,
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bytes.byte4,
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bytes.byte5,
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bytes.byte6,
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bytes.byte7,
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bytes.byte8,
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bytes.byte9,
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bytes.byte10,
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bytes.byte11,
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bytes.byte12,
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bytes.byte13,
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bytes.byte14,
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bytes.byte15,
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]))
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}
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}
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fn bounds(&self) -> RectF {
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unsafe { Self::screen_rect_from_native(self.native_screen.frame()) }
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}
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fn content_bounds(&self) -> RectF {
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unsafe { Self::screen_rect_from_native(self.native_screen.visibleFrame()) }
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}
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}
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