Files
oak-gpui/crates/gpui/src/platform/mac/geometry.rs
T

46 lines
1.4 KiB
Rust

use cocoa::{
base::id,
foundation::{NSPoint, NSRect},
};
use objc::{msg_send, sel, sel_impl};
use pathfinder_geometry::vector::{vec2f, Vector2F};
///! Macos screen have a y axis that goings up from the bottom of the screen and
///! an origin at the bottom left of the main display.
pub trait Vector2FExt {
/// Converts self to an NSPoint with y axis pointing up.
fn to_screen_ns_point(&self, native_window: id, window_height: f64) -> NSPoint;
}
impl Vector2FExt for Vector2F {
fn to_screen_ns_point(&self, native_window: id, window_height: f64) -> NSPoint {
unsafe {
let point = NSPoint::new(self.x() as f64, window_height - self.y() as f64);
msg_send![native_window, convertPointToScreen: point]
}
}
}
pub trait NSRectExt {
fn size_vec(&self) -> Vector2F;
fn intersects(&self, other: Self) -> bool;
}
impl NSRectExt for NSRect {
fn size_vec(&self) -> Vector2F {
vec2f(self.size.width as f32, self.size.height as f32)
}
fn intersects(&self, other: Self) -> bool {
self.size.width > 0.
&& self.size.height > 0.
&& other.size.width > 0.
&& other.size.height > 0.
&& self.origin.x <= other.origin.x + other.size.width
&& self.origin.x + self.size.width >= other.origin.x
&& self.origin.y <= other.origin.y + other.size.height
&& self.origin.y + self.size.height >= other.origin.y
}
}