This PR adds settings controls for the UI and buffer font weight settings. It also does some work around grouping the settings into related sections. Release Notes: - N/A
34 lines
1.1 KiB
Rust
34 lines
1.1 KiB
Rust
use fs::Fs;
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use gpui::{AppContext, RenderOnce, SharedString};
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use crate::{update_settings_file, Settings};
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/// A UI control that can be used to edit a setting.
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pub trait EditableSettingControl: RenderOnce {
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/// The type of the setting value.
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type Value: Send;
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/// The settings type to which this setting belongs.
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type Settings: Settings;
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/// Returns the name of this setting.
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fn name(&self) -> SharedString;
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/// Reads the setting value from the settings.
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fn read(cx: &AppContext) -> Self::Value;
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/// Applies the given setting file to the settings file contents.
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///
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/// This will be called when writing the setting value back to the settings file.
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fn apply(settings: &mut <Self::Settings as Settings>::FileContent, value: Self::Value);
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/// Writes the given setting value to the settings files.
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fn write(value: Self::Value, cx: &AppContext) {
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let fs = <dyn Fs>::global(cx);
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update_settings_file::<Self::Settings>(fs, cx, move |settings, _cx| {
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Self::apply(settings, value);
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});
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}
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}
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