Files
oak-gpui/crates/gpui2/src/elements/img.rs
T
Nathan SoboandJulia Risley 04a8ee222b Enforce a Send bound on next frame callbacks
This required using mpsc channels to invoke frame callbacks on the
main thread and send the receiver to the platform display link.

Co-Authored-By: Julia Risley <julia@zed.dev>
2023-11-02 12:01:22 -06:00

187 lines
4.7 KiB
Rust

use crate::{
div, AnyElement, BorrowWindow, Bounds, Component, Div, DivState, Element, ElementFocus,
ElementId, ElementInteraction, FocusDisabled, FocusEnabled, FocusListeners, Focusable,
LayoutId, Pixels, SharedString, StatefulInteraction, StatefulInteractive, StatelessInteraction,
StatelessInteractive, StyleRefinement, Styled, ViewContext,
};
use futures::FutureExt;
use util::ResultExt;
pub struct Img<
V: 'static,
I: ElementInteraction<V> = StatelessInteraction<V>,
F: ElementFocus<V> = FocusDisabled,
> {
base: Div<V, I, F>,
uri: Option<SharedString>,
grayscale: bool,
}
pub fn img<V: 'static>() -> Img<V, StatelessInteraction<V>, FocusDisabled> {
Img {
base: div(),
uri: None,
grayscale: false,
}
}
impl<V, I, F> Img<V, I, F>
where
V: 'static,
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
pub fn uri(mut self, uri: impl Into<SharedString>) -> Self {
self.uri = Some(uri.into());
self
}
pub fn grayscale(mut self, grayscale: bool) -> Self {
self.grayscale = grayscale;
self
}
}
impl<V, F> Img<V, StatelessInteraction<V>, F>
where
F: ElementFocus<V>,
{
pub fn id(self, id: impl Into<ElementId>) -> Img<V, StatefulInteraction<V>, F> {
Img {
base: self.base.id(id),
uri: self.uri,
grayscale: self.grayscale,
}
}
}
impl<V, I, F> Component<V> for Img<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
fn render(self) -> AnyElement<V> {
AnyElement::new(self)
}
}
impl<V, I, F> Element<V> for Img<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
type ElementState = DivState;
fn id(&self) -> Option<crate::ElementId> {
self.base.id()
}
fn initialize(
&mut self,
view_state: &mut V,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<V>,
) -> Self::ElementState {
self.base.initialize(view_state, element_state, cx)
}
fn layout(
&mut self,
view_state: &mut V,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<V>,
) -> LayoutId {
self.base.layout(view_state, element_state, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
view: &mut V,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<V>,
) {
cx.stack(0, |cx| {
self.base.paint(bounds, view, element_state, cx);
});
let style = self.base.compute_style(bounds, element_state, cx);
let corner_radii = style.corner_radii;
if let Some(uri) = self.uri.clone() {
// eprintln!(">>> image_cache.get({uri}");
let image_future = cx.image_cache.get(uri.clone());
// eprintln!("<<< image_cache.get({uri}");
if let Some(data) = image_future
.clone()
.now_or_never()
.and_then(ResultExt::log_err)
{
let corner_radii = corner_radii.to_pixels(bounds.size, cx.rem_size());
cx.stack(1, |cx| {
cx.paint_image(bounds, corner_radii, data, self.grayscale)
.log_err()
});
} else {
cx.spawn(|_, mut cx| async move {
if image_future.await.log_err().is_some() {
cx.on_next_frame(|cx| cx.notify());
}
})
.detach()
}
}
}
}
impl<V, I, F> Styled for Img<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
fn style(&mut self) -> &mut StyleRefinement {
self.base.style()
}
}
impl<V, I, F> StatelessInteractive<V> for Img<V, I, F>
where
I: ElementInteraction<V>,
F: ElementFocus<V>,
{
fn stateless_interaction(&mut self) -> &mut StatelessInteraction<V> {
self.base.stateless_interaction()
}
}
impl<V, F> StatefulInteractive<V> for Img<V, StatefulInteraction<V>, F>
where
F: ElementFocus<V>,
{
fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V> {
self.base.stateful_interaction()
}
}
impl<V, I> Focusable<V> for Img<V, I, FocusEnabled<V>>
where
V: 'static,
I: ElementInteraction<V>,
{
fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
self.base.focus_listeners()
}
fn set_focus_style(&mut self, style: StyleRefinement) {
self.base.set_focus_style(style)
}
fn set_focus_in_style(&mut self, style: StyleRefinement) {
self.base.set_focus_in_style(style)
}
fn set_in_focus_style(&mut self, style: StyleRefinement) {
self.base.set_in_focus_style(style)
}
}