This required using mpsc channels to invoke frame callbacks on the main thread and send the receiver to the platform display link. Co-Authored-By: Julia Risley <julia@zed.dev>
187 lines
4.7 KiB
Rust
187 lines
4.7 KiB
Rust
use crate::{
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div, AnyElement, BorrowWindow, Bounds, Component, Div, DivState, Element, ElementFocus,
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ElementId, ElementInteraction, FocusDisabled, FocusEnabled, FocusListeners, Focusable,
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LayoutId, Pixels, SharedString, StatefulInteraction, StatefulInteractive, StatelessInteraction,
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StatelessInteractive, StyleRefinement, Styled, ViewContext,
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};
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use futures::FutureExt;
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use util::ResultExt;
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pub struct Img<
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V: 'static,
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I: ElementInteraction<V> = StatelessInteraction<V>,
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F: ElementFocus<V> = FocusDisabled,
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> {
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base: Div<V, I, F>,
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uri: Option<SharedString>,
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grayscale: bool,
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}
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pub fn img<V: 'static>() -> Img<V, StatelessInteraction<V>, FocusDisabled> {
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Img {
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base: div(),
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uri: None,
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grayscale: false,
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}
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}
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impl<V, I, F> Img<V, I, F>
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where
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V: 'static,
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I: ElementInteraction<V>,
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F: ElementFocus<V>,
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{
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pub fn uri(mut self, uri: impl Into<SharedString>) -> Self {
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self.uri = Some(uri.into());
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self
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}
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pub fn grayscale(mut self, grayscale: bool) -> Self {
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self.grayscale = grayscale;
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self
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}
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}
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impl<V, F> Img<V, StatelessInteraction<V>, F>
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where
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F: ElementFocus<V>,
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{
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pub fn id(self, id: impl Into<ElementId>) -> Img<V, StatefulInteraction<V>, F> {
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Img {
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base: self.base.id(id),
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uri: self.uri,
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grayscale: self.grayscale,
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}
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}
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}
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impl<V, I, F> Component<V> for Img<V, I, F>
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where
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I: ElementInteraction<V>,
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F: ElementFocus<V>,
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{
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fn render(self) -> AnyElement<V> {
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AnyElement::new(self)
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}
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}
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impl<V, I, F> Element<V> for Img<V, I, F>
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where
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I: ElementInteraction<V>,
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F: ElementFocus<V>,
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{
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type ElementState = DivState;
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fn id(&self) -> Option<crate::ElementId> {
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self.base.id()
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}
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fn initialize(
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&mut self,
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view_state: &mut V,
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element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<V>,
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) -> Self::ElementState {
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self.base.initialize(view_state, element_state, cx)
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}
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fn layout(
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&mut self,
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view_state: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) -> LayoutId {
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self.base.layout(view_state, element_state, cx)
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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view: &mut V,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<V>,
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) {
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cx.stack(0, |cx| {
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self.base.paint(bounds, view, element_state, cx);
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});
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let style = self.base.compute_style(bounds, element_state, cx);
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let corner_radii = style.corner_radii;
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if let Some(uri) = self.uri.clone() {
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// eprintln!(">>> image_cache.get({uri}");
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let image_future = cx.image_cache.get(uri.clone());
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// eprintln!("<<< image_cache.get({uri}");
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if let Some(data) = image_future
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.clone()
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.now_or_never()
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.and_then(ResultExt::log_err)
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{
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let corner_radii = corner_radii.to_pixels(bounds.size, cx.rem_size());
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cx.stack(1, |cx| {
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cx.paint_image(bounds, corner_radii, data, self.grayscale)
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.log_err()
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});
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} else {
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cx.spawn(|_, mut cx| async move {
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if image_future.await.log_err().is_some() {
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cx.on_next_frame(|cx| cx.notify());
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}
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})
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.detach()
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}
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}
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}
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}
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impl<V, I, F> Styled for Img<V, I, F>
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where
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I: ElementInteraction<V>,
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F: ElementFocus<V>,
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{
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fn style(&mut self) -> &mut StyleRefinement {
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self.base.style()
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}
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}
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impl<V, I, F> StatelessInteractive<V> for Img<V, I, F>
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where
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I: ElementInteraction<V>,
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F: ElementFocus<V>,
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{
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fn stateless_interaction(&mut self) -> &mut StatelessInteraction<V> {
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self.base.stateless_interaction()
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}
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}
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impl<V, F> StatefulInteractive<V> for Img<V, StatefulInteraction<V>, F>
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where
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F: ElementFocus<V>,
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{
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fn stateful_interaction(&mut self) -> &mut StatefulInteraction<V> {
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self.base.stateful_interaction()
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}
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}
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impl<V, I> Focusable<V> for Img<V, I, FocusEnabled<V>>
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where
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V: 'static,
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I: ElementInteraction<V>,
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{
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fn focus_listeners(&mut self) -> &mut FocusListeners<V> {
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self.base.focus_listeners()
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}
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fn set_focus_style(&mut self, style: StyleRefinement) {
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self.base.set_focus_style(style)
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}
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fn set_focus_in_style(&mut self, style: StyleRefinement) {
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self.base.set_focus_in_style(style)
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}
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fn set_in_focus_style(&mut self, style: StyleRefinement) {
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self.base.set_in_focus_style(style)
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}
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}
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