Files
oak-gpui/crates/ui/src/components/button/icon_button.rs
T
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00

176 lines
4.6 KiB
Rust

#![allow(missing_docs)]
use gpui::{AnyView, DefiniteLength};
use super::button_like::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle};
use crate::{prelude::*, ElevationIndex, SelectableButton};
use crate::{IconName, IconSize};
use super::button_icon::ButtonIcon;
/// The shape of an [`IconButton`].
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum IconButtonShape {
Square,
Wide,
}
#[derive(IntoElement)]
pub struct IconButton {
base: ButtonLike,
shape: IconButtonShape,
icon: IconName,
icon_size: IconSize,
icon_color: Color,
selected_icon: Option<IconName>,
alpha: Option<f32>,
}
impl IconButton {
pub fn new(id: impl Into<ElementId>, icon: IconName) -> Self {
let mut this = Self {
base: ButtonLike::new(id),
shape: IconButtonShape::Wide,
icon,
icon_size: IconSize::default(),
icon_color: Color::Default,
selected_icon: None,
alpha: None,
};
this.base.base = this.base.base.debug_selector(|| format!("ICON-{:?}", icon));
this
}
pub fn shape(mut self, shape: IconButtonShape) -> Self {
self.shape = shape;
self
}
pub fn icon_size(mut self, icon_size: IconSize) -> Self {
self.icon_size = icon_size;
self
}
pub fn icon_color(mut self, icon_color: Color) -> Self {
self.icon_color = icon_color;
self
}
pub fn alpha(mut self, alpha: f32) -> Self {
self.alpha = Some(alpha);
self
}
pub fn selected_icon(mut self, icon: impl Into<Option<IconName>>) -> Self {
self.selected_icon = icon.into();
self
}
}
impl Disableable for IconButton {
fn disabled(mut self, disabled: bool) -> Self {
self.base = self.base.disabled(disabled);
self
}
}
impl Toggleable for IconButton {
fn toggle_state(mut self, selected: bool) -> Self {
self.base = self.base.toggle_state(selected);
self
}
}
impl SelectableButton for IconButton {
fn selected_style(mut self, style: ButtonStyle) -> Self {
self.base = self.base.selected_style(style);
self
}
}
impl Clickable for IconButton {
fn on_click(
mut self,
handler: impl Fn(&gpui::ClickEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.base = self.base.on_click(handler);
self
}
fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self {
self.base = self.base.cursor_style(cursor_style);
self
}
}
impl FixedWidth for IconButton {
fn width(mut self, width: DefiniteLength) -> Self {
self.base = self.base.width(width);
self
}
fn full_width(mut self) -> Self {
self.base = self.base.full_width();
self
}
}
impl ButtonCommon for IconButton {
fn id(&self) -> &ElementId {
self.base.id()
}
fn style(mut self, style: ButtonStyle) -> Self {
self.base = self.base.style(style);
self
}
fn size(mut self, size: ButtonSize) -> Self {
self.base = self.base.size(size);
self
}
fn tooltip(mut self, tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self {
self.base = self.base.tooltip(tooltip);
self
}
fn layer(mut self, elevation: ElevationIndex) -> Self {
self.base = self.base.layer(elevation);
self
}
}
impl VisibleOnHover for IconButton {
fn visible_on_hover(mut self, group_name: impl Into<SharedString>) -> Self {
self.base = self.base.visible_on_hover(group_name);
self
}
}
impl RenderOnce for IconButton {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let is_disabled = self.base.disabled;
let is_selected = self.base.selected;
let selected_style = self.base.selected_style;
let color = self.icon_color.color(cx).opacity(self.alpha.unwrap_or(1.0));
self.base
.map(|this| match self.shape {
IconButtonShape::Square => {
let size = self.icon_size.square(window, cx);
this.width(size.into()).height(size.into())
}
IconButtonShape::Wide => this,
})
.child(
ButtonIcon::new(self.icon)
.disabled(is_disabled)
.toggle_state(is_selected)
.selected_icon(self.selected_icon)
.when_some(selected_style, |this, style| this.selected_style(style))
.size(self.icon_size)
.color(Color::Custom(color)),
)
}
}