Files
oak-gpui/crates/debugger_ui/src/session.rs
T
Anthony EidandZed AI 9767033985 debugger: Extract running state from DebugSession mode and remove mode field (#29646)
DebugSession.mode is no longer needed because project::debugger::Session
manages its own state now (booting, running, terminated), and removing
mode simplifies a lot of the code that uses running state.

I used Zed AI to do a good chunk of the refactor, but I doubled-checked
everything it did and changed a good amount of its updates.

Release Notes:

- N/A

Co-authored-by: Zed AI <ai@zed.dev>
2025-04-30 05:57:53 +00:00

223 lines
6.0 KiB
Rust

pub mod running;
use std::sync::OnceLock;
use dap::client::SessionId;
use gpui::{App, Entity, EventEmitter, FocusHandle, Focusable, Subscription, Task, WeakEntity};
use project::Project;
use project::debugger::session::Session;
use project::worktree_store::WorktreeStore;
use rpc::proto::{self, PeerId};
use running::RunningState;
use ui::{Indicator, prelude::*};
use workspace::{
FollowableItem, ViewId, Workspace,
item::{self, Item},
};
use crate::debugger_panel::DebugPanel;
use crate::persistence::SerializedPaneLayout;
pub struct DebugSession {
remote_id: Option<workspace::ViewId>,
running_state: Entity<RunningState>,
label: OnceLock<SharedString>,
_debug_panel: WeakEntity<DebugPanel>,
_worktree_store: WeakEntity<WorktreeStore>,
_workspace: WeakEntity<Workspace>,
_subscriptions: [Subscription; 1],
}
#[derive(Debug)]
pub enum DebugPanelItemEvent {
Close,
Stopped { go_to_stack_frame: bool },
}
impl DebugSession {
pub(crate) fn running(
project: Entity<Project>,
workspace: WeakEntity<Workspace>,
session: Entity<Session>,
_debug_panel: WeakEntity<DebugPanel>,
serialized_pane_layout: Option<SerializedPaneLayout>,
window: &mut Window,
cx: &mut App,
) -> Entity<Self> {
let running_state = cx.new(|cx| {
RunningState::new(
session.clone(),
project.clone(),
workspace.clone(),
serialized_pane_layout,
window,
cx,
)
});
cx.new(|cx| Self {
_subscriptions: [cx.subscribe(&running_state, |_, _, _, cx| {
cx.notify();
})],
remote_id: None,
running_state,
label: OnceLock::new(),
_debug_panel,
_worktree_store: project.read(cx).worktree_store().downgrade(),
_workspace: workspace,
})
}
pub(crate) fn session_id(&self, cx: &App) -> SessionId {
self.running_state.read(cx).session_id()
}
pub fn session(&self, cx: &App) -> Entity<Session> {
self.running_state.read(cx).session().clone()
}
pub(crate) fn shutdown(&mut self, cx: &mut Context<Self>) {
self.running_state
.update(cx, |state, cx| state.shutdown(cx));
}
pub(crate) fn label(&self, cx: &App) -> SharedString {
if let Some(label) = self.label.get() {
return label.clone();
}
let session = self.running_state.read(cx).session();
self.label
.get_or_init(|| session.read(cx).label())
.to_owned()
}
pub(crate) fn running_state(&self) -> &Entity<RunningState> {
&self.running_state
}
pub(crate) fn label_element(&self, cx: &App) -> AnyElement {
let label = self.label(cx);
let icon = {
if self
.running_state
.read(cx)
.session()
.read(cx)
.is_terminated()
{
Some(Indicator::dot().color(Color::Error))
} else {
match self
.running_state
.read(cx)
.thread_status(cx)
.unwrap_or_default()
{
project::debugger::session::ThreadStatus::Stopped => {
Some(Indicator::dot().color(Color::Conflict))
}
_ => Some(Indicator::dot().color(Color::Success)),
}
}
};
h_flex()
.gap_2()
.when_some(icon, |this, indicator| this.child(indicator))
.justify_between()
.child(Label::new(label))
.into_any_element()
}
}
impl EventEmitter<DebugPanelItemEvent> for DebugSession {}
impl Focusable for DebugSession {
fn focus_handle(&self, cx: &App) -> FocusHandle {
self.running_state.focus_handle(cx)
}
}
impl Item for DebugSession {
type Event = DebugPanelItemEvent;
fn tab_content_text(&self, _detail: usize, _cx: &App) -> SharedString {
"Debugger".into()
}
}
impl FollowableItem for DebugSession {
fn remote_id(&self) -> Option<workspace::ViewId> {
self.remote_id
}
fn to_state_proto(&self, _window: &Window, _cx: &App) -> Option<proto::view::Variant> {
None
}
fn from_state_proto(
_workspace: Entity<Workspace>,
_remote_id: ViewId,
_state: &mut Option<proto::view::Variant>,
_window: &mut Window,
_cx: &mut App,
) -> Option<gpui::Task<gpui::Result<Entity<Self>>>> {
None
}
fn add_event_to_update_proto(
&self,
_event: &Self::Event,
_update: &mut Option<proto::update_view::Variant>,
_window: &Window,
_cx: &App,
) -> bool {
// update.get_or_insert_with(|| proto::update_view::Variant::DebugPanel(Default::default()));
true
}
fn apply_update_proto(
&mut self,
_project: &Entity<project::Project>,
_message: proto::update_view::Variant,
_window: &mut Window,
_cx: &mut Context<Self>,
) -> gpui::Task<gpui::Result<()>> {
Task::ready(Ok(()))
}
fn set_leader_peer_id(
&mut self,
_leader_peer_id: Option<PeerId>,
_window: &mut Window,
_cx: &mut Context<Self>,
) {
}
fn to_follow_event(_event: &Self::Event) -> Option<workspace::item::FollowEvent> {
None
}
fn dedup(&self, existing: &Self, _window: &Window, cx: &App) -> Option<workspace::item::Dedup> {
if existing.session_id(cx) == self.session_id(cx) {
Some(item::Dedup::KeepExisting)
} else {
None
}
}
fn is_project_item(&self, _window: &Window, _cx: &App) -> bool {
true
}
}
impl Render for DebugSession {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
self.running_state
.update(cx, |this, cx| this.render(window, cx).into_any_element())
}
}