Files
oak-gpui/crates/gpui/src/keymap.rs
T
Michael Sloan d801b7b12e Fix bindings_for_action handling of shadowed key bindings (#32220)
Fixes two things:

* ~3 months ago [in PR
#26420](https://github.com/zed-industries/zed/pull/26420/files#diff-33b58aa2da03d791c2c4761af6012851b7400e348922d64babe5fd48ac2a8e60)
`bindings_for_action` was changed to return bindings even when they are
shadowed (when the keystrokes would actually do something else).

* For edit prediction keybindings there was some odd behavior where
bindings for `edit_prediction_conflict` were taking precedence over
bindings for `edit_prediction` even when the `edit_prediction_conflict`
predicate didn't match. The workaround for this was #24812. The way it
worked was:

    - List all bindings for the action

- For each binding, get the highest precedence binding with the same
input sequence

- If the highest precedence binding has the same action, include this
binding. This was the bug - this meant that if a binding in the keymap
has the same keystrokes and action it can incorrectly take display
precedence even if its context predicate does not pass.

- Fix is to check that the highest precedence binding is a full match.
To do this efficiently, it's based on an index within the keymap
bindings.

Also adds `highest_precedence_binding_*` variants which avoid the
inefficiency of building lists of bindings just to use the last.

Release Notes:

- Fixed display of keybindings to skip bindings that are shadowed by a
binding that uses the same keystrokes.
- Fixed display of `editor::AcceptEditPrediction` bindings to use the
normal precedence that prioritizes user bindings.
2025-06-06 06:24:59 +00:00

475 lines
18 KiB
Rust

mod binding;
mod context;
pub use binding::*;
pub use context::*;
use crate::{Action, Keystroke, is_no_action};
use collections::HashMap;
use smallvec::SmallVec;
use std::any::TypeId;
/// An opaque identifier of which version of the keymap is currently active.
/// The keymap's version is changed whenever bindings are added or removed.
#[derive(Copy, Clone, Eq, PartialEq, Default)]
pub struct KeymapVersion(usize);
/// A collection of key bindings for the user's application.
#[derive(Default)]
pub struct Keymap {
bindings: Vec<KeyBinding>,
binding_indices_by_action_id: HashMap<TypeId, SmallVec<[usize; 3]>>,
no_action_binding_indices: Vec<usize>,
version: KeymapVersion,
}
/// Index of a binding within a keymap.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct BindingIndex(usize);
impl Keymap {
/// Create a new keymap with the given bindings.
pub fn new(bindings: Vec<KeyBinding>) -> Self {
let mut this = Self::default();
this.add_bindings(bindings);
this
}
/// Get the current version of the keymap.
pub fn version(&self) -> KeymapVersion {
self.version
}
/// Add more bindings to the keymap.
pub fn add_bindings<T: IntoIterator<Item = KeyBinding>>(&mut self, bindings: T) {
for binding in bindings {
let action_id = binding.action().as_any().type_id();
if is_no_action(&*binding.action) {
self.no_action_binding_indices.push(self.bindings.len());
} else {
self.binding_indices_by_action_id
.entry(action_id)
.or_default()
.push(self.bindings.len());
}
self.bindings.push(binding);
}
self.version.0 += 1;
}
/// Reset this keymap to its initial state.
pub fn clear(&mut self) {
self.bindings.clear();
self.binding_indices_by_action_id.clear();
self.no_action_binding_indices.clear();
self.version.0 += 1;
}
/// Iterate over all bindings, in the order they were added.
pub fn bindings(&self) -> impl DoubleEndedIterator<Item = &KeyBinding> + ExactSizeIterator {
self.bindings.iter()
}
/// Iterate over all bindings for the given action, in the order they were added. For display,
/// the last binding should take precedence.
pub fn bindings_for_action<'a>(
&'a self,
action: &'a dyn Action,
) -> impl 'a + DoubleEndedIterator<Item = &'a KeyBinding> {
self.bindings_for_action_with_indices(action)
.map(|(_, binding)| binding)
}
/// Like `bindings_for_action_with_indices`, but also returns the binding indices.
pub fn bindings_for_action_with_indices<'a>(
&'a self,
action: &'a dyn Action,
) -> impl 'a + DoubleEndedIterator<Item = (BindingIndex, &'a KeyBinding)> {
let action_id = action.type_id();
let binding_indices = self
.binding_indices_by_action_id
.get(&action_id)
.map_or(&[] as _, SmallVec::as_slice)
.iter();
binding_indices.filter_map(|ix| {
let binding = &self.bindings[*ix];
if !binding.action().partial_eq(action) {
return None;
}
for null_ix in &self.no_action_binding_indices {
if null_ix > ix {
let null_binding = &self.bindings[*null_ix];
if null_binding.keystrokes == binding.keystrokes {
let null_binding_matches =
match (&null_binding.context_predicate, &binding.context_predicate) {
(None, _) => true,
(Some(_), None) => false,
(Some(null_predicate), Some(predicate)) => {
null_predicate.is_superset(predicate)
}
};
if null_binding_matches {
return None;
}
}
}
}
Some((BindingIndex(*ix), binding))
})
}
/// Returns all bindings that might match the input without checking context. The bindings
/// returned in precedence order (reverse of the order they were added to the keymap).
pub fn all_bindings_for_input(&self, input: &[Keystroke]) -> Vec<KeyBinding> {
self.bindings()
.rev()
.filter_map(|binding| {
binding.match_keystrokes(input).filter(|pending| !pending)?;
Some(binding.clone())
})
.collect()
}
/// Returns a list of bindings that match the given input, and a boolean indicating whether or
/// not more bindings might match if the input was longer. Bindings are returned in precedence
/// order (higher precedence first, reverse of the order they were added to the keymap).
///
/// Precedence is defined by the depth in the tree (matches on the Editor take precedence over
/// matches on the Pane, then the Workspace, etc.). Bindings with no context are treated as the
/// same as the deepest context.
///
/// In the case of multiple bindings at the same depth, the ones added to the keymap later take
/// precedence. User bindings are added after built-in bindings so that they take precedence.
///
/// If a user has disabled a binding with `"x": null` it will not be returned. Disabled bindings
/// are evaluated with the same precedence rules so you can disable a rule in a given context
/// only.
pub fn bindings_for_input(
&self,
input: &[Keystroke],
context_stack: &[KeyContext],
) -> (SmallVec<[KeyBinding; 1]>, bool) {
let (bindings, pending) = self.bindings_for_input_with_indices(input, context_stack);
let bindings = bindings
.into_iter()
.map(|(_, binding)| binding)
.collect::<SmallVec<[KeyBinding; 1]>>();
(bindings, pending)
}
/// Like `bindings_for_input`, but also returns the binding indices.
pub fn bindings_for_input_with_indices(
&self,
input: &[Keystroke],
context_stack: &[KeyContext],
) -> (SmallVec<[(BindingIndex, KeyBinding); 1]>, bool) {
let possibilities = self
.bindings()
.enumerate()
.rev()
.filter_map(|(ix, binding)| {
binding
.match_keystrokes(input)
.map(|pending| (BindingIndex(ix), binding, pending))
});
let mut bindings: SmallVec<[(BindingIndex, KeyBinding, usize); 1]> = SmallVec::new();
// (pending, is_no_action, depth, keystrokes)
let mut pending_info_opt: Option<(bool, bool, usize, &[Keystroke])> = None;
'outer: for (binding_index, binding, pending) in possibilities {
for depth in (0..=context_stack.len()).rev() {
if self.binding_enabled(binding, &context_stack[0..depth]) {
let is_no_action = is_no_action(&*binding.action);
// We only want to consider a binding pending if it has an action
// This, however, means that if we have both a NoAction binding and a binding
// with an action at the same depth, we should still set is_pending to true.
if let Some(pending_info) = pending_info_opt.as_mut() {
let (
already_pending,
pending_is_no_action,
pending_depth,
pending_keystrokes,
) = *pending_info;
// We only want to change the pending status if it's not already pending AND if
// the existing pending status was set by a NoAction binding. This avoids a NoAction
// binding erroneously setting the pending status to true when a binding with an action
// already set it to false
//
// We also want to change the pending status if the keystrokes don't match,
// meaning it's different keystrokes than the NoAction that set pending to false
if pending
&& !already_pending
&& pending_is_no_action
&& (pending_depth == depth
|| pending_keystrokes != binding.keystrokes())
{
pending_info.0 = !is_no_action;
}
} else {
pending_info_opt = Some((
pending && !is_no_action,
is_no_action,
depth,
binding.keystrokes(),
));
}
if !pending {
bindings.push((binding_index, binding.clone(), depth));
continue 'outer;
}
}
}
}
// sort by descending depth
bindings.sort_by(|a, b| a.2.cmp(&b.2).reverse());
let bindings = bindings
.into_iter()
.map_while(|(binding_index, binding, _)| {
if is_no_action(&*binding.action) {
None
} else {
Some((binding_index, binding))
}
})
.collect();
(bindings, pending_info_opt.unwrap_or_default().0)
}
/// Check if the given binding is enabled, given a certain key context.
fn binding_enabled(&self, binding: &KeyBinding, context: &[KeyContext]) -> bool {
// If binding has a context predicate, it must match the current context,
if let Some(predicate) = &binding.context_predicate {
if !predicate.eval(context) {
return false;
}
}
true
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate as gpui;
use gpui::{NoAction, actions};
actions!(
keymap_test,
[ActionAlpha, ActionBeta, ActionGamma, ActionDelta,]
);
#[test]
fn test_keymap() {
let bindings = [
KeyBinding::new("ctrl-a", ActionAlpha {}, None),
KeyBinding::new("ctrl-a", ActionBeta {}, Some("pane")),
KeyBinding::new("ctrl-a", ActionGamma {}, Some("editor && mode==full")),
];
let mut keymap = Keymap::default();
keymap.add_bindings(bindings.clone());
// global bindings are enabled in all contexts
assert!(keymap.binding_enabled(&bindings[0], &[]));
assert!(keymap.binding_enabled(&bindings[0], &[KeyContext::parse("terminal").unwrap()]));
// contextual bindings are enabled in contexts that match their predicate
assert!(!keymap.binding_enabled(&bindings[1], &[KeyContext::parse("barf x=y").unwrap()]));
assert!(keymap.binding_enabled(&bindings[1], &[KeyContext::parse("pane x=y").unwrap()]));
assert!(!keymap.binding_enabled(&bindings[2], &[KeyContext::parse("editor").unwrap()]));
assert!(keymap.binding_enabled(
&bindings[2],
&[KeyContext::parse("editor mode=full").unwrap()]
));
}
#[test]
fn test_keymap_disabled() {
let bindings = [
KeyBinding::new("ctrl-a", ActionAlpha {}, Some("editor")),
KeyBinding::new("ctrl-b", ActionAlpha {}, Some("editor")),
KeyBinding::new("ctrl-a", NoAction {}, Some("editor && mode==full")),
KeyBinding::new("ctrl-b", NoAction {}, None),
];
let mut keymap = Keymap::default();
keymap.add_bindings(bindings.clone());
// binding is only enabled in a specific context
assert!(
keymap
.bindings_for_input(
&[Keystroke::parse("ctrl-a").unwrap()],
&[KeyContext::parse("barf").unwrap()],
)
.0
.is_empty()
);
assert!(
!keymap
.bindings_for_input(
&[Keystroke::parse("ctrl-a").unwrap()],
&[KeyContext::parse("editor").unwrap()],
)
.0
.is_empty()
);
// binding is disabled in a more specific context
assert!(
keymap
.bindings_for_input(
&[Keystroke::parse("ctrl-a").unwrap()],
&[KeyContext::parse("editor mode=full").unwrap()],
)
.0
.is_empty()
);
// binding is globally disabled
assert!(
keymap
.bindings_for_input(
&[Keystroke::parse("ctrl-b").unwrap()],
&[KeyContext::parse("barf").unwrap()],
)
.0
.is_empty()
);
}
#[test]
/// Tests for https://github.com/zed-industries/zed/issues/30259
fn test_multiple_keystroke_binding_disabled() {
let bindings = [
KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),
KeyBinding::new("space w w", NoAction {}, Some("editor")),
];
let mut keymap = Keymap::default();
keymap.add_bindings(bindings.clone());
let space = || Keystroke::parse("space").unwrap();
let w = || Keystroke::parse("w").unwrap();
let space_w = [space(), w()];
let space_w_w = [space(), w(), w()];
let workspace_context = || [KeyContext::parse("workspace").unwrap()];
let editor_workspace_context = || {
[
KeyContext::parse("workspace").unwrap(),
KeyContext::parse("editor").unwrap(),
]
};
// Ensure `space` results in pending input on the workspace, but not editor
let space_workspace = keymap.bindings_for_input(&[space()], &workspace_context());
assert!(space_workspace.0.is_empty());
assert_eq!(space_workspace.1, true);
let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());
assert!(space_editor.0.is_empty());
assert_eq!(space_editor.1, false);
// Ensure `space w` results in pending input on the workspace, but not editor
let space_w_workspace = keymap.bindings_for_input(&space_w, &workspace_context());
assert!(space_w_workspace.0.is_empty());
assert_eq!(space_w_workspace.1, true);
let space_w_editor = keymap.bindings_for_input(&space_w, &editor_workspace_context());
assert!(space_w_editor.0.is_empty());
assert_eq!(space_w_editor.1, false);
// Ensure `space w w` results in the binding in the workspace, but not in the editor
let space_w_w_workspace = keymap.bindings_for_input(&space_w_w, &workspace_context());
assert!(!space_w_w_workspace.0.is_empty());
assert_eq!(space_w_w_workspace.1, false);
let space_w_w_editor = keymap.bindings_for_input(&space_w_w, &editor_workspace_context());
assert!(space_w_w_editor.0.is_empty());
assert_eq!(space_w_w_editor.1, false);
// Now test what happens if we have another binding defined AFTER the NoAction
// that should result in pending
let bindings = [
KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),
KeyBinding::new("space w w", NoAction {}, Some("editor")),
KeyBinding::new("space w x", ActionAlpha {}, Some("editor")),
];
let mut keymap = Keymap::default();
keymap.add_bindings(bindings.clone());
let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());
assert!(space_editor.0.is_empty());
assert_eq!(space_editor.1, true);
// Now test what happens if we have another binding defined BEFORE the NoAction
// that should result in pending
let bindings = [
KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),
KeyBinding::new("space w x", ActionAlpha {}, Some("editor")),
KeyBinding::new("space w w", NoAction {}, Some("editor")),
];
let mut keymap = Keymap::default();
keymap.add_bindings(bindings.clone());
let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());
assert!(space_editor.0.is_empty());
assert_eq!(space_editor.1, true);
// Now test what happens if we have another binding defined at a higher context
// that should result in pending
let bindings = [
KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),
KeyBinding::new("space w x", ActionAlpha {}, Some("workspace")),
KeyBinding::new("space w w", NoAction {}, Some("editor")),
];
let mut keymap = Keymap::default();
keymap.add_bindings(bindings.clone());
let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());
assert!(space_editor.0.is_empty());
assert_eq!(space_editor.1, true);
}
#[test]
fn test_bindings_for_action() {
let bindings = [
KeyBinding::new("ctrl-a", ActionAlpha {}, Some("pane")),
KeyBinding::new("ctrl-b", ActionBeta {}, Some("editor && mode == full")),
KeyBinding::new("ctrl-c", ActionGamma {}, Some("workspace")),
KeyBinding::new("ctrl-a", NoAction {}, Some("pane && active")),
KeyBinding::new("ctrl-b", NoAction {}, Some("editor")),
];
let mut keymap = Keymap::default();
keymap.add_bindings(bindings.clone());
assert_bindings(&keymap, &ActionAlpha {}, &["ctrl-a"]);
assert_bindings(&keymap, &ActionBeta {}, &[]);
assert_bindings(&keymap, &ActionGamma {}, &["ctrl-c"]);
#[track_caller]
fn assert_bindings(keymap: &Keymap, action: &dyn Action, expected: &[&str]) {
let actual = keymap
.bindings_for_action(action)
.map(|binding| binding.keystrokes[0].unparse())
.collect::<Vec<_>>();
assert_eq!(actual, expected, "{:?}", action);
}
}
}