Fixes two things: * ~3 months ago [in PR #26420](https://github.com/zed-industries/zed/pull/26420/files#diff-33b58aa2da03d791c2c4761af6012851b7400e348922d64babe5fd48ac2a8e60) `bindings_for_action` was changed to return bindings even when they are shadowed (when the keystrokes would actually do something else). * For edit prediction keybindings there was some odd behavior where bindings for `edit_prediction_conflict` were taking precedence over bindings for `edit_prediction` even when the `edit_prediction_conflict` predicate didn't match. The workaround for this was #24812. The way it worked was: - List all bindings for the action - For each binding, get the highest precedence binding with the same input sequence - If the highest precedence binding has the same action, include this binding. This was the bug - this meant that if a binding in the keymap has the same keystrokes and action it can incorrectly take display precedence even if its context predicate does not pass. - Fix is to check that the highest precedence binding is a full match. To do this efficiently, it's based on an index within the keymap bindings. Also adds `highest_precedence_binding_*` variants which avoid the inefficiency of building lists of bindings just to use the last. Release Notes: - Fixed display of keybindings to skip bindings that are shadowed by a binding that uses the same keystrokes. - Fixed display of `editor::AcceptEditPrediction` bindings to use the normal precedence that prioritizes user bindings.
475 lines
18 KiB
Rust
475 lines
18 KiB
Rust
mod binding;
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mod context;
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pub use binding::*;
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pub use context::*;
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use crate::{Action, Keystroke, is_no_action};
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use collections::HashMap;
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use smallvec::SmallVec;
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use std::any::TypeId;
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/// An opaque identifier of which version of the keymap is currently active.
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/// The keymap's version is changed whenever bindings are added or removed.
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#[derive(Copy, Clone, Eq, PartialEq, Default)]
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pub struct KeymapVersion(usize);
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/// A collection of key bindings for the user's application.
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#[derive(Default)]
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pub struct Keymap {
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bindings: Vec<KeyBinding>,
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binding_indices_by_action_id: HashMap<TypeId, SmallVec<[usize; 3]>>,
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no_action_binding_indices: Vec<usize>,
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version: KeymapVersion,
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}
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/// Index of a binding within a keymap.
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub struct BindingIndex(usize);
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impl Keymap {
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/// Create a new keymap with the given bindings.
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pub fn new(bindings: Vec<KeyBinding>) -> Self {
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let mut this = Self::default();
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this.add_bindings(bindings);
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this
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}
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/// Get the current version of the keymap.
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pub fn version(&self) -> KeymapVersion {
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self.version
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}
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/// Add more bindings to the keymap.
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pub fn add_bindings<T: IntoIterator<Item = KeyBinding>>(&mut self, bindings: T) {
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for binding in bindings {
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let action_id = binding.action().as_any().type_id();
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if is_no_action(&*binding.action) {
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self.no_action_binding_indices.push(self.bindings.len());
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} else {
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self.binding_indices_by_action_id
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.entry(action_id)
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.or_default()
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.push(self.bindings.len());
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}
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self.bindings.push(binding);
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}
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self.version.0 += 1;
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}
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/// Reset this keymap to its initial state.
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pub fn clear(&mut self) {
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self.bindings.clear();
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self.binding_indices_by_action_id.clear();
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self.no_action_binding_indices.clear();
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self.version.0 += 1;
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}
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/// Iterate over all bindings, in the order they were added.
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pub fn bindings(&self) -> impl DoubleEndedIterator<Item = &KeyBinding> + ExactSizeIterator {
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self.bindings.iter()
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}
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/// Iterate over all bindings for the given action, in the order they were added. For display,
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/// the last binding should take precedence.
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pub fn bindings_for_action<'a>(
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&'a self,
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action: &'a dyn Action,
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) -> impl 'a + DoubleEndedIterator<Item = &'a KeyBinding> {
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self.bindings_for_action_with_indices(action)
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.map(|(_, binding)| binding)
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}
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/// Like `bindings_for_action_with_indices`, but also returns the binding indices.
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pub fn bindings_for_action_with_indices<'a>(
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&'a self,
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action: &'a dyn Action,
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) -> impl 'a + DoubleEndedIterator<Item = (BindingIndex, &'a KeyBinding)> {
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let action_id = action.type_id();
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let binding_indices = self
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.binding_indices_by_action_id
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.get(&action_id)
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.map_or(&[] as _, SmallVec::as_slice)
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.iter();
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binding_indices.filter_map(|ix| {
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let binding = &self.bindings[*ix];
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if !binding.action().partial_eq(action) {
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return None;
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}
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for null_ix in &self.no_action_binding_indices {
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if null_ix > ix {
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let null_binding = &self.bindings[*null_ix];
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if null_binding.keystrokes == binding.keystrokes {
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let null_binding_matches =
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match (&null_binding.context_predicate, &binding.context_predicate) {
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(None, _) => true,
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(Some(_), None) => false,
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(Some(null_predicate), Some(predicate)) => {
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null_predicate.is_superset(predicate)
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}
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};
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if null_binding_matches {
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return None;
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}
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}
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}
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}
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Some((BindingIndex(*ix), binding))
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})
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}
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/// Returns all bindings that might match the input without checking context. The bindings
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/// returned in precedence order (reverse of the order they were added to the keymap).
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pub fn all_bindings_for_input(&self, input: &[Keystroke]) -> Vec<KeyBinding> {
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self.bindings()
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.rev()
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.filter_map(|binding| {
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binding.match_keystrokes(input).filter(|pending| !pending)?;
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Some(binding.clone())
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})
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.collect()
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}
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/// Returns a list of bindings that match the given input, and a boolean indicating whether or
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/// not more bindings might match if the input was longer. Bindings are returned in precedence
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/// order (higher precedence first, reverse of the order they were added to the keymap).
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///
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/// Precedence is defined by the depth in the tree (matches on the Editor take precedence over
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/// matches on the Pane, then the Workspace, etc.). Bindings with no context are treated as the
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/// same as the deepest context.
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///
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/// In the case of multiple bindings at the same depth, the ones added to the keymap later take
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/// precedence. User bindings are added after built-in bindings so that they take precedence.
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///
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/// If a user has disabled a binding with `"x": null` it will not be returned. Disabled bindings
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/// are evaluated with the same precedence rules so you can disable a rule in a given context
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/// only.
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pub fn bindings_for_input(
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&self,
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input: &[Keystroke],
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context_stack: &[KeyContext],
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) -> (SmallVec<[KeyBinding; 1]>, bool) {
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let (bindings, pending) = self.bindings_for_input_with_indices(input, context_stack);
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let bindings = bindings
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.into_iter()
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.map(|(_, binding)| binding)
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.collect::<SmallVec<[KeyBinding; 1]>>();
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(bindings, pending)
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}
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/// Like `bindings_for_input`, but also returns the binding indices.
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pub fn bindings_for_input_with_indices(
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&self,
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input: &[Keystroke],
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context_stack: &[KeyContext],
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) -> (SmallVec<[(BindingIndex, KeyBinding); 1]>, bool) {
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let possibilities = self
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.bindings()
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.enumerate()
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.rev()
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.filter_map(|(ix, binding)| {
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binding
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.match_keystrokes(input)
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.map(|pending| (BindingIndex(ix), binding, pending))
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});
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let mut bindings: SmallVec<[(BindingIndex, KeyBinding, usize); 1]> = SmallVec::new();
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// (pending, is_no_action, depth, keystrokes)
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let mut pending_info_opt: Option<(bool, bool, usize, &[Keystroke])> = None;
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'outer: for (binding_index, binding, pending) in possibilities {
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for depth in (0..=context_stack.len()).rev() {
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if self.binding_enabled(binding, &context_stack[0..depth]) {
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let is_no_action = is_no_action(&*binding.action);
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// We only want to consider a binding pending if it has an action
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// This, however, means that if we have both a NoAction binding and a binding
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// with an action at the same depth, we should still set is_pending to true.
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if let Some(pending_info) = pending_info_opt.as_mut() {
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let (
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already_pending,
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pending_is_no_action,
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pending_depth,
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pending_keystrokes,
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) = *pending_info;
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// We only want to change the pending status if it's not already pending AND if
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// the existing pending status was set by a NoAction binding. This avoids a NoAction
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// binding erroneously setting the pending status to true when a binding with an action
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// already set it to false
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//
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// We also want to change the pending status if the keystrokes don't match,
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// meaning it's different keystrokes than the NoAction that set pending to false
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if pending
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&& !already_pending
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&& pending_is_no_action
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&& (pending_depth == depth
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|| pending_keystrokes != binding.keystrokes())
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{
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pending_info.0 = !is_no_action;
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}
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} else {
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pending_info_opt = Some((
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pending && !is_no_action,
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is_no_action,
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depth,
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binding.keystrokes(),
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));
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}
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if !pending {
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bindings.push((binding_index, binding.clone(), depth));
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continue 'outer;
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}
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}
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}
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}
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// sort by descending depth
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bindings.sort_by(|a, b| a.2.cmp(&b.2).reverse());
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let bindings = bindings
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.into_iter()
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.map_while(|(binding_index, binding, _)| {
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if is_no_action(&*binding.action) {
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None
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} else {
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Some((binding_index, binding))
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}
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})
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.collect();
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(bindings, pending_info_opt.unwrap_or_default().0)
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}
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/// Check if the given binding is enabled, given a certain key context.
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fn binding_enabled(&self, binding: &KeyBinding, context: &[KeyContext]) -> bool {
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// If binding has a context predicate, it must match the current context,
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if let Some(predicate) = &binding.context_predicate {
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if !predicate.eval(context) {
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return false;
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}
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}
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true
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate as gpui;
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use gpui::{NoAction, actions};
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actions!(
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keymap_test,
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[ActionAlpha, ActionBeta, ActionGamma, ActionDelta,]
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);
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#[test]
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fn test_keymap() {
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let bindings = [
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KeyBinding::new("ctrl-a", ActionAlpha {}, None),
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KeyBinding::new("ctrl-a", ActionBeta {}, Some("pane")),
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KeyBinding::new("ctrl-a", ActionGamma {}, Some("editor && mode==full")),
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];
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let mut keymap = Keymap::default();
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keymap.add_bindings(bindings.clone());
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// global bindings are enabled in all contexts
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assert!(keymap.binding_enabled(&bindings[0], &[]));
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assert!(keymap.binding_enabled(&bindings[0], &[KeyContext::parse("terminal").unwrap()]));
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// contextual bindings are enabled in contexts that match their predicate
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assert!(!keymap.binding_enabled(&bindings[1], &[KeyContext::parse("barf x=y").unwrap()]));
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assert!(keymap.binding_enabled(&bindings[1], &[KeyContext::parse("pane x=y").unwrap()]));
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assert!(!keymap.binding_enabled(&bindings[2], &[KeyContext::parse("editor").unwrap()]));
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assert!(keymap.binding_enabled(
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&bindings[2],
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&[KeyContext::parse("editor mode=full").unwrap()]
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));
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}
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#[test]
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fn test_keymap_disabled() {
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let bindings = [
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KeyBinding::new("ctrl-a", ActionAlpha {}, Some("editor")),
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KeyBinding::new("ctrl-b", ActionAlpha {}, Some("editor")),
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KeyBinding::new("ctrl-a", NoAction {}, Some("editor && mode==full")),
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KeyBinding::new("ctrl-b", NoAction {}, None),
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];
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let mut keymap = Keymap::default();
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keymap.add_bindings(bindings.clone());
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// binding is only enabled in a specific context
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assert!(
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keymap
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.bindings_for_input(
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&[Keystroke::parse("ctrl-a").unwrap()],
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&[KeyContext::parse("barf").unwrap()],
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)
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.0
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.is_empty()
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);
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assert!(
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!keymap
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.bindings_for_input(
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&[Keystroke::parse("ctrl-a").unwrap()],
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&[KeyContext::parse("editor").unwrap()],
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)
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.0
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.is_empty()
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);
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// binding is disabled in a more specific context
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assert!(
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keymap
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.bindings_for_input(
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&[Keystroke::parse("ctrl-a").unwrap()],
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&[KeyContext::parse("editor mode=full").unwrap()],
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)
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.0
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.is_empty()
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);
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// binding is globally disabled
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assert!(
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keymap
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.bindings_for_input(
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&[Keystroke::parse("ctrl-b").unwrap()],
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&[KeyContext::parse("barf").unwrap()],
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)
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.0
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.is_empty()
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);
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}
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#[test]
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/// Tests for https://github.com/zed-industries/zed/issues/30259
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fn test_multiple_keystroke_binding_disabled() {
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let bindings = [
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KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),
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KeyBinding::new("space w w", NoAction {}, Some("editor")),
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];
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let mut keymap = Keymap::default();
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keymap.add_bindings(bindings.clone());
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let space = || Keystroke::parse("space").unwrap();
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let w = || Keystroke::parse("w").unwrap();
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let space_w = [space(), w()];
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let space_w_w = [space(), w(), w()];
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let workspace_context = || [KeyContext::parse("workspace").unwrap()];
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let editor_workspace_context = || {
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[
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KeyContext::parse("workspace").unwrap(),
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KeyContext::parse("editor").unwrap(),
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]
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};
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// Ensure `space` results in pending input on the workspace, but not editor
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let space_workspace = keymap.bindings_for_input(&[space()], &workspace_context());
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assert!(space_workspace.0.is_empty());
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assert_eq!(space_workspace.1, true);
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let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());
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assert!(space_editor.0.is_empty());
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assert_eq!(space_editor.1, false);
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// Ensure `space w` results in pending input on the workspace, but not editor
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let space_w_workspace = keymap.bindings_for_input(&space_w, &workspace_context());
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assert!(space_w_workspace.0.is_empty());
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assert_eq!(space_w_workspace.1, true);
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let space_w_editor = keymap.bindings_for_input(&space_w, &editor_workspace_context());
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assert!(space_w_editor.0.is_empty());
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assert_eq!(space_w_editor.1, false);
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// Ensure `space w w` results in the binding in the workspace, but not in the editor
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let space_w_w_workspace = keymap.bindings_for_input(&space_w_w, &workspace_context());
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assert!(!space_w_w_workspace.0.is_empty());
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assert_eq!(space_w_w_workspace.1, false);
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let space_w_w_editor = keymap.bindings_for_input(&space_w_w, &editor_workspace_context());
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assert!(space_w_w_editor.0.is_empty());
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assert_eq!(space_w_w_editor.1, false);
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// Now test what happens if we have another binding defined AFTER the NoAction
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// that should result in pending
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let bindings = [
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KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),
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KeyBinding::new("space w w", NoAction {}, Some("editor")),
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KeyBinding::new("space w x", ActionAlpha {}, Some("editor")),
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];
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let mut keymap = Keymap::default();
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keymap.add_bindings(bindings.clone());
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let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());
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assert!(space_editor.0.is_empty());
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assert_eq!(space_editor.1, true);
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// Now test what happens if we have another binding defined BEFORE the NoAction
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// that should result in pending
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let bindings = [
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KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),
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KeyBinding::new("space w x", ActionAlpha {}, Some("editor")),
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KeyBinding::new("space w w", NoAction {}, Some("editor")),
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];
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let mut keymap = Keymap::default();
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keymap.add_bindings(bindings.clone());
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let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());
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assert!(space_editor.0.is_empty());
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assert_eq!(space_editor.1, true);
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// Now test what happens if we have another binding defined at a higher context
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// that should result in pending
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let bindings = [
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KeyBinding::new("space w w", ActionAlpha {}, Some("workspace")),
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KeyBinding::new("space w x", ActionAlpha {}, Some("workspace")),
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KeyBinding::new("space w w", NoAction {}, Some("editor")),
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];
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let mut keymap = Keymap::default();
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keymap.add_bindings(bindings.clone());
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let space_editor = keymap.bindings_for_input(&[space()], &editor_workspace_context());
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assert!(space_editor.0.is_empty());
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assert_eq!(space_editor.1, true);
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}
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#[test]
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fn test_bindings_for_action() {
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let bindings = [
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KeyBinding::new("ctrl-a", ActionAlpha {}, Some("pane")),
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KeyBinding::new("ctrl-b", ActionBeta {}, Some("editor && mode == full")),
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KeyBinding::new("ctrl-c", ActionGamma {}, Some("workspace")),
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KeyBinding::new("ctrl-a", NoAction {}, Some("pane && active")),
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KeyBinding::new("ctrl-b", NoAction {}, Some("editor")),
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];
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let mut keymap = Keymap::default();
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keymap.add_bindings(bindings.clone());
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assert_bindings(&keymap, &ActionAlpha {}, &["ctrl-a"]);
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assert_bindings(&keymap, &ActionBeta {}, &[]);
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assert_bindings(&keymap, &ActionGamma {}, &["ctrl-c"]);
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#[track_caller]
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fn assert_bindings(keymap: &Keymap, action: &dyn Action, expected: &[&str]) {
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let actual = keymap
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.bindings_for_action(action)
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.map(|binding| binding.keystrokes[0].unparse())
|
|
.collect::<Vec<_>>();
|
|
assert_eq!(actual, expected, "{:?}", action);
|
|
}
|
|
}
|
|
}
|