Files
oak-gpui/crates/audio/src/audio_settings.rs
T
2025-09-19 10:33:38 -04:00

79 lines
2.7 KiB
Rust

use std::sync::atomic::{AtomicBool, Ordering};
use gpui::App;
use settings::{Settings, SettingsStore};
#[derive(Clone, Debug)]
pub struct AudioSettings {
/// Opt into the new audio system.
pub rodio_audio: bool, // default is false
/// Requires 'rodio_audio: true'
///
/// Use the new audio systems automatic gain control for your microphone.
/// This affects how loud you sound to others.
pub control_input_volume: bool,
/// Requires 'rodio_audio: true'
///
/// Use the new audio systems automatic gain control on everyone in the
/// call. This makes call members who are too quite louder and those who are
/// too loud quieter. This only affects how things sound for you.
pub control_output_volume: bool,
}
/// Configuration of audio in Zed
impl Settings for AudioSettings {
fn from_settings(content: &settings::SettingsContent, _cx: &mut App) -> Self {
let audio = &content.audio.as_ref().unwrap();
AudioSettings {
control_input_volume: audio.control_input_volume.unwrap(),
control_output_volume: audio.control_output_volume.unwrap(),
rodio_audio: audio.rodio_audio.unwrap(),
}
}
fn import_from_vscode(
_vscode: &settings::VsCodeSettings,
_current: &mut settings::SettingsContent,
) {
}
}
/// See docs on [LIVE_SETTINGS]
pub(crate) struct LiveSettings {
pub(crate) control_input_volume: AtomicBool,
pub(crate) control_output_volume: AtomicBool,
}
impl LiveSettings {
pub(crate) fn initialize(&self, cx: &mut App) {
cx.observe_global::<SettingsStore>(move |cx| {
LIVE_SETTINGS.control_input_volume.store(
AudioSettings::get_global(cx).control_input_volume,
Ordering::Relaxed,
);
LIVE_SETTINGS.control_output_volume.store(
AudioSettings::get_global(cx).control_output_volume,
Ordering::Relaxed,
);
})
.detach();
let init_settings = AudioSettings::get_global(cx);
LIVE_SETTINGS
.control_input_volume
.store(init_settings.control_input_volume, Ordering::Relaxed);
LIVE_SETTINGS
.control_output_volume
.store(init_settings.control_output_volume, Ordering::Relaxed);
}
}
/// Allows access to settings from the audio thread. Updated by
/// observer of SettingsStore. Needed because audio playback and recording are
/// real time and must each run in a dedicated OS thread, therefore we can not
/// use the background executor.
pub(crate) static LIVE_SETTINGS: LiveSettings = LiveSettings {
control_input_volume: AtomicBool::new(true),
control_output_volume: AtomicBool::new(true),
};