447 lines
12 KiB
Rust
447 lines
12 KiB
Rust
use crate::{
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private::Sealed, AnyBox, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace,
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BorrowWindow, Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, LayoutId,
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Model, Pixels, Size, ViewContext, VisualContext, WeakModel, WindowContext,
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};
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use anyhow::{Context, Result};
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use std::{
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any::{Any, TypeId},
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hash::{Hash, Hasher},
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marker::PhantomData,
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};
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pub trait Render: 'static + Sized {
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type Element: Element<Self> + 'static;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element;
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}
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pub struct View<V> {
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pub(crate) model: Model<V>,
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}
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impl<V> Sealed for View<V> {}
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impl<V: 'static> Entity<V> for View<V> {
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type Weak = WeakView<V>;
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fn entity_id(&self) -> EntityId {
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self.model.entity_id
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}
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fn downgrade(&self) -> Self::Weak {
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WeakView {
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model: self.model.downgrade(),
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}
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}
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fn upgrade_from(weak: &Self::Weak) -> Option<Self>
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where
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Self: Sized,
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{
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let model = weak.model.upgrade()?;
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Some(View { model })
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}
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}
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impl<V: 'static> View<V> {
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/// Convert this strong view reference into a weak view reference.
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pub fn downgrade(&self) -> WeakView<V> {
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Entity::downgrade(self)
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}
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> C::Result<R>
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where
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C: VisualContext,
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{
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cx.update_view(self, f)
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}
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pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
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self.model.read(cx)
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}
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}
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impl<V> Clone for View<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<V> Hash for View<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for View<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for View<V> {}
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impl<V: Render, ParentViewState: 'static> Component<ParentViewState> for View<V> {
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fn render(self) -> AnyElement<ParentViewState> {
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AnyElement::new(EraseViewState {
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view: self,
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parent_view_state_type: PhantomData,
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})
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}
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}
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impl<V> Element<()> for View<V>
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where
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V: Render,
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{
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type ElementState = AnyElement<V>;
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fn id(&self) -> Option<crate::ElementId> {
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Some(ElementId::View(self.model.entity_id))
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}
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fn initialize(
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&mut self,
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_: &mut (),
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_: Option<Self::ElementState>,
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cx: &mut ViewContext<()>,
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) -> Self::ElementState {
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self.update(cx, |state, cx| {
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let mut any_element = AnyElement::new(state.render(cx));
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any_element.initialize(state, cx);
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any_element
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})
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}
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fn layout(
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&mut self,
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_: &mut (),
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element: &mut Self::ElementState,
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cx: &mut ViewContext<()>,
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) -> LayoutId {
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self.update(cx, |state, cx| element.layout(state, cx))
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}
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fn paint(
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&mut self,
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_: Bounds<Pixels>,
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_: &mut (),
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element: &mut Self::ElementState,
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cx: &mut ViewContext<()>,
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) {
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self.update(cx, |state, cx| element.paint(state, cx))
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}
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}
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pub struct WeakView<V> {
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pub(crate) model: WeakModel<V>,
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}
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impl<V: 'static> WeakView<V> {
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pub fn upgrade(&self) -> Option<View<V>> {
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Entity::upgrade_from(self)
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}
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pub fn update<C, R>(
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&self,
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cx: &mut C,
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f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
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) -> Result<R>
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where
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C: VisualContext,
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Result<C::Result<R>>: Flatten<R>,
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{
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let view = self.upgrade().context("error upgrading view")?;
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Ok(view.update(cx, f)).flatten()
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}
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}
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impl<V> Clone for WeakView<V> {
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fn clone(&self) -> Self {
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Self {
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model: self.model.clone(),
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}
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}
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}
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impl<V> Hash for WeakView<V> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.model.hash(state);
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}
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}
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impl<V> PartialEq for WeakView<V> {
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fn eq(&self, other: &Self) -> bool {
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self.model == other.model
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}
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}
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impl<V> Eq for WeakView<V> {}
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struct EraseViewState<V, ParentV> {
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view: View<V>,
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parent_view_state_type: PhantomData<ParentV>,
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}
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unsafe impl<V, ParentV> Send for EraseViewState<V, ParentV> {}
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impl<V: Render, ParentV: 'static> Component<ParentV> for EraseViewState<V, ParentV> {
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fn render(self) -> AnyElement<ParentV> {
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AnyElement::new(self)
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}
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}
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impl<V: Render, ParentV: 'static> Element<ParentV> for EraseViewState<V, ParentV> {
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type ElementState = Box<dyn Any>;
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fn id(&self) -> Option<ElementId> {
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Element::id(&self.view)
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}
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fn initialize(
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&mut self,
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_: &mut ParentV,
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_: Option<Self::ElementState>,
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cx: &mut ViewContext<ParentV>,
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) -> Self::ElementState {
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ViewObject::initialize(&mut self.view, cx)
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}
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fn layout(
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&mut self,
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_: &mut ParentV,
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element: &mut Self::ElementState,
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cx: &mut ViewContext<ParentV>,
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) -> LayoutId {
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ViewObject::layout(&mut self.view, element, cx)
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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_: &mut ParentV,
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element: &mut Self::ElementState,
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cx: &mut ViewContext<ParentV>,
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) {
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ViewObject::paint(&mut self.view, bounds, element, cx)
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}
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}
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trait ViewObject: Send + Sync {
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fn entity_type(&self) -> TypeId;
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fn entity_id(&self) -> EntityId;
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fn model(&self) -> AnyModel;
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fn initialize(&self, cx: &mut WindowContext) -> AnyBox;
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fn layout(&self, element: &mut AnyBox, cx: &mut WindowContext) -> LayoutId;
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fn paint(&self, bounds: Bounds<Pixels>, element: &mut AnyBox, cx: &mut WindowContext);
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fn debug(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result;
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}
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impl<V> ViewObject for View<V>
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where
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V: Render,
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{
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fn entity_type(&self) -> TypeId {
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TypeId::of::<V>()
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}
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fn entity_id(&self) -> EntityId {
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Entity::entity_id(self)
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}
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fn model(&self) -> AnyModel {
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self.model.clone().into_any()
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}
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fn initialize(&self, cx: &mut WindowContext) -> AnyBox {
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cx.with_element_id(ViewObject::entity_id(self), |_global_id, cx| {
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self.update(cx, |state, cx| {
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let mut any_element = Box::new(AnyElement::new(state.render(cx)));
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any_element.initialize(state, cx);
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any_element
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})
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})
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}
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fn layout(&self, element: &mut AnyBox, cx: &mut WindowContext) -> LayoutId {
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cx.with_element_id(ViewObject::entity_id(self), |_global_id, cx| {
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self.update(cx, |state, cx| {
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let element = element.downcast_mut::<AnyElement<V>>().unwrap();
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element.layout(state, cx)
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})
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})
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}
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fn paint(&self, _: Bounds<Pixels>, element: &mut AnyBox, cx: &mut WindowContext) {
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cx.with_element_id(ViewObject::entity_id(self), |_global_id, cx| {
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self.update(cx, |state, cx| {
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let element = element.downcast_mut::<AnyElement<V>>().unwrap();
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element.paint(state, cx);
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});
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});
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}
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fn debug(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct(&format!("AnyView<{}>", std::any::type_name::<V>()))
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.field("entity_id", &ViewObject::entity_id(self).as_u64())
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.finish()
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}
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}
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#[derive(Clone, Debug)]
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pub struct AnyView {
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model: AnyModel,
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initialize: fn(&AnyView, &mut WindowContext) -> AnyBox,
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layout: fn(&AnyView, &mut AnyBox, &mut WindowContext) -> LayoutId,
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paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
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}
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impl AnyView {
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pub fn downgrade(&self) -> AnyWeakView {
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AnyWeakView {
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model: self.model.downgrade(),
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initialize: self.initialize,
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layout: self.layout,
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paint: self.paint,
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}
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}
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pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {
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match self.model.downcast() {
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Ok(model) => Ok(View { model }),
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Err(model) => Err(Self {
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model,
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initialize: self.initialize,
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layout: self.layout,
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paint: self.paint,
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}),
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}
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}
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pub fn entity_type(&self) -> TypeId {
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self.model.entity_type
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}
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pub(crate) fn draw(&self, available_space: Size<AvailableSpace>, cx: &mut WindowContext) {
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let mut rendered_element = (self.initialize)(self, cx);
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let layout_id = (self.layout)(self, &mut rendered_element, cx);
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cx.window
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.layout_engine
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.compute_layout(layout_id, available_space);
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(self.paint)(self, &mut rendered_element, cx);
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}
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}
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impl<V: 'static> Component<V> for AnyView {
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fn render(self) -> AnyElement<V> {
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AnyElement::new(self)
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}
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}
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impl<V: Render> From<View<V>> for AnyView {
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fn from(value: View<V>) -> Self {
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AnyView {
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model: value.model.into_any(),
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initialize: |view, cx| {
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cx.with_element_id(view.model.entity_id, |_, cx| {
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let view = view.clone().downcast::<V>().unwrap();
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let element = view.update(cx, |view, cx| {
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let mut element = AnyElement::new(view.render(cx));
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element.initialize(view, cx);
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element
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});
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Box::new(element)
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})
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},
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layout: |view, element, cx| {
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cx.with_element_id(view.model.entity_id, |_, cx| {
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let view = view.clone().downcast::<V>().unwrap();
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let element = element.downcast_mut::<AnyElement<V>>().unwrap();
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view.update(cx, |view, cx| element.layout(view, cx))
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})
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},
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paint: |view, element, cx| {
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cx.with_element_id(view.model.entity_id, |_, cx| {
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let view = view.clone().downcast::<V>().unwrap();
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let element = element.downcast_mut::<AnyElement<V>>().unwrap();
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view.update(cx, |view, cx| element.paint(view, cx))
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})
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},
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}
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}
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}
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impl<ParentViewState: 'static> Element<ParentViewState> for AnyView {
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type ElementState = Box<dyn Any>;
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fn id(&self) -> Option<ElementId> {
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Some(self.model.entity_id.into())
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}
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fn initialize(
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&mut self,
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_view_state: &mut ParentViewState,
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_element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<ParentViewState>,
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) -> Self::ElementState {
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(self.initialize)(self, cx)
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}
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fn layout(
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&mut self,
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_view_state: &mut ParentViewState,
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rendered_element: &mut Self::ElementState,
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cx: &mut ViewContext<ParentViewState>,
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) -> LayoutId {
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(self.layout)(self, rendered_element, cx)
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}
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fn paint(
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&mut self,
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_bounds: Bounds<Pixels>,
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_view_state: &mut ParentViewState,
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rendered_element: &mut Self::ElementState,
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cx: &mut ViewContext<ParentViewState>,
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) {
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(self.paint)(self, rendered_element, cx)
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}
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}
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pub struct AnyWeakView {
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model: AnyWeakModel,
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initialize: fn(&AnyView, &mut WindowContext) -> AnyBox,
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layout: fn(&AnyView, &mut AnyBox, &mut WindowContext) -> LayoutId,
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paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
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}
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impl AnyWeakView {
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pub fn upgrade(&self) -> Option<AnyView> {
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let model = self.model.upgrade()?;
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Some(AnyView {
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model,
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initialize: self.initialize,
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layout: self.layout,
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paint: self.paint,
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})
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}
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}
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impl<T, E> Render for T
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where
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T: 'static + FnMut(&mut WindowContext) -> E,
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E: 'static + Send + Element<T>,
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{
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type Element = E;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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(self)(cx)
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}
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}
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