Files
oak-gpui/crates/gpui2/src/view.rs
T

407 lines
10 KiB
Rust

use crate::{
private::Sealed, AnyBox, AnyElement, AnyModel, AppContext, AvailableSpace, BorrowWindow,
Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, LayoutId, Model, Pixels,
Size, ViewContext, VisualContext, WeakModel, WindowContext,
};
use anyhow::{Context, Result};
use std::{
any::TypeId,
hash::{Hash, Hasher},
marker::PhantomData,
sync::Arc,
};
pub trait Render: 'static + Sized {
type Element: Element<Self> + 'static + Send;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element;
}
pub struct View<V> {
pub(crate) model: Model<V>,
}
impl<V> Sealed for View<V> {}
impl<V: Render> View<V> {
pub fn into_any(self) -> AnyView {
AnyView(Arc::new(self))
}
}
impl<V: 'static> Entity<V> for View<V> {
type Weak = WeakView<V>;
fn entity_id(&self) -> EntityId {
self.model.entity_id
}
fn downgrade(&self) -> Self::Weak {
WeakView {
model: self.model.downgrade(),
}
}
fn upgrade_from(weak: &Self::Weak) -> Option<Self>
where
Self: Sized,
{
let model = weak.model.upgrade()?;
Some(View { model })
}
}
impl<V: 'static> View<V> {
/// Convert this strong view reference into a weak view reference.
pub fn downgrade(&self) -> WeakView<V> {
Entity::downgrade(self)
}
pub fn update<C, R>(
&self,
cx: &mut C,
f: impl FnOnce(&mut V, &mut C::ViewContext<'_, '_, V>) -> R,
) -> C::Result<R>
where
C: VisualContext,
{
cx.update_view(self, f)
}
pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
self.model.read(cx)
}
}
impl<V> Clone for View<V> {
fn clone(&self) -> Self {
Self {
model: self.model.clone(),
}
}
}
impl<V> Hash for View<V> {
fn hash<H: Hasher>(&self, state: &mut H) {
self.model.hash(state);
}
}
impl<V> PartialEq for View<V> {
fn eq(&self, other: &Self) -> bool {
self.model == other.model
}
}
impl<V> Eq for View<V> {}
impl<V: Render, ParentViewState: 'static> Component<ParentViewState> for View<V> {
fn render(self) -> AnyElement<ParentViewState> {
AnyElement::new(EraseViewState {
view: self,
parent_view_state_type: PhantomData,
})
}
}
impl<V> Element<()> for View<V>
where
V: Render,
{
type ElementState = AnyElement<V>;
fn id(&self) -> Option<crate::ElementId> {
Some(ElementId::View(self.model.entity_id))
}
fn initialize(
&mut self,
_: &mut (),
_: Option<Self::ElementState>,
cx: &mut ViewContext<()>,
) -> Self::ElementState {
self.update(cx, |state, cx| {
let mut any_element = AnyElement::new(state.render(cx));
any_element.initialize(state, cx);
any_element
})
}
fn layout(
&mut self,
_: &mut (),
element: &mut Self::ElementState,
cx: &mut ViewContext<()>,
) -> LayoutId {
self.update(cx, |state, cx| element.layout(state, cx))
}
fn paint(
&mut self,
_: Bounds<Pixels>,
_: &mut (),
element: &mut Self::ElementState,
cx: &mut ViewContext<()>,
) {
self.update(cx, |state, cx| element.paint(state, cx))
}
}
pub struct WeakView<V> {
pub(crate) model: WeakModel<V>,
}
impl<V: 'static> WeakView<V> {
pub fn upgrade(&self) -> Option<View<V>> {
Entity::upgrade_from(self)
}
pub fn update<C, R>(
&self,
cx: &mut C,
f: impl FnOnce(&mut V, &mut C::ViewContext<'_, '_, V>) -> R,
) -> Result<R>
where
C: VisualContext,
Result<C::Result<R>>: Flatten<R>,
{
let view = self.upgrade().context("error upgrading view")?;
Ok(view.update(cx, f)).flatten()
}
}
impl<V> Clone for WeakView<V> {
fn clone(&self) -> Self {
Self {
model: self.model.clone(),
}
}
}
impl<V> Hash for WeakView<V> {
fn hash<H: Hasher>(&self, state: &mut H) {
self.model.hash(state);
}
}
impl<V> PartialEq for WeakView<V> {
fn eq(&self, other: &Self) -> bool {
self.model == other.model
}
}
impl<V> Eq for WeakView<V> {}
struct EraseViewState<V, ParentV> {
view: View<V>,
parent_view_state_type: PhantomData<ParentV>,
}
unsafe impl<V, ParentV> Send for EraseViewState<V, ParentV> {}
impl<V: Render, ParentV: 'static> Component<ParentV> for EraseViewState<V, ParentV> {
fn render(self) -> AnyElement<ParentV> {
AnyElement::new(self)
}
}
impl<V: Render, ParentV: 'static> Element<ParentV> for EraseViewState<V, ParentV> {
type ElementState = AnyBox;
fn id(&self) -> Option<ElementId> {
Element::id(&self.view)
}
fn initialize(
&mut self,
_: &mut ParentV,
_: Option<Self::ElementState>,
cx: &mut ViewContext<ParentV>,
) -> Self::ElementState {
ViewObject::initialize(&mut self.view, cx)
}
fn layout(
&mut self,
_: &mut ParentV,
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentV>,
) -> LayoutId {
ViewObject::layout(&mut self.view, element, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut ParentV,
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentV>,
) {
ViewObject::paint(&mut self.view, bounds, element, cx)
}
}
trait ViewObject: Send + Sync {
fn entity_type(&self) -> TypeId;
fn entity_id(&self) -> EntityId;
fn model(&self) -> AnyModel;
fn initialize(&self, cx: &mut WindowContext) -> AnyBox;
fn layout(&self, element: &mut AnyBox, cx: &mut WindowContext) -> LayoutId;
fn paint(&self, bounds: Bounds<Pixels>, element: &mut AnyBox, cx: &mut WindowContext);
fn debug(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result;
}
impl<V> ViewObject for View<V>
where
V: Render,
{
fn entity_type(&self) -> TypeId {
TypeId::of::<V>()
}
fn entity_id(&self) -> EntityId {
Entity::entity_id(self)
}
fn model(&self) -> AnyModel {
self.model.clone().into_any()
}
fn initialize(&self, cx: &mut WindowContext) -> AnyBox {
cx.with_element_id(ViewObject::entity_id(self), |_global_id, cx| {
self.update(cx, |state, cx| {
let mut any_element = Box::new(AnyElement::new(state.render(cx)));
any_element.initialize(state, cx);
any_element
})
})
}
fn layout(&self, element: &mut AnyBox, cx: &mut WindowContext) -> LayoutId {
cx.with_element_id(ViewObject::entity_id(self), |_global_id, cx| {
self.update(cx, |state, cx| {
let element = element.downcast_mut::<AnyElement<V>>().unwrap();
element.layout(state, cx)
})
})
}
fn paint(&self, _: Bounds<Pixels>, element: &mut AnyBox, cx: &mut WindowContext) {
cx.with_element_id(ViewObject::entity_id(self), |_global_id, cx| {
self.update(cx, |state, cx| {
let element = element.downcast_mut::<AnyElement<V>>().unwrap();
element.paint(state, cx);
});
});
}
fn debug(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct(&format!("AnyView<{}>", std::any::type_name::<V>()))
.field("entity_id", &ViewObject::entity_id(self).as_u64())
.finish()
}
}
#[derive(Clone)]
pub struct AnyView(Arc<dyn ViewObject>);
impl AnyView {
pub fn downcast<V: 'static>(self) -> Result<View<V>, AnyView> {
self.0
.model()
.downcast()
.map(|model| View { model })
.map_err(|_| self)
}
pub fn entity_type(&self) -> TypeId {
self.0.entity_type()
}
pub(crate) fn draw(&self, available_space: Size<AvailableSpace>, cx: &mut WindowContext) {
let mut rendered_element = self.0.initialize(cx);
let layout_id = self.0.layout(&mut rendered_element, cx);
cx.window
.layout_engine
.compute_layout(layout_id, available_space);
let bounds = cx.window.layout_engine.layout_bounds(layout_id);
self.0.paint(bounds, &mut rendered_element, cx);
}
}
impl<ParentV: 'static> Component<ParentV> for AnyView {
fn render(self) -> AnyElement<ParentV> {
AnyElement::new(EraseAnyViewState {
view: self,
parent_view_state_type: PhantomData,
})
}
}
impl std::fmt::Debug for AnyView {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.0.debug(f)
}
}
struct EraseAnyViewState<ParentViewState> {
view: AnyView,
parent_view_state_type: PhantomData<ParentViewState>,
}
unsafe impl<ParentV> Send for EraseAnyViewState<ParentV> {}
impl<ParentV: 'static> Component<ParentV> for EraseAnyViewState<ParentV> {
fn render(self) -> AnyElement<ParentV> {
AnyElement::new(self)
}
}
impl<T, E> Render for T
where
T: 'static + FnMut(&mut WindowContext) -> E,
E: 'static + Send + Element<T>,
{
type Element = E;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
(self)(cx)
}
}
impl<ParentV: 'static> Element<ParentV> for EraseAnyViewState<ParentV> {
type ElementState = AnyBox;
fn id(&self) -> Option<ElementId> {
Some(self.view.0.entity_id().into())
}
fn initialize(
&mut self,
_: &mut ParentV,
_: Option<Self::ElementState>,
cx: &mut ViewContext<ParentV>,
) -> Self::ElementState {
self.view.0.initialize(cx)
}
fn layout(
&mut self,
_: &mut ParentV,
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentV>,
) -> LayoutId {
self.view.0.layout(element, cx)
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
_: &mut ParentV,
element: &mut Self::ElementState,
cx: &mut ViewContext<ParentV>,
) {
self.view.0.paint(bounds, element, cx)
}
}