Files
oak-gpui/crates/title_bar/src/platform_title_bar.rs
T
Smit Barmase 1bd49a77e0 linux: Add title bar for rules library (#33025)
Closes #30513

- Abstract away common wrapper component to `platform_title_bar`.
- Use it in both zed and rules library.
- For rules library, keep traffic like only style for macOS, and add
custom title bar for Linux and Windows.

Release Notes:

- Added way to minimize, maximize, and close the rules library window
for Linux.
2025-06-19 18:23:09 +05:30

170 lines
6.7 KiB
Rust

use gpui::{
AnyElement, Context, Decorations, InteractiveElement, IntoElement, MouseButton, ParentElement,
Pixels, StatefulInteractiveElement, Styled, Window, WindowControlArea, div, px,
};
use smallvec::SmallVec;
use std::mem;
use ui::prelude::*;
use crate::platforms::{platform_linux, platform_mac, platform_windows};
pub struct PlatformTitleBar {
id: ElementId,
platform_style: PlatformStyle,
children: SmallVec<[AnyElement; 2]>,
should_move: bool,
}
impl PlatformTitleBar {
pub fn new(id: impl Into<ElementId>) -> Self {
let platform_style = PlatformStyle::platform();
Self {
id: id.into(),
platform_style,
children: SmallVec::new(),
should_move: false,
}
}
#[cfg(not(target_os = "windows"))]
pub fn height(window: &mut Window) -> Pixels {
(1.75 * window.rem_size()).max(px(34.))
}
#[cfg(target_os = "windows")]
pub fn height(_window: &mut Window) -> Pixels {
// todo(windows) instead of hard coded size report the actual size to the Windows platform API
px(32.)
}
pub fn set_children<T>(&mut self, children: T)
where
T: IntoIterator<Item = AnyElement>,
{
self.children = children.into_iter().collect();
}
}
impl Render for PlatformTitleBar {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let supported_controls = window.window_controls();
let decorations = window.window_decorations();
let height = Self::height(window);
let titlebar_color = if cfg!(any(target_os = "linux", target_os = "freebsd")) {
if window.is_window_active() && !self.should_move {
cx.theme().colors().title_bar_background
} else {
cx.theme().colors().title_bar_inactive_background
}
} else {
cx.theme().colors().title_bar_background
};
let close_action = Box::new(workspace::CloseWindow);
let children = mem::take(&mut self.children);
h_flex()
.window_control_area(WindowControlArea::Drag)
.w_full()
.h(height)
.map(|this| {
if window.is_fullscreen() {
this.pl_2()
} else if self.platform_style == PlatformStyle::Mac {
this.pl(px(platform_mac::TRAFFIC_LIGHT_PADDING))
} else {
this.pl_2()
}
})
.map(|el| match decorations {
Decorations::Server => el,
Decorations::Client { tiling, .. } => el
.when(!(tiling.top || tiling.right), |el| {
el.rounded_tr(theme::CLIENT_SIDE_DECORATION_ROUNDING)
})
.when(!(tiling.top || tiling.left), |el| {
el.rounded_tl(theme::CLIENT_SIDE_DECORATION_ROUNDING)
})
// this border is to avoid a transparent gap in the rounded corners
.mt(px(-1.))
.border(px(1.))
.border_color(titlebar_color),
})
.bg(titlebar_color)
.content_stretch()
.child(
div()
.id(self.id.clone())
.flex()
.flex_row()
.items_center()
.justify_between()
.w_full()
// Note: On Windows the title bar behavior is handled by the platform implementation.
.when(self.platform_style == PlatformStyle::Mac, |this| {
this.on_click(|event, window, _| {
if event.up.click_count == 2 {
window.titlebar_double_click();
}
})
})
.when(self.platform_style == PlatformStyle::Linux, |this| {
this.on_click(|event, window, _| {
if event.up.click_count == 2 {
window.zoom_window();
}
})
})
.children(children),
)
.when(!window.is_fullscreen(), |title_bar| {
match self.platform_style {
PlatformStyle::Mac => title_bar,
PlatformStyle::Linux => {
if matches!(decorations, Decorations::Client { .. }) {
title_bar
.child(platform_linux::LinuxWindowControls::new(close_action))
.when(supported_controls.window_menu, |titlebar| {
titlebar
.on_mouse_down(MouseButton::Right, move |ev, window, _| {
window.show_window_menu(ev.position)
})
})
.on_mouse_move(cx.listener(move |this, _ev, window, _| {
if this.should_move {
this.should_move = false;
window.start_window_move();
}
}))
.on_mouse_down_out(cx.listener(move |this, _ev, _window, _cx| {
this.should_move = false;
}))
.on_mouse_up(
MouseButton::Left,
cx.listener(move |this, _ev, _window, _cx| {
this.should_move = false;
}),
)
.on_mouse_down(
MouseButton::Left,
cx.listener(move |this, _ev, _window, _cx| {
this.should_move = true;
}),
)
} else {
title_bar
}
}
PlatformStyle::Windows => {
title_bar.child(platform_windows::WindowsWindowControls::new(height))
}
}
})
}
}
impl ParentElement for PlatformTitleBar {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements)
}
}