Closes #41533 Both of the issues in the release notes that are fixed in this PR, were caused by incorrect usage of the `window.use_state` API. The first issue was caused by calling `window.use_state` in a render helper, resulting in the element ID used to share state being the same across different pages, resulting in the state being re-used when it should have been re-created. The fix for this was to move the `window.state` (and rendering logic) into a `impl RenderOnce` component, so that the IDs are resolved during the render, avoiding the state conflicts. The second issue is caused by using a `move` closure in the `window.use_state` call, resulting in stale closure values when the window state is re-used. Release Notes: - settings_ui: Fixed an issue where some dropdown menus would show options from a different dropdown when clicked - settings_ui: Fixed an issue where attempting to change a setting in a dropdown back to it's original value after changing it would do nothing
109 lines
3.3 KiB
Rust
109 lines
3.3 KiB
Rust
use std::rc::Rc;
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use gpui::{App, ElementId, IntoElement, RenderOnce};
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use heck::ToTitleCase as _;
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use ui::{
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ButtonSize, ContextMenu, DropdownMenu, DropdownStyle, FluentBuilder as _, IconPosition, px,
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};
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#[derive(IntoElement)]
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pub struct EnumVariantDropdown<T>
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where
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T: strum::VariantArray + strum::VariantNames + Copy + PartialEq + Send + Sync + 'static,
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{
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id: ElementId,
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current_value: T,
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variants: &'static [T],
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labels: &'static [&'static str],
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should_do_title_case: bool,
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tab_index: Option<isize>,
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on_change: Rc<dyn Fn(T, &mut App) + 'static>,
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}
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impl<T> EnumVariantDropdown<T>
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where
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T: strum::VariantArray + strum::VariantNames + Copy + PartialEq + Send + Sync + 'static,
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{
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pub fn new(
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id: impl Into<ElementId>,
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current_value: T,
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variants: &'static [T],
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labels: &'static [&'static str],
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on_change: impl Fn(T, &mut App) + 'static,
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) -> Self {
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Self {
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id: id.into(),
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current_value,
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variants,
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labels,
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should_do_title_case: true,
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tab_index: None,
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on_change: Rc::new(on_change),
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}
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}
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pub fn title_case(mut self, title_case: bool) -> Self {
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self.should_do_title_case = title_case;
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self
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}
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pub fn tab_index(mut self, tab_index: isize) -> Self {
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self.tab_index = Some(tab_index);
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self
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}
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}
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impl<T> RenderOnce for EnumVariantDropdown<T>
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where
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T: strum::VariantArray + strum::VariantNames + Copy + PartialEq + Send + Sync + 'static,
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{
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fn render(self, window: &mut ui::Window, cx: &mut ui::App) -> impl gpui::IntoElement {
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let current_value_label = self.labels[self
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.variants
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.iter()
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.position(|v| *v == self.current_value)
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.unwrap()];
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let context_menu = window.use_keyed_state(current_value_label, cx, |window, cx| {
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ContextMenu::new(window, cx, move |mut menu, _, _| {
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for (&value, &label) in std::iter::zip(self.variants, self.labels) {
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let on_change = self.on_change.clone();
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let current_value = self.current_value;
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menu = menu.toggleable_entry(
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if self.should_do_title_case {
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label.to_title_case()
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} else {
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label.to_string()
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},
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value == current_value,
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IconPosition::End,
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None,
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move |_, cx| {
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on_change(value, cx);
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},
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);
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}
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menu
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})
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});
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DropdownMenu::new(
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self.id,
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if self.should_do_title_case {
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current_value_label.to_title_case()
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} else {
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current_value_label.to_string()
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},
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context_menu,
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)
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.when_some(self.tab_index, |elem, tab_index| elem.tab_index(tab_index))
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.trigger_size(ButtonSize::Medium)
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.style(DropdownStyle::Outlined)
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.offset(gpui::Point {
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x: px(0.0),
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y: px(2.0),
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})
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.into_any_element()
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}
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}
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