149 lines
5.0 KiB
Rust
149 lines
5.0 KiB
Rust
use gpui::AppContext;
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// actions!(
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// editor,
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// [
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// LineDown,
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// LineUp,
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// HalfPageDown,
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// HalfPageUp,
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// PageDown,
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// PageUp,
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// NextScreen,
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// ScrollCursorTop,
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// ScrollCursorCenter,
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// ScrollCursorBottom,
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// ]
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// );
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pub fn init(cx: &mut AppContext) {
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// todo!()
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// cx.add_action(Editor::next_screen);
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// cx.add_action(Editor::scroll_cursor_top);
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// cx.add_action(Editor::scroll_cursor_center);
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// cx.add_action(Editor::scroll_cursor_bottom);
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// cx.add_action(|this: &mut Editor, _: &LineDown, cx| {
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// this.scroll_screen(&ScrollAmount::Line(1.), cx)
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// });
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// cx.add_action(|this: &mut Editor, _: &LineUp, cx| {
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// this.scroll_screen(&ScrollAmount::Line(-1.), cx)
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// });
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// cx.add_action(|this: &mut Editor, _: &HalfPageDown, cx| {
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// this.scroll_screen(&ScrollAmount::Page(0.5), cx)
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// });
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// cx.add_action(|this: &mut Editor, _: &HalfPageUp, cx| {
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// this.scroll_screen(&ScrollAmount::Page(-0.5), cx)
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// });
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// cx.add_action(|this: &mut Editor, _: &PageDown, cx| {
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// this.scroll_screen(&ScrollAmount::Page(1.), cx)
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// });
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// cx.add_action(|this: &mut Editor, _: &PageUp, cx| {
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// this.scroll_screen(&ScrollAmount::Page(-1.), cx)
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// });
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}
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// impl Editor {
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// pub fn next_screen(&mut self, _: &NextScreen, cx: &mut ViewContext<Editor>) -> Option<()> {
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// if self.take_rename(true, cx).is_some() {
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// return None;
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// }
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// if self.mouse_context_menu.read(cx).visible() {
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// return None;
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// }
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// if matches!(self.mode, EditorMode::SingleLine) {
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// cx.propagate_action();
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// return None;
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// }
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// self.request_autoscroll(Autoscroll::Next, cx);
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// Some(())
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// }
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// pub fn scroll(
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// &mut self,
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// scroll_position: Vector2F,
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// axis: Option<Axis>,
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// cx: &mut ViewContext<Self>,
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// ) {
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// self.scroll_manager.update_ongoing_scroll(axis);
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// self.set_scroll_position(scroll_position, cx);
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// }
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// fn scroll_cursor_top(editor: &mut Editor, _: &ScrollCursorTop, cx: &mut ViewContext<Editor>) {
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// let snapshot = editor.snapshot(cx).display_snapshot;
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// let scroll_margin_rows = editor.vertical_scroll_margin() as u32;
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// let mut new_screen_top = editor.selections.newest_display(cx).head();
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// *new_screen_top.row_mut() = new_screen_top.row().saturating_sub(scroll_margin_rows);
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// *new_screen_top.column_mut() = 0;
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// let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
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// let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
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// editor.set_scroll_anchor(
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// ScrollAnchor {
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// anchor: new_anchor,
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// offset: Default::default(),
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// },
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// cx,
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// )
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// }
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// fn scroll_cursor_center(
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// editor: &mut Editor,
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// _: &ScrollCursorCenter,
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// cx: &mut ViewContext<Editor>,
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// ) {
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// let snapshot = editor.snapshot(cx).display_snapshot;
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// let visible_rows = if let Some(visible_rows) = editor.visible_line_count() {
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// visible_rows as u32
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// } else {
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// return;
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// };
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// let mut new_screen_top = editor.selections.newest_display(cx).head();
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// *new_screen_top.row_mut() = new_screen_top.row().saturating_sub(visible_rows / 2);
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// *new_screen_top.column_mut() = 0;
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// let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
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// let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
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// editor.set_scroll_anchor(
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// ScrollAnchor {
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// anchor: new_anchor,
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// offset: Default::default(),
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// },
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// cx,
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// )
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// }
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// fn scroll_cursor_bottom(
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// editor: &mut Editor,
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// _: &ScrollCursorBottom,
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// cx: &mut ViewContext<Editor>,
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// ) {
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// let snapshot = editor.snapshot(cx).display_snapshot;
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// let scroll_margin_rows = editor.vertical_scroll_margin() as u32;
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// let visible_rows = if let Some(visible_rows) = editor.visible_line_count() {
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// visible_rows as u32
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// } else {
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// return;
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// };
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// let mut new_screen_top = editor.selections.newest_display(cx).head();
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// *new_screen_top.row_mut() = new_screen_top
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// .row()
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// .saturating_sub(visible_rows.saturating_sub(scroll_margin_rows));
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// *new_screen_top.column_mut() = 0;
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// let new_screen_top = new_screen_top.to_offset(&snapshot, Bias::Left);
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// let new_anchor = snapshot.buffer_snapshot.anchor_before(new_screen_top);
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// editor.set_scroll_anchor(
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// ScrollAnchor {
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// anchor: new_anchor,
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// offset: Default::default(),
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// },
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// cx,
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// )
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// }
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// }
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