Files
oak-gpui/crates/gpui/src/elements/mouse_event_handler.rs
T
Nathan SoboandAntonio Scandurra 0866f0ed55 Introduce CursorRegion struct
This will blend in with an upcoming MouseRegion struct that sits next to it in the scene.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2022-05-26 11:00:10 -06:00

207 lines
6.3 KiB
Rust

use super::Padding;
use crate::{
geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
},
platform::CursorStyle,
scene::CursorRegion,
DebugContext, Element, ElementBox, ElementStateContext, ElementStateHandle, Event,
EventContext, LayoutContext, PaintContext, SizeConstraint,
};
use serde_json::json;
pub struct MouseEventHandler {
state: ElementStateHandle<MouseState>,
child: ElementBox,
cursor_style: Option<CursorStyle>,
mouse_down_handler: Option<Box<dyn FnMut(&mut EventContext)>>,
click_handler: Option<Box<dyn FnMut(usize, &mut EventContext)>>,
drag_handler: Option<Box<dyn FnMut(Vector2F, &mut EventContext)>>,
padding: Padding,
}
#[derive(Default)]
pub struct MouseState {
pub hovered: bool,
pub clicked: bool,
prev_drag_position: Option<Vector2F>,
}
impl MouseEventHandler {
pub fn new<Tag, C, F>(id: usize, cx: &mut C, render_child: F) -> Self
where
Tag: 'static,
C: ElementStateContext,
F: FnOnce(&MouseState, &mut C) -> ElementBox,
{
let state_handle = cx.element_state::<Tag, _>(id);
let child = state_handle.update(cx, |state, cx| render_child(state, cx));
Self {
state: state_handle,
child,
cursor_style: None,
mouse_down_handler: None,
click_handler: None,
drag_handler: None,
padding: Default::default(),
}
}
pub fn with_cursor_style(mut self, cursor: CursorStyle) -> Self {
self.cursor_style = Some(cursor);
self
}
pub fn on_mouse_down(mut self, handler: impl FnMut(&mut EventContext) + 'static) -> Self {
self.mouse_down_handler = Some(Box::new(handler));
self
}
pub fn on_click(mut self, handler: impl FnMut(usize, &mut EventContext) + 'static) -> Self {
self.click_handler = Some(Box::new(handler));
self
}
pub fn on_drag(mut self, handler: impl FnMut(Vector2F, &mut EventContext) + 'static) -> Self {
self.drag_handler = Some(Box::new(handler));
self
}
pub fn with_padding(mut self, padding: Padding) -> Self {
self.padding = padding;
self
}
fn hit_bounds(&self, bounds: RectF) -> RectF {
RectF::from_points(
bounds.origin() - vec2f(self.padding.left, self.padding.top),
bounds.lower_right() + vec2f(self.padding.right, self.padding.bottom),
)
.round_out()
}
}
impl Element for MouseEventHandler {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
cx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
(self.child.layout(constraint, cx), ())
}
fn paint(
&mut self,
bounds: RectF,
visible_bounds: RectF,
_: &mut Self::LayoutState,
cx: &mut PaintContext,
) -> Self::PaintState {
if let Some(style) = self.cursor_style {
cx.scene.push_cursor_region(CursorRegion {
bounds: self.hit_bounds(bounds),
style,
});
}
self.child.paint(bounds.origin(), visible_bounds, cx);
}
fn dispatch_event(
&mut self,
event: &Event,
_: RectF,
visible_bounds: RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
cx: &mut EventContext,
) -> bool {
let hit_bounds = self.hit_bounds(visible_bounds);
let mouse_down_handler = self.mouse_down_handler.as_mut();
let click_handler = self.click_handler.as_mut();
let drag_handler = self.drag_handler.as_mut();
let handled_in_child = self.child.dispatch_event(event, cx);
self.state.update(cx, |state, cx| match event {
Event::MouseMoved {
position,
left_mouse_down,
} => {
if !left_mouse_down {
let mouse_in = hit_bounds.contains_point(*position);
if state.hovered != mouse_in {
state.hovered = mouse_in;
cx.notify();
return true;
}
}
handled_in_child
}
Event::LeftMouseDown { position, .. } => {
if !handled_in_child && hit_bounds.contains_point(*position) {
state.clicked = true;
state.prev_drag_position = Some(*position);
cx.notify();
if let Some(handler) = mouse_down_handler {
handler(cx);
}
true
} else {
handled_in_child
}
}
Event::LeftMouseUp {
position,
click_count,
..
} => {
state.prev_drag_position = None;
if !handled_in_child && state.clicked {
state.clicked = false;
cx.notify();
if let Some(handler) = click_handler {
if hit_bounds.contains_point(*position) {
handler(*click_count, cx);
}
}
true
} else {
handled_in_child
}
}
Event::LeftMouseDragged { position, .. } => {
if !handled_in_child && state.clicked {
let prev_drag_position = state.prev_drag_position.replace(*position);
if let Some((handler, prev_position)) = drag_handler.zip(prev_drag_position) {
let delta = *position - prev_position;
if !delta.is_zero() {
(handler)(delta, cx);
}
}
true
} else {
handled_in_child
}
}
_ => handled_in_child,
})
}
fn debug(
&self,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
cx: &DebugContext,
) -> serde_json::Value {
json!({
"type": "MouseEventHandler",
"child": self.child.debug(cx),
})
}
}