Closes https://github.com/zed-industries/zed/issues/4566 Pane tabs (does not exist for multibuffer tabs): <img width="439" alt="Screenshot 2024-04-18 at 23 01 08" src="https://github.com/zed-industries/zed/assets/2690773/3af79ed8-07ea-4cf2-bcf9-735b1b3be8c4"> Editor context menu: <img width="404" alt="Screenshot 2024-04-18 at 23 01 14" src="https://github.com/zed-industries/zed/assets/2690773/38ea7afc-df2b-45ef-8331-eb6a4588af9f"> Project panel context menu (was not shown for file entries before this): <img width="408" alt="Screenshot 2024-04-18 at 23 01 18" src="https://github.com/zed-industries/zed/assets/2690773/e336fce1-7da0-4671-b8d2-8d3409c23eb6"> Release Notes: - (breaking change) Moved `project_panel::OpenInTerminal` into `workspace::OpenInTerminal` action and add it in editors, tab context menus and proper panel file entries ([4566](https://github.com/zed-industries/zed/issues/4566))
135 lines
4.2 KiB
Rust
135 lines
4.2 KiB
Rust
use crate::{
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DisplayPoint, Editor, EditorMode, FindAllReferences, GoToDefinition, GoToImplementation,
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GoToTypeDefinition, Rename, RevealInFinder, SelectMode, ToggleCodeActions,
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};
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use gpui::{DismissEvent, Pixels, Point, Subscription, View, ViewContext};
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use workspace::OpenInTerminal;
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pub struct MouseContextMenu {
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pub(crate) position: Point<Pixels>,
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pub(crate) context_menu: View<ui::ContextMenu>,
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_subscription: Subscription,
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}
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impl MouseContextMenu {
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pub(crate) fn new(
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position: Point<Pixels>,
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context_menu: View<ui::ContextMenu>,
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cx: &mut ViewContext<Editor>,
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) -> Self {
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let context_menu_focus = context_menu.focus_handle(cx);
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cx.focus(&context_menu_focus);
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let _subscription =
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cx.subscribe(&context_menu, move |this, _, _event: &DismissEvent, cx| {
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this.mouse_context_menu.take();
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if context_menu_focus.contains_focused(cx) {
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this.focus(cx);
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}
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});
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Self {
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position,
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context_menu,
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_subscription,
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}
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}
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}
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pub fn deploy_context_menu(
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editor: &mut Editor,
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position: Point<Pixels>,
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point: DisplayPoint,
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cx: &mut ViewContext<Editor>,
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) {
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if !editor.is_focused(cx) {
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editor.focus(cx);
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}
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// Don't show context menu for inline editors
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if editor.mode() != EditorMode::Full {
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return;
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}
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let context_menu = if let Some(custom) = editor.custom_context_menu.take() {
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let menu = custom(editor, point, cx);
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editor.custom_context_menu = Some(custom);
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if menu.is_none() {
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return;
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}
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menu.unwrap()
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} else {
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// Don't show the context menu if there isn't a project associated with this editor
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if editor.project.is_none() {
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return;
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}
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// Move the cursor to the clicked location so that dispatched actions make sense
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editor.change_selections(None, cx, |s| {
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s.clear_disjoint();
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s.set_pending_display_range(point..point, SelectMode::Character);
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});
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ui::ContextMenu::build(cx, |menu, _cx| {
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menu.action("Rename Symbol", Box::new(Rename))
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.action("Go to Definition", Box::new(GoToDefinition))
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.action("Go to Type Definition", Box::new(GoToTypeDefinition))
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.action("Go to Implementation", Box::new(GoToImplementation))
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.action("Find All References", Box::new(FindAllReferences))
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.action(
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"Code Actions",
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Box::new(ToggleCodeActions {
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deployed_from_indicator: false,
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}),
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)
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.separator()
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.action("Reveal in Finder", Box::new(RevealInFinder))
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.action("Open in Terminal", Box::new(OpenInTerminal))
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})
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};
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let mouse_context_menu = MouseContextMenu::new(position, context_menu, cx);
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editor.mouse_context_menu = Some(mouse_context_menu);
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cx.notify();
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{editor_tests::init_test, test::editor_lsp_test_context::EditorLspTestContext};
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use indoc::indoc;
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#[gpui::test]
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async fn test_mouse_context_menu(cx: &mut gpui::TestAppContext) {
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init_test(cx, |_| {});
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let mut cx = EditorLspTestContext::new_rust(
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lsp::ServerCapabilities {
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hover_provider: Some(lsp::HoverProviderCapability::Simple(true)),
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..Default::default()
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},
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cx,
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)
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.await;
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cx.set_state(indoc! {"
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fn teˇst() {
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do_work();
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}
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"});
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let point = cx.display_point(indoc! {"
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fn test() {
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do_wˇork();
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}
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"});
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cx.editor(|editor, _app| assert!(editor.mouse_context_menu.is_none()));
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cx.update_editor(|editor, cx| deploy_context_menu(editor, Default::default(), point, cx));
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cx.assert_editor_state(indoc! {"
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fn test() {
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do_wˇork();
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}
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"});
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cx.editor(|editor, _app| assert!(editor.mouse_context_menu.is_some()));
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}
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}
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