Files
oak-gpui/crates/terminal_view/src/terminal_element.rs
T
HourannandPeter Tripp e7a0f0e876 terminal: Fix misaligned mouse selection when inline assist is active (#26112)
This PR fixes an issue where mouse selection in the terminal would be
offset when the Terminal Inline Assistant was active. The problem was
caused by incorrect coordinate translation when handling mouse events
with an active inline assistant.

The fix adjusts mouse event coordinates by properly accounting for the
terminal view's `scroll_top` value when the inline assistant is present,
ensuring that text selection precisely follows the mouse cursor
position.

Closes #26111 

Release Notes:

- Fixed text selection misalignment in terminal when the inline
assistant is active

Co-authored-by: Peter Tripp <peter@zed.dev>
2025-04-07 20:10:14 +00:00

1222 lines
44 KiB
Rust

use editor::{CursorLayout, HighlightedRange, HighlightedRangeLine};
use gpui::{
AnyElement, App, AvailableSpace, Bounds, ContentMask, Context, DispatchPhase, Element,
ElementId, Entity, FocusHandle, Font, FontStyle, FontWeight, GlobalElementId, HighlightStyle,
Hitbox, Hsla, InputHandler, InteractiveElement, Interactivity, IntoElement, LayoutId,
ModifiersChangedEvent, MouseButton, MouseMoveEvent, Pixels, Point, ShapedLine,
StatefulInteractiveElement, StrikethroughStyle, Styled, TextRun, TextStyle, UTF16Selection,
UnderlineStyle, WeakEntity, WhiteSpace, Window, WindowTextSystem, div, fill, point, px,
relative, size,
};
use itertools::Itertools;
use language::CursorShape;
use settings::Settings;
use terminal::{
IndexedCell, Terminal, TerminalBounds, TerminalContent,
alacritty_terminal::{
grid::Dimensions,
index::Point as AlacPoint,
term::{TermMode, cell::Flags},
vte::ansi::{
Color::{self as AnsiColor, Named},
CursorShape as AlacCursorShape, NamedColor,
},
},
terminal_settings::TerminalSettings,
};
use theme::{ActiveTheme, Theme, ThemeSettings};
use ui::{ParentElement, Tooltip};
use workspace::Workspace;
use std::mem;
use std::{fmt::Debug, ops::RangeInclusive, rc::Rc};
use crate::{BlockContext, BlockProperties, TerminalView};
/// The information generated during layout that is necessary for painting.
pub struct LayoutState {
hitbox: Hitbox,
cells: Vec<LayoutCell>,
rects: Vec<LayoutRect>,
relative_highlighted_ranges: Vec<(RangeInclusive<AlacPoint>, Hsla)>,
cursor: Option<CursorLayout>,
background_color: Hsla,
dimensions: TerminalBounds,
mode: TermMode,
display_offset: usize,
hyperlink_tooltip: Option<AnyElement>,
gutter: Pixels,
block_below_cursor_element: Option<AnyElement>,
}
/// Helper struct for converting data between Alacritty's cursor points, and displayed cursor points.
struct DisplayCursor {
line: i32,
col: usize,
}
impl DisplayCursor {
fn from(cursor_point: AlacPoint, display_offset: usize) -> Self {
Self {
line: cursor_point.line.0 + display_offset as i32,
col: cursor_point.column.0,
}
}
pub fn line(&self) -> i32 {
self.line
}
pub fn col(&self) -> usize {
self.col
}
}
#[derive(Debug, Default)]
pub struct LayoutCell {
pub point: AlacPoint<i32, i32>,
text: gpui::ShapedLine,
}
impl LayoutCell {
fn new(point: AlacPoint<i32, i32>, text: gpui::ShapedLine) -> LayoutCell {
LayoutCell { point, text }
}
pub fn paint(
&self,
origin: Point<Pixels>,
dimensions: &TerminalBounds,
_visible_bounds: Bounds<Pixels>,
window: &mut Window,
cx: &mut App,
) {
let pos = {
let point = self.point;
Point::new(
(origin.x + point.column as f32 * dimensions.cell_width).floor(),
origin.y + point.line as f32 * dimensions.line_height,
)
};
self.text
.paint(pos, dimensions.line_height, window, cx)
.ok();
}
}
#[derive(Clone, Debug, Default)]
pub struct LayoutRect {
point: AlacPoint<i32, i32>,
num_of_cells: usize,
color: Hsla,
}
impl LayoutRect {
fn new(point: AlacPoint<i32, i32>, num_of_cells: usize, color: Hsla) -> LayoutRect {
LayoutRect {
point,
num_of_cells,
color,
}
}
fn extend(&self) -> Self {
LayoutRect {
point: self.point,
num_of_cells: self.num_of_cells + 1,
color: self.color,
}
}
pub fn paint(&self, origin: Point<Pixels>, dimensions: &TerminalBounds, window: &mut Window) {
let position = {
let alac_point = self.point;
point(
(origin.x + alac_point.column as f32 * dimensions.cell_width).floor(),
origin.y + alac_point.line as f32 * dimensions.line_height,
)
};
let size = point(
(dimensions.cell_width * self.num_of_cells as f32).ceil(),
dimensions.line_height,
)
.into();
window.paint_quad(fill(Bounds::new(position, size), self.color));
}
}
/// The GPUI element that paints the terminal.
/// We need to keep a reference to the model for mouse events, do we need it for any other terminal stuff, or can we move that to connection?
pub struct TerminalElement {
terminal: Entity<Terminal>,
terminal_view: Entity<TerminalView>,
workspace: WeakEntity<Workspace>,
focus: FocusHandle,
focused: bool,
cursor_visible: bool,
interactivity: Interactivity,
block_below_cursor: Option<Rc<BlockProperties>>,
}
impl InteractiveElement for TerminalElement {
fn interactivity(&mut self) -> &mut Interactivity {
&mut self.interactivity
}
}
impl StatefulInteractiveElement for TerminalElement {}
impl TerminalElement {
pub fn new(
terminal: Entity<Terminal>,
terminal_view: Entity<TerminalView>,
workspace: WeakEntity<Workspace>,
focus: FocusHandle,
focused: bool,
cursor_visible: bool,
block_below_cursor: Option<Rc<BlockProperties>>,
) -> TerminalElement {
TerminalElement {
terminal,
terminal_view,
workspace,
focused,
focus: focus.clone(),
cursor_visible,
block_below_cursor,
interactivity: Default::default(),
}
.track_focus(&focus)
.element
}
//Vec<Range<AlacPoint>> -> Clip out the parts of the ranges
pub fn layout_grid(
grid: impl Iterator<Item = IndexedCell>,
text_style: &TextStyle,
// terminal_theme: &TerminalStyle,
text_system: &WindowTextSystem,
hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
window: &Window,
cx: &App,
) -> (Vec<LayoutCell>, Vec<LayoutRect>) {
let theme = cx.theme();
let mut cells = vec![];
let mut rects = vec![];
let mut cur_rect: Option<LayoutRect> = None;
let mut cur_alac_color = None;
let linegroups = grid.into_iter().chunk_by(|i| i.point.line);
for (line_index, (_, line)) in linegroups.into_iter().enumerate() {
for cell in line {
let mut fg = cell.fg;
let mut bg = cell.bg;
if cell.flags.contains(Flags::INVERSE) {
mem::swap(&mut fg, &mut bg);
}
//Expand background rect range
{
if matches!(bg, Named(NamedColor::Background)) {
//Continue to next cell, resetting variables if necessary
cur_alac_color = None;
if let Some(rect) = cur_rect {
rects.push(rect);
cur_rect = None
}
} else {
match cur_alac_color {
Some(cur_color) => {
if bg == cur_color {
// `cur_rect` can be None if it was moved to the `rects` vec after wrapping around
// from one line to the next. The variables are all set correctly but there is no current
// rect, so we create one if necessary.
cur_rect = cur_rect.map_or_else(
|| {
Some(LayoutRect::new(
AlacPoint::new(
line_index as i32,
cell.point.column.0 as i32,
),
1,
convert_color(&bg, theme),
))
},
|rect| Some(rect.extend()),
);
} else {
cur_alac_color = Some(bg);
if cur_rect.is_some() {
rects.push(cur_rect.take().unwrap());
}
cur_rect = Some(LayoutRect::new(
AlacPoint::new(
line_index as i32,
cell.point.column.0 as i32,
),
1,
convert_color(&bg, theme),
));
}
}
None => {
cur_alac_color = Some(bg);
cur_rect = Some(LayoutRect::new(
AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
1,
convert_color(&bg, theme),
));
}
}
}
}
//Layout current cell text
{
if !is_blank(&cell) {
let cell_text = cell.c.to_string();
let cell_style =
TerminalElement::cell_style(&cell, fg, theme, text_style, hyperlink);
let layout_cell = text_system
.shape_line(
cell_text.into(),
text_style.font_size.to_pixels(window.rem_size()),
&[cell_style],
)
.unwrap();
cells.push(LayoutCell::new(
AlacPoint::new(line_index as i32, cell.point.column.0 as i32),
layout_cell,
))
};
}
}
if cur_rect.is_some() {
rects.push(cur_rect.take().unwrap());
}
}
(cells, rects)
}
/// Computes the cursor position and expected block width, may return a zero width if x_for_index returns
/// the same position for sequential indexes. Use em_width instead
fn shape_cursor(
cursor_point: DisplayCursor,
size: TerminalBounds,
text_fragment: &ShapedLine,
) -> Option<(Point<Pixels>, Pixels)> {
if cursor_point.line() < size.total_lines() as i32 {
let cursor_width = if text_fragment.width == Pixels::ZERO {
size.cell_width()
} else {
text_fragment.width
};
// Cursor should always surround as much of the text as possible,
// hence when on pixel boundaries round the origin down and the width up
Some((
point(
(cursor_point.col() as f32 * size.cell_width()).floor(),
(cursor_point.line() as f32 * size.line_height()).floor(),
),
cursor_width.ceil(),
))
} else {
None
}
}
/// Converts the Alacritty cell styles to GPUI text styles and background color.
fn cell_style(
indexed: &IndexedCell,
fg: terminal::alacritty_terminal::vte::ansi::Color,
// bg: terminal::alacritty_terminal::ansi::Color,
colors: &Theme,
text_style: &TextStyle,
hyperlink: Option<(HighlightStyle, &RangeInclusive<AlacPoint>)>,
) -> TextRun {
let flags = indexed.cell.flags;
let mut fg = convert_color(&fg, colors);
// Ghostty uses (175/255) as the multiplier (~0.69), Alacritty uses 0.66, Kitty
// uses 0.75. We're using 0.7 because it's pretty well in the middle of that.
if flags.intersects(Flags::DIM) {
fg.a *= 0.7;
}
let underline = (flags.intersects(Flags::ALL_UNDERLINES)
|| indexed.cell.hyperlink().is_some())
.then(|| UnderlineStyle {
color: Some(fg),
thickness: Pixels::from(1.0),
wavy: flags.contains(Flags::UNDERCURL),
});
let strikethrough = flags
.intersects(Flags::STRIKEOUT)
.then(|| StrikethroughStyle {
color: Some(fg),
thickness: Pixels::from(1.0),
});
let weight = if flags.intersects(Flags::BOLD) {
FontWeight::BOLD
} else {
text_style.font_weight
};
let style = if flags.intersects(Flags::ITALIC) {
FontStyle::Italic
} else {
FontStyle::Normal
};
let mut result = TextRun {
len: indexed.c.len_utf8(),
color: fg,
background_color: None,
font: Font {
weight,
style,
..text_style.font()
},
underline,
strikethrough,
};
if let Some((style, range)) = hyperlink {
if range.contains(&indexed.point) {
if let Some(underline) = style.underline {
result.underline = Some(underline);
}
if let Some(color) = style.color {
result.color = color;
}
}
}
result
}
fn generic_button_handler<E>(
connection: Entity<Terminal>,
focus_handle: FocusHandle,
f: impl Fn(&mut Terminal, &E, &mut Context<Terminal>),
) -> impl Fn(&E, &mut Window, &mut App) {
move |event, window, cx| {
window.focus(&focus_handle);
connection.update(cx, |terminal, cx| {
f(terminal, event, cx);
cx.notify();
})
}
}
fn register_mouse_listeners(&mut self, mode: TermMode, hitbox: &Hitbox, window: &mut Window) {
let focus = self.focus.clone();
let terminal = self.terminal.clone();
let terminal_view = self.terminal_view.clone();
self.interactivity.on_mouse_down(MouseButton::Left, {
let terminal = terminal.clone();
let focus = focus.clone();
let terminal_view = terminal_view.clone();
move |e, window, cx| {
window.focus(&focus);
let scroll_top = terminal_view.read(cx).scroll_top;
terminal.update(cx, |terminal, cx| {
let mut adjusted_event = e.clone();
if scroll_top > Pixels::ZERO {
adjusted_event.position.y += scroll_top;
}
terminal.mouse_down(&adjusted_event, cx);
cx.notify();
})
}
});
window.on_mouse_event({
let terminal = self.terminal.clone();
let hitbox = hitbox.clone();
let focus = focus.clone();
let terminal_view = terminal_view.clone();
move |e: &MouseMoveEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
if e.pressed_button.is_some() && !cx.has_active_drag() && focus.is_focused(window) {
let hovered = hitbox.is_hovered(window);
let scroll_top = terminal_view.read(cx).scroll_top;
terminal.update(cx, |terminal, cx| {
if terminal.selection_started() || hovered {
let mut adjusted_event = e.clone();
if scroll_top > Pixels::ZERO {
adjusted_event.position.y += scroll_top;
}
terminal.mouse_drag(&adjusted_event, hitbox.bounds, cx);
cx.notify();
}
})
}
if hitbox.is_hovered(window) {
terminal.update(cx, |terminal, cx| {
terminal.mouse_move(e, cx);
})
}
}
});
self.interactivity.on_mouse_up(
MouseButton::Left,
TerminalElement::generic_button_handler(
terminal.clone(),
focus.clone(),
move |terminal, e, cx| {
terminal.mouse_up(e, cx);
},
),
);
self.interactivity.on_mouse_down(
MouseButton::Middle,
TerminalElement::generic_button_handler(
terminal.clone(),
focus.clone(),
move |terminal, e, cx| {
terminal.mouse_down(e, cx);
},
),
);
self.interactivity.on_scroll_wheel({
let terminal_view = self.terminal_view.downgrade();
move |e, _, cx| {
terminal_view
.update(cx, |terminal_view, cx| {
terminal_view.scroll_wheel(e, cx);
cx.notify();
})
.ok();
}
});
// Mouse mode handlers:
// All mouse modes need the extra click handlers
if mode.intersects(TermMode::MOUSE_MODE) {
self.interactivity.on_mouse_down(
MouseButton::Right,
TerminalElement::generic_button_handler(
terminal.clone(),
focus.clone(),
move |terminal, e, cx| {
terminal.mouse_down(e, cx);
},
),
);
self.interactivity.on_mouse_up(
MouseButton::Right,
TerminalElement::generic_button_handler(
terminal.clone(),
focus.clone(),
move |terminal, e, cx| {
terminal.mouse_up(e, cx);
},
),
);
self.interactivity.on_mouse_up(
MouseButton::Middle,
TerminalElement::generic_button_handler(terminal, focus, move |terminal, e, cx| {
terminal.mouse_up(e, cx);
}),
);
}
}
fn rem_size(&self, cx: &mut App) -> Option<Pixels> {
let settings = ThemeSettings::get_global(cx).clone();
let buffer_font_size = settings.buffer_font_size(cx);
let rem_size_scale = {
// Our default UI font size is 14px on a 16px base scale.
// This means the default UI font size is 0.875rems.
let default_font_size_scale = 14. / ui::BASE_REM_SIZE_IN_PX;
// We then determine the delta between a single rem and the default font
// size scale.
let default_font_size_delta = 1. - default_font_size_scale;
// Finally, we add this delta to 1rem to get the scale factor that
// should be used to scale up the UI.
1. + default_font_size_delta
};
Some(buffer_font_size * rem_size_scale)
}
}
impl Element for TerminalElement {
type RequestLayoutState = ();
type PrepaintState = LayoutState;
fn id(&self) -> Option<ElementId> {
self.interactivity.element_id.clone()
}
fn request_layout(
&mut self,
global_id: Option<&GlobalElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
let layout_id =
self.interactivity
.request_layout(global_id, window, cx, |mut style, window, cx| {
style.size.width = relative(1.).into();
style.size.height = relative(1.).into();
// style.overflow = point(Overflow::Hidden, Overflow::Hidden);
window.request_layout(style, None, cx)
});
(layout_id, ())
}
fn prepaint(
&mut self,
global_id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
let rem_size = self.rem_size(cx);
self.interactivity.prepaint(
global_id,
bounds,
bounds.size,
window,
cx,
|_, _, hitbox, window, cx| {
let hitbox = hitbox.unwrap();
let settings = ThemeSettings::get_global(cx).clone();
let buffer_font_size = settings.buffer_font_size(cx);
let terminal_settings = TerminalSettings::get_global(cx);
let font_family = terminal_settings
.font_family
.as_ref()
.unwrap_or(&settings.buffer_font.family)
.clone();
let font_fallbacks = terminal_settings
.font_fallbacks
.as_ref()
.or(settings.buffer_font.fallbacks.as_ref())
.cloned();
let font_features = terminal_settings
.font_features
.as_ref()
.unwrap_or(&settings.buffer_font.features)
.clone();
let font_weight = terminal_settings.font_weight.unwrap_or_default();
let line_height = terminal_settings.line_height.value();
let font_size = terminal_settings.font_size;
let font_size =
font_size.map_or(buffer_font_size, |size| theme::adjusted_font_size(size, cx));
let theme = cx.theme().clone();
let link_style = HighlightStyle {
color: Some(theme.colors().link_text_hover),
font_weight: Some(font_weight),
font_style: None,
background_color: None,
underline: Some(UnderlineStyle {
thickness: px(1.0),
color: Some(theme.colors().link_text_hover),
wavy: false,
}),
strikethrough: None,
fade_out: None,
};
let text_style = TextStyle {
font_family,
font_features,
font_weight,
font_fallbacks,
font_size: font_size.into(),
font_style: FontStyle::Normal,
line_height: line_height.into(),
background_color: Some(theme.colors().terminal_ansi_background),
white_space: WhiteSpace::Normal,
// These are going to be overridden per-cell
color: theme.colors().terminal_foreground,
..Default::default()
};
let text_system = cx.text_system();
let player_color = theme.players().local();
let match_color = theme.colors().search_match_background;
let gutter;
let dimensions = {
let rem_size = window.rem_size();
let font_pixels = text_style.font_size.to_pixels(rem_size);
// TODO: line_height should be an f32 not an AbsoluteLength.
let line_height = font_pixels * line_height.to_pixels(rem_size).0;
let font_id = cx.text_system().resolve_font(&text_style.font());
let cell_width = text_system
.advance(font_id, font_pixels, 'm')
.unwrap()
.width;
gutter = cell_width;
let mut size = bounds.size;
size.width -= gutter;
// https://github.com/zed-industries/zed/issues/2750
// if the terminal is one column wide, rendering 🦀
// causes alacritty to misbehave.
if size.width < cell_width * 2.0 {
size.width = cell_width * 2.0;
}
let mut origin = bounds.origin;
origin.x += gutter;
TerminalBounds::new(line_height, cell_width, Bounds { origin, size })
};
let search_matches = self.terminal.read(cx).matches.clone();
let background_color = theme.colors().terminal_background;
let (last_hovered_word, hover_target) = self.terminal.update(cx, |terminal, cx| {
terminal.set_size(dimensions);
terminal.sync(window, cx);
if window.modifiers().secondary()
&& bounds.contains(&window.mouse_position())
&& self.terminal_view.read(cx).hover_target_tooltip.is_some()
{
let hover_target = self.terminal_view.read(cx).hover_target_tooltip.clone();
let last_hovered_word = terminal.last_content.last_hovered_word.clone();
(last_hovered_word, hover_target)
} else {
(None, None)
}
});
let scroll_top = self.terminal_view.read(cx).scroll_top;
let hyperlink_tooltip = hover_target.as_ref().map(|hover_target| {
let offset = bounds.origin + point(gutter, px(0.)) - point(px(0.), scroll_top);
let mut element = div()
.size_full()
.id("terminal-element")
.tooltip(Tooltip::text(hover_target.clone()))
.into_any_element();
element.prepaint_as_root(offset, bounds.size.into(), window, cx);
element
});
let TerminalContent {
cells,
mode,
display_offset,
cursor_char,
selection,
cursor,
..
} = &self.terminal.read(cx).last_content;
let mode = *mode;
let display_offset = *display_offset;
// searches, highlights to a single range representations
let mut relative_highlighted_ranges = Vec::new();
for search_match in search_matches {
relative_highlighted_ranges.push((search_match, match_color))
}
if let Some(selection) = selection {
relative_highlighted_ranges
.push((selection.start..=selection.end, player_color.selection));
}
// then have that representation be converted to the appropriate highlight data structure
let (cells, rects) = TerminalElement::layout_grid(
cells.iter().cloned(),
&text_style,
window.text_system(),
last_hovered_word
.as_ref()
.map(|last_hovered_word| (link_style, &last_hovered_word.word_match)),
window,
cx,
);
// Layout cursor. Rectangle is used for IME, so we should lay it out even
// if we don't end up showing it.
let cursor = if let AlacCursorShape::Hidden = cursor.shape {
None
} else {
let cursor_point = DisplayCursor::from(cursor.point, display_offset);
let cursor_text = {
let str_trxt = cursor_char.to_string();
let len = str_trxt.len();
window
.text_system()
.shape_line(
str_trxt.into(),
text_style.font_size.to_pixels(window.rem_size()),
&[TextRun {
len,
font: text_style.font(),
color: theme.colors().terminal_ansi_background,
background_color: None,
underline: Default::default(),
strikethrough: None,
}],
)
.unwrap()
};
let focused = self.focused;
TerminalElement::shape_cursor(cursor_point, dimensions, &cursor_text).map(
move |(cursor_position, block_width)| {
let (shape, text) = match cursor.shape {
AlacCursorShape::Block if !focused => (CursorShape::Hollow, None),
AlacCursorShape::Block => (CursorShape::Block, Some(cursor_text)),
AlacCursorShape::Underline => (CursorShape::Underline, None),
AlacCursorShape::Beam => (CursorShape::Bar, None),
AlacCursorShape::HollowBlock => (CursorShape::Hollow, None),
//This case is handled in the if wrapping the whole cursor layout
AlacCursorShape::Hidden => unreachable!(),
};
CursorLayout::new(
cursor_position,
block_width,
dimensions.line_height,
theme.players().local().cursor,
shape,
text,
)
},
)
};
let block_below_cursor_element = if let Some(block) = &self.block_below_cursor {
let terminal = self.terminal.read(cx);
if terminal.last_content.display_offset == 0 {
let target_line = terminal.last_content.cursor.point.line.0 + 1;
let render = &block.render;
let mut block_cx = BlockContext {
window,
context: cx,
dimensions,
};
let element = render(&mut block_cx);
let mut element = div().occlude().child(element).into_any_element();
let available_space = size(
AvailableSpace::Definite(dimensions.width() + gutter),
AvailableSpace::Definite(
block.height as f32 * dimensions.line_height(),
),
);
let origin = bounds.origin
+ point(px(0.), target_line as f32 * dimensions.line_height())
- point(px(0.), scroll_top);
window.with_rem_size(rem_size, |window| {
element.prepaint_as_root(origin, available_space, window, cx);
});
Some(element)
} else {
None
}
} else {
None
};
LayoutState {
hitbox,
cells,
cursor,
background_color,
dimensions,
rects,
relative_highlighted_ranges,
mode,
display_offset,
hyperlink_tooltip,
gutter,
block_below_cursor_element,
}
},
)
}
fn paint(
&mut self,
global_id: Option<&GlobalElementId>,
bounds: Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
layout: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
window.with_content_mask(Some(ContentMask { bounds }), |window| {
let scroll_top = self.terminal_view.read(cx).scroll_top;
window.paint_quad(fill(bounds, layout.background_color));
let origin =
bounds.origin + Point::new(layout.gutter, px(0.)) - Point::new(px(0.), scroll_top);
let terminal_input_handler = TerminalInputHandler {
terminal: self.terminal.clone(),
cursor_bounds: layout
.cursor
.as_ref()
.map(|cursor| cursor.bounding_rect(origin)),
workspace: self.workspace.clone(),
};
self.register_mouse_listeners(layout.mode, &layout.hitbox, window);
if window.modifiers().secondary()
&& bounds.contains(&window.mouse_position())
&& self.terminal_view.read(cx).hover_target_tooltip.is_some()
{
window.set_cursor_style(gpui::CursorStyle::PointingHand, Some(&layout.hitbox));
} else {
window.set_cursor_style(gpui::CursorStyle::IBeam, Some(&layout.hitbox));
}
let cursor = layout.cursor.take();
let hyperlink_tooltip = layout.hyperlink_tooltip.take();
let block_below_cursor_element = layout.block_below_cursor_element.take();
self.interactivity.paint(
global_id,
bounds,
Some(&layout.hitbox),
window,
cx,
|_, window, cx| {
window.handle_input(&self.focus, terminal_input_handler, cx);
window.on_key_event({
let this = self.terminal.clone();
move |event: &ModifiersChangedEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
this.update(cx, |term, cx| {
term.try_modifiers_change(&event.modifiers, window, cx)
});
}
});
for rect in &layout.rects {
rect.paint(origin, &layout.dimensions, window);
}
for (relative_highlighted_range, color) in
layout.relative_highlighted_ranges.iter()
{
if let Some((start_y, highlighted_range_lines)) =
to_highlighted_range_lines(relative_highlighted_range, layout, origin)
{
let hr = HighlightedRange {
start_y,
line_height: layout.dimensions.line_height,
lines: highlighted_range_lines,
color: *color,
corner_radius: 0.15 * layout.dimensions.line_height,
};
hr.paint(bounds, window);
}
}
for cell in &layout.cells {
cell.paint(origin, &layout.dimensions, bounds, window, cx);
}
if self.cursor_visible {
if let Some(mut cursor) = cursor {
cursor.paint(origin, window, cx);
}
}
if let Some(mut element) = block_below_cursor_element {
element.paint(window, cx);
}
if let Some(mut element) = hyperlink_tooltip {
element.paint(window, cx);
}
},
);
});
}
}
impl IntoElement for TerminalElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
struct TerminalInputHandler {
terminal: Entity<Terminal>,
workspace: WeakEntity<Workspace>,
cursor_bounds: Option<Bounds<Pixels>>,
}
impl InputHandler for TerminalInputHandler {
fn selected_text_range(
&mut self,
_ignore_disabled_input: bool,
_: &mut Window,
cx: &mut App,
) -> Option<UTF16Selection> {
if self
.terminal
.read(cx)
.last_content
.mode
.contains(TermMode::ALT_SCREEN)
{
None
} else {
Some(UTF16Selection {
range: 0..0,
reversed: false,
})
}
}
fn marked_text_range(&mut self, _: &mut Window, _: &mut App) -> Option<std::ops::Range<usize>> {
None
}
fn text_for_range(
&mut self,
_: std::ops::Range<usize>,
_: &mut Option<std::ops::Range<usize>>,
_: &mut Window,
_: &mut App,
) -> Option<String> {
None
}
fn replace_text_in_range(
&mut self,
_replacement_range: Option<std::ops::Range<usize>>,
text: &str,
window: &mut Window,
cx: &mut App,
) {
self.terminal.update(cx, |terminal, _| {
terminal.input(text.into());
});
self.workspace
.update(cx, |this, cx| {
window.invalidate_character_coordinates();
let project = this.project().read(cx);
let telemetry = project.client().telemetry().clone();
telemetry.log_edit_event("terminal", project.is_via_ssh());
})
.ok();
}
fn replace_and_mark_text_in_range(
&mut self,
_range_utf16: Option<std::ops::Range<usize>>,
_new_text: &str,
_new_selected_range: Option<std::ops::Range<usize>>,
_window: &mut Window,
_cx: &mut App,
) {
}
fn unmark_text(&mut self, _window: &mut Window, _cx: &mut App) {}
fn bounds_for_range(
&mut self,
_range_utf16: std::ops::Range<usize>,
_window: &mut Window,
_cx: &mut App,
) -> Option<Bounds<Pixels>> {
self.cursor_bounds
}
fn apple_press_and_hold_enabled(&mut self) -> bool {
false
}
fn character_index_for_point(
&mut self,
_point: Point<Pixels>,
_window: &mut Window,
_cx: &mut App,
) -> Option<usize> {
None
}
}
pub fn is_blank(cell: &IndexedCell) -> bool {
if cell.c != ' ' {
return false;
}
if cell.bg != AnsiColor::Named(NamedColor::Background) {
return false;
}
if cell.hyperlink().is_some() {
return false;
}
if cell
.flags
.intersects(Flags::ALL_UNDERLINES | Flags::INVERSE | Flags::STRIKEOUT)
{
return false;
}
true
}
fn to_highlighted_range_lines(
range: &RangeInclusive<AlacPoint>,
layout: &LayoutState,
origin: Point<Pixels>,
) -> Option<(Pixels, Vec<HighlightedRangeLine>)> {
// Step 1. Normalize the points to be viewport relative.
// When display_offset = 1, here's how the grid is arranged:
//-2,0 -2,1...
//--- Viewport top
//-1,0 -1,1...
//--------- Terminal Top
// 0,0 0,1...
// 1,0 1,1...
//--- Viewport Bottom
// 2,0 2,1...
//--------- Terminal Bottom
// Normalize to viewport relative, from terminal relative.
// lines are i32s, which are negative above the top left corner of the terminal
// If the user has scrolled, we use the display_offset to tell us which offset
// of the grid data we should be looking at. But for the rendering step, we don't
// want negatives. We want things relative to the 'viewport' (the area of the grid
// which is currently shown according to the display offset)
let unclamped_start = AlacPoint::new(
range.start().line + layout.display_offset,
range.start().column,
);
let unclamped_end =
AlacPoint::new(range.end().line + layout.display_offset, range.end().column);
// Step 2. Clamp range to viewport, and return None if it doesn't overlap
if unclamped_end.line.0 < 0 || unclamped_start.line.0 > layout.dimensions.num_lines() as i32 {
return None;
}
let clamped_start_line = unclamped_start.line.0.max(0) as usize;
let clamped_end_line = unclamped_end
.line
.0
.min(layout.dimensions.num_lines() as i32) as usize;
//Convert the start of the range to pixels
let start_y = origin.y + clamped_start_line as f32 * layout.dimensions.line_height;
// Step 3. Expand ranges that cross lines into a collection of single-line ranges.
// (also convert to pixels)
let mut highlighted_range_lines = Vec::new();
for line in clamped_start_line..=clamped_end_line {
let mut line_start = 0;
let mut line_end = layout.dimensions.columns();
if line == clamped_start_line {
line_start = unclamped_start.column.0;
}
if line == clamped_end_line {
line_end = unclamped_end.column.0 + 1; // +1 for inclusive
}
highlighted_range_lines.push(HighlightedRangeLine {
start_x: origin.x + line_start as f32 * layout.dimensions.cell_width,
end_x: origin.x + line_end as f32 * layout.dimensions.cell_width,
});
}
Some((start_y, highlighted_range_lines))
}
/// Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent.
pub fn convert_color(fg: &terminal::alacritty_terminal::vte::ansi::Color, theme: &Theme) -> Hsla {
let colors = theme.colors();
match fg {
// Named and theme defined colors
terminal::alacritty_terminal::vte::ansi::Color::Named(n) => match n {
NamedColor::Black => colors.terminal_ansi_black,
NamedColor::Red => colors.terminal_ansi_red,
NamedColor::Green => colors.terminal_ansi_green,
NamedColor::Yellow => colors.terminal_ansi_yellow,
NamedColor::Blue => colors.terminal_ansi_blue,
NamedColor::Magenta => colors.terminal_ansi_magenta,
NamedColor::Cyan => colors.terminal_ansi_cyan,
NamedColor::White => colors.terminal_ansi_white,
NamedColor::BrightBlack => colors.terminal_ansi_bright_black,
NamedColor::BrightRed => colors.terminal_ansi_bright_red,
NamedColor::BrightGreen => colors.terminal_ansi_bright_green,
NamedColor::BrightYellow => colors.terminal_ansi_bright_yellow,
NamedColor::BrightBlue => colors.terminal_ansi_bright_blue,
NamedColor::BrightMagenta => colors.terminal_ansi_bright_magenta,
NamedColor::BrightCyan => colors.terminal_ansi_bright_cyan,
NamedColor::BrightWhite => colors.terminal_ansi_bright_white,
NamedColor::Foreground => colors.terminal_foreground,
NamedColor::Background => colors.terminal_ansi_background,
NamedColor::Cursor => theme.players().local().cursor,
NamedColor::DimBlack => colors.terminal_ansi_dim_black,
NamedColor::DimRed => colors.terminal_ansi_dim_red,
NamedColor::DimGreen => colors.terminal_ansi_dim_green,
NamedColor::DimYellow => colors.terminal_ansi_dim_yellow,
NamedColor::DimBlue => colors.terminal_ansi_dim_blue,
NamedColor::DimMagenta => colors.terminal_ansi_dim_magenta,
NamedColor::DimCyan => colors.terminal_ansi_dim_cyan,
NamedColor::DimWhite => colors.terminal_ansi_dim_white,
NamedColor::BrightForeground => colors.terminal_bright_foreground,
NamedColor::DimForeground => colors.terminal_dim_foreground,
},
// 'True' colors
terminal::alacritty_terminal::vte::ansi::Color::Spec(rgb) => {
terminal::rgba_color(rgb.r, rgb.g, rgb.b)
}
// 8 bit, indexed colors
terminal::alacritty_terminal::vte::ansi::Color::Indexed(i) => {
terminal::get_color_at_index(*i as usize, theme)
}
}
}