CGDisplayBounds returns data in "global display coordinates" (which are the same as Zed's coordinates), different from the NS APIs which use "screen coordinates" (which have the Y axis inverted) Also remove some transmutes while we're at it
CGDisplayBounds returns data in "global display coordinates" (which are the same as Zed's coordinates), different from the NS APIs which use "screen coordinates" (which have the Y axis inverted) Also remove some transmutes while we're at it