Files
oak-gpui/crates/theme/src/theme.rs
T
feea607bac Indent guides (#11503)
Builds on top of existing work from #2249, but here's a showcase:


https://github.com/zed-industries/zed/assets/53836821/4b346965-6654-496c-b379-75425d9b493f

TODO:
- [x] handle line wrapping
- [x] implement handling in multibuffer (crashes currently)
- [x] add configuration option
- [x] new theme properties? What colors to use?
- [x] Possibly support indents with different colors or background
colors
- [x] investigate edge cases (e.g. indent guides and folds continue on
empty lines even if the next indent is different)
- [x] add more tests (also test `find_active_indent_index`)
- [x] docs (will do in a follow up PR)
- [x] benchmark performance impact

Release Notes:

- Added indent guides
([#5373](https://github.com/zed-industries/zed/issues/5373))

---------

Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Remco <djsmits12@gmail.com>
2024-05-23 15:50:59 +02:00

182 lines
4.3 KiB
Rust

//! # Theme
//!
//! This crate provides the theme system for Zed.
//!
//! ## Overview
//!
//! A theme is a collection of colors used to build a consistent appearance for UI components across the application.
mod default_colors;
mod default_theme;
mod one_themes;
pub mod prelude;
mod registry;
mod scale;
mod schema;
mod settings;
mod styles;
use std::sync::Arc;
use ::settings::{Settings, SettingsStore};
pub use default_colors::*;
pub use default_theme::*;
pub use registry::*;
pub use scale::*;
pub use schema::*;
pub use settings::*;
pub use styles::*;
use gpui::{
AppContext, AssetSource, Hsla, SharedString, WindowAppearance, WindowBackgroundAppearance,
};
use serde::Deserialize;
#[derive(Debug, PartialEq, Clone, Copy, Deserialize)]
pub enum Appearance {
Light,
Dark,
}
impl Appearance {
pub fn is_light(&self) -> bool {
match self {
Self::Light => true,
Self::Dark => false,
}
}
}
impl From<WindowAppearance> for Appearance {
fn from(value: WindowAppearance) -> Self {
match value {
WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
}
}
}
pub enum LoadThemes {
/// Only load the base theme.
///
/// No user themes will be loaded.
JustBase,
/// Load all of the built-in themes.
All(Box<dyn AssetSource>),
}
pub fn init(themes_to_load: LoadThemes, cx: &mut AppContext) {
let (assets, load_user_themes) = match themes_to_load {
LoadThemes::JustBase => (Box::new(()) as Box<dyn AssetSource>, false),
LoadThemes::All(assets) => (assets, true),
};
ThemeRegistry::set_global(assets, cx);
if load_user_themes {
ThemeRegistry::global(cx).load_bundled_themes();
}
ThemeSettings::register(cx);
let mut prev_buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
cx.observe_global::<SettingsStore>(move |cx| {
let buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
if buffer_font_size != prev_buffer_font_size {
prev_buffer_font_size = buffer_font_size;
reset_font_size(cx);
}
})
.detach();
}
pub trait ActiveTheme {
fn theme(&self) -> &Arc<Theme>;
}
impl ActiveTheme for AppContext {
fn theme(&self) -> &Arc<Theme> {
&ThemeSettings::get_global(self).active_theme
}
}
pub struct ThemeFamily {
pub id: String,
pub name: SharedString,
pub author: SharedString,
pub themes: Vec<Theme>,
pub scales: ColorScales,
}
impl ThemeFamily {}
#[derive(Clone)]
pub struct Theme {
pub id: String,
pub name: SharedString,
pub appearance: Appearance,
pub styles: ThemeStyles,
}
impl Theme {
/// Returns the [`SystemColors`] for the theme.
#[inline(always)]
pub fn system(&self) -> &SystemColors {
&self.styles.system
}
/// Returns the [`AccentColors`] for the theme.
#[inline(always)]
pub fn accents(&self) -> &AccentColors {
&self.styles.accents
}
/// Returns the [`PlayerColors`] for the theme.
#[inline(always)]
pub fn players(&self) -> &PlayerColors {
&self.styles.player
}
/// Returns the [`ThemeColors`] for the theme.
#[inline(always)]
pub fn colors(&self) -> &ThemeColors {
&self.styles.colors
}
/// Returns the [`SyntaxTheme`] for the theme.
#[inline(always)]
pub fn syntax(&self) -> &Arc<SyntaxTheme> {
&self.styles.syntax
}
/// Returns the [`StatusColors`] for the theme.
#[inline(always)]
pub fn status(&self) -> &StatusColors {
&self.styles.status
}
/// Returns the color for the syntax node with the given name.
#[inline(always)]
pub fn syntax_color(&self, name: &str) -> Hsla {
self.syntax().color(name)
}
/// Returns the [`Appearance`] for the theme.
#[inline(always)]
pub fn appearance(&self) -> Appearance {
self.appearance
}
/// Returns the [`WindowBackgroundAppearance`] for the theme.
#[inline(always)]
pub fn window_background_appearance(&self) -> WindowBackgroundAppearance {
self.styles.window_background_appearance
}
}
pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {
let mut color = color;
color.a = alpha;
color
}