Files
oak-gpui/crates/gpui3/src/elements/clickable.rs
T
2023-10-11 21:34:08 -06:00

139 lines
4.3 KiB
Rust

use crate::{
AnyElement, Bounds, DispatchPhase, Element, IdentifiedElement, Interactive, MouseDownEvent,
MouseEventListeners, MouseUpEvent, ParentElement, Pixels, Styled, ViewContext,
};
use parking_lot::Mutex;
use refineable::Cascade;
use smallvec::SmallVec;
use std::sync::Arc;
pub type ClickListener<S> =
dyn Fn(&mut S, (&MouseDownEvent, &MouseUpEvent), &mut ViewContext<S>) + Send + Sync + 'static;
pub struct Clickable<E: Element> {
child: E,
listener: Arc<ClickListener<E::ViewState>>,
}
pub struct ClickableState<S> {
last_mouse_down: Arc<Mutex<Option<MouseDownEvent>>>,
child_state: S,
}
impl<E: Element> Clickable<E> {
pub fn new(child: E, listener: Arc<ClickListener<E::ViewState>>) -> Self {
Self { child, listener }
}
}
impl<E> Styled for Clickable<E>
where
E: Styled + IdentifiedElement,
{
type Style = E::Style;
fn style_cascade(&mut self) -> &mut Cascade<E::Style> {
self.child.style_cascade()
}
fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
self.child.declared_style()
}
}
impl<S, E> Interactive<S> for Clickable<E>
where
S: 'static + Send + Sync,
E: IdentifiedElement + Interactive<S>,
{
fn listeners(&mut self) -> &mut MouseEventListeners<S> {
self.child.listeners()
}
}
impl<E> Element for Clickable<E>
where
E: IdentifiedElement,
{
type ViewState = E::ViewState;
type ElementState = ClickableState<E::ElementState>;
fn element_id(&self) -> Option<crate::ElementId> {
Some(IdentifiedElement::element_id(&self.child))
}
fn layout(
&mut self,
state: &mut Self::ViewState,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> (crate::LayoutId, Self::ElementState) {
if let Some(element_state) = element_state {
let (layout_id, child_state) =
self.child
.layout(state, Some(element_state.child_state), cx);
let element_state = ClickableState {
last_mouse_down: element_state.last_mouse_down,
child_state,
};
(layout_id, element_state)
} else {
let (layout_id, child_state) = self.child.layout(state, None, cx);
let element_state = ClickableState {
last_mouse_down: Default::default(),
child_state,
};
(layout_id, element_state)
}
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::ViewState,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) {
let last_mouse_down = element_state.last_mouse_down.clone();
let is_some = last_mouse_down.lock().is_some();
if is_some {
let listener = self.listener.clone();
cx.on_mouse_event(move |view, up_event: &MouseUpEvent, phase, cx| {
if phase == DispatchPhase::Capture && !bounds.contains_point(up_event.position) {
*last_mouse_down.lock() = None;
} else if phase == DispatchPhase::Bubble && bounds.contains_point(up_event.position)
{
if let Some(down_event) = last_mouse_down.lock().take() {
listener(view, (&down_event, up_event), cx);
} else {
log::error!("No mouse down event found for click event");
}
}
})
} else {
cx.on_mouse_event(move |_, event: &MouseDownEvent, phase, _| {
if phase == DispatchPhase::Bubble {
if bounds.contains_point(event.position) {
*last_mouse_down.lock() = Some(event.clone());
}
}
})
}
self.child
.paint(bounds, state, &mut element_state.child_state, cx);
}
}
impl<E: IdentifiedElement + ParentElement> ParentElement for Clickable<E> {
type State = E::State;
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
self.child.children_mut()
}
}
impl<E> IdentifiedElement for Clickable<E> where E: IdentifiedElement + Styled {}