# C C support is available natively in Zed. - Tree-sitter: [tree-sitter/tree-sitter-c](https://github.com/tree-sitter/tree-sitter-c) - Language Server: [clangd/clangd](https://github.com/clangd/clangd) - Debug Adapter: [CodeLLDB](https://github.com/vadimcn) (primary), [GDB](https://sourceware.org/gdb/) (secondary, not available on Apple silicon) ## Clangd: Force detect as C Clangd out of the box assumes mixed C++/C projects. If you have a C-only project you may wish to instruct clangd to treat all files as C using the `-xc` flag. To do this, create a `.clangd` file in the root of your project with the following: ```yaml CompileFlags: Add: [-xc] ``` By default clang and gcc will recognize `*.C` and `*.H` (uppercase extensions) as C++ and not C and so Zed too follows this convention. If you are working with a C-only project (perhaps one with legacy uppercase pathing like `FILENAME.C`) you can override this behavior by adding this to your settings: ```json { "file_types": { "C": ["C", "H"] } } ``` ## Formatting By default Zed will use the `clangd` language server for formatting C code. The Clangd is the same as the `clang-format` CLI tool. To configure this you can add a `.clang-format` file. For example: ```yaml --- BasedOnStyle: GNU IndentWidth: 2 --- ``` See [Clang-Format Style Options](https://clang.llvm.org/docs/ClangFormatStyleOptions.html) for a complete list of options. You can trigger formatting via {#kb editor::Format} or the `editor: format` action from the command palette or by adding `format_on_save` to your Zed settings: ```json "languages": { "C": { "format_on_save": "on", "tab_size": 2 } } ``` ## Compile Commands For some projects Clangd requires a `compile_commands.json` file to properly analyze your project. This file contains the compilation database that tells clangd how your project should be built. ### CMake Compile Commands With CMake, you can generate `compile_commands.json` automatically by adding the following line to your `CMakeLists.txt`: ```cmake set(CMAKE_EXPORT_COMPILE_COMMANDS ON) ``` After building your project, CMake will generate the `compile_commands.json` file in the build directory and clangd will automatically pick it up. ## Debugging You can use CodeLLDB or GDB to debug native binaries. (Make sure that your build process passes `-g` to the C compiler, so that debug information is included in the resulting binary.) See below for examples of debug configurations that you can add to `.zed/debug.json`. ### Build and Debug Binary ```json [ { "label": "Debug native binary", "build": { "command": "make", "args": ["-j8"], "cwd": "$ZED_WORKTREE_ROOT" }, "program": "$ZED_WORKTREE_ROOT/build/prog", "request": "launch", "adapter": "CodeLLDB" } ] ```