use crate::{ geometry::{ rect::RectF, vector::{vec2f, Vector2F}, }, platform::{ self, mac::{platform::NSViewLayerContentsRedrawDuringViewResize, renderer::Renderer}, Event, FontSystem, WindowBounds, }, Scene, }; use cocoa::{ appkit::{NSScreen, NSSquareStatusItemLength, NSStatusBar, NSStatusItem, NSView, NSWindow}, base::{id, nil, YES}, foundation::{NSPoint, NSRect, NSSize}, }; use ctor::ctor; use foreign_types::ForeignTypeRef; use objc::{ class, declare::ClassDecl, msg_send, rc::StrongPtr, runtime::{Class, Object, Protocol, Sel}, sel, sel_impl, }; use std::{ cell::RefCell, ffi::c_void, ptr, rc::{Rc, Weak}, sync::Arc, }; use super::screen::Screen; static mut VIEW_CLASS: *const Class = ptr::null(); const STATE_IVAR: &str = "state"; #[ctor] unsafe fn build_classes() { VIEW_CLASS = { let mut decl = ClassDecl::new("GPUIStatusItemView", class!(NSView)).unwrap(); decl.add_ivar::<*mut c_void>(STATE_IVAR); decl.add_method(sel!(dealloc), dealloc_view as extern "C" fn(&Object, Sel)); decl.add_method( sel!(mouseDown:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(mouseUp:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(rightMouseDown:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(rightMouseUp:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(otherMouseDown:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(otherMouseUp:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(mouseMoved:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(mouseDragged:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(scrollWheel:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(flagsChanged:), handle_view_event as extern "C" fn(&Object, Sel, id), ); decl.add_method( sel!(makeBackingLayer), make_backing_layer as extern "C" fn(&Object, Sel) -> id, ); decl.add_method( sel!(viewDidChangeEffectiveAppearance), view_did_change_effective_appearance as extern "C" fn(&Object, Sel), ); decl.add_protocol(Protocol::get("CALayerDelegate").unwrap()); decl.add_method( sel!(displayLayer:), display_layer as extern "C" fn(&Object, Sel, id), ); decl.register() }; } pub struct StatusItem(Rc>); struct StatusItemState { native_item: StrongPtr, native_view: StrongPtr, renderer: Renderer, scene: Option, event_callback: Option bool>>, appearance_changed_callback: Option>, } impl StatusItem { pub fn add(fonts: Arc) -> Self { unsafe { let renderer = Renderer::new(false, fonts); let status_bar = NSStatusBar::systemStatusBar(nil); let native_item = StrongPtr::retain(status_bar.statusItemWithLength_(NSSquareStatusItemLength)); let button = native_item.button(); let _: () = msg_send![button, setHidden: YES]; let native_view = msg_send![VIEW_CLASS, alloc]; let state = Rc::new(RefCell::new(StatusItemState { native_item, native_view: StrongPtr::new(native_view), renderer, scene: None, event_callback: None, appearance_changed_callback: None, })); let parent_view = button.superview().superview(); NSView::initWithFrame_( native_view, NSRect::new(NSPoint::new(0., 0.), NSView::frame(parent_view).size), ); (*native_view).set_ivar( STATE_IVAR, Weak::into_raw(Rc::downgrade(&state)) as *const c_void, ); native_view.setWantsBestResolutionOpenGLSurface_(YES); native_view.setWantsLayer(YES); let _: () = msg_send![ native_view, setLayerContentsRedrawPolicy: NSViewLayerContentsRedrawDuringViewResize ]; parent_view.addSubview_(native_view); { let state = state.borrow(); let layer = state.renderer.layer(); let scale_factor = state.scale_factor(); let size = state.content_size() * scale_factor; layer.set_contents_scale(scale_factor.into()); layer.set_drawable_size(metal::CGSize::new(size.x().into(), size.y().into())); } Self(state) } } } impl platform::Window for StatusItem { fn bounds(&self) -> WindowBounds { self.0.borrow().bounds() } fn content_size(&self) -> Vector2F { self.0.borrow().content_size() } fn scale_factor(&self) -> f32 { self.0.borrow().scale_factor() } fn titlebar_height(&self) -> f32 { 0. } fn appearance(&self) -> platform::Appearance { unsafe { let appearance: id = msg_send![self.0.borrow().native_item.button(), effectiveAppearance]; platform::Appearance::from_native(appearance) } } fn screen(&self) -> Rc { unsafe { Rc::new(Screen { native_screen: self.0.borrow().native_window().screen(), }) } } fn mouse_position(&self) -> Vector2F { unimplemented!() } fn as_any_mut(&mut self) -> &mut dyn std::any::Any { self } fn set_input_handler(&mut self, _: Box) {} fn prompt( &self, _: crate::platform::PromptLevel, _: &str, _: &[&str], ) -> postage::oneshot::Receiver { unimplemented!() } fn activate(&self) { unimplemented!() } fn set_title(&mut self, _: &str) { unimplemented!() } fn set_edited(&mut self, _: bool) { unimplemented!() } fn show_character_palette(&self) { unimplemented!() } fn minimize(&self) { unimplemented!() } fn zoom(&self) { unimplemented!() } fn present_scene(&mut self, scene: Scene) { self.0.borrow_mut().scene = Some(scene); unsafe { let _: () = msg_send![*self.0.borrow().native_view, setNeedsDisplay: YES]; } } fn toggle_full_screen(&self) { unimplemented!() } fn on_event(&mut self, callback: Box bool>) { self.0.borrow_mut().event_callback = Some(callback); } fn on_active_status_change(&mut self, _: Box) {} fn on_resize(&mut self, _: Box) {} fn on_fullscreen(&mut self, _: Box) {} fn on_moved(&mut self, _: Box) {} fn on_should_close(&mut self, _: Box bool>) {} fn on_close(&mut self, _: Box) {} fn on_appearance_changed(&mut self, callback: Box) { self.0.borrow_mut().appearance_changed_callback = Some(callback); } fn is_topmost_for_position(&self, _: Vector2F) -> bool { true } } impl StatusItemState { fn bounds(&self) -> WindowBounds { unsafe { let window: id = self.native_window(); let screen_frame = window.screen().visibleFrame(); let window_frame = NSWindow::frame(window); let origin = vec2f( window_frame.origin.x as f32, (window_frame.origin.y - screen_frame.size.height - window_frame.size.height) as f32, ); let size = vec2f( window_frame.size.width as f32, window_frame.size.height as f32, ); WindowBounds::Fixed(RectF::new(origin, size)) } } fn content_size(&self) -> Vector2F { unsafe { let NSSize { width, height, .. } = NSView::frame(self.native_item.button().superview().superview()).size; vec2f(width as f32, height as f32) } } fn scale_factor(&self) -> f32 { unsafe { let window: id = msg_send![self.native_item.button(), window]; NSScreen::backingScaleFactor(window.screen()) as f32 } } pub fn native_window(&self) -> id { unsafe { msg_send![self.native_item.button(), window] } } } extern "C" fn dealloc_view(this: &Object, _: Sel) { unsafe { drop_state(this); let _: () = msg_send![super(this, class!(NSView)), dealloc]; } } extern "C" fn handle_view_event(this: &Object, _: Sel, native_event: id) { unsafe { if let Some(state) = get_state(this).upgrade() { let mut state_borrow = state.as_ref().borrow_mut(); if let Some(event) = Event::from_native(native_event, Some(state_borrow.content_size().y())) { if let Some(mut callback) = state_borrow.event_callback.take() { drop(state_borrow); callback(event); state.borrow_mut().event_callback = Some(callback); } } } } } extern "C" fn make_backing_layer(this: &Object, _: Sel) -> id { if let Some(state) = unsafe { get_state(this).upgrade() } { let state = state.borrow(); state.renderer.layer().as_ptr() as id } else { nil } } extern "C" fn display_layer(this: &Object, _: Sel, _: id) { unsafe { if let Some(state) = get_state(this).upgrade() { let mut state = state.borrow_mut(); if let Some(scene) = state.scene.take() { state.renderer.render(&scene); } } } } extern "C" fn view_did_change_effective_appearance(this: &Object, _: Sel) { unsafe { if let Some(state) = get_state(this).upgrade() { let mut state_borrow = state.as_ref().borrow_mut(); if let Some(mut callback) = state_borrow.appearance_changed_callback.take() { drop(state_borrow); callback(); state.borrow_mut().appearance_changed_callback = Some(callback); } } } } unsafe fn get_state(object: &Object) -> Weak> { let raw: *mut c_void = *object.get_ivar(STATE_IVAR); let weak1 = Weak::from_raw(raw as *mut RefCell); let weak2 = weak1.clone(); let _ = Weak::into_raw(weak1); weak2 } unsafe fn drop_state(object: &Object) { let raw: *const c_void = *object.get_ivar(STATE_IVAR); Weak::from_raw(raw as *const RefCell); }