/// KeyDispatch is where GPUI deals with binding actions to key events. /// /// The key pieces to making a key binding work are to define an action, /// implement a method that takes that action as a type parameter, /// and then to register the action during render on a focused node /// with a keymap context: /// /// ```rust /// actions!(editor,[Undo, Redo]);; /// /// impl Editor { /// fn undo(&mut self, _: &Undo, _cx: &mut ViewContext) { ... } /// fn redo(&mut self, _: &Redo, _cx: &mut ViewContext) { ... } /// } /// /// impl Render for Editor { /// fn render(&mut self, cx: &mut ViewContext) -> impl IntoElement { /// div() /// .track_focus(&self.focus_handle) /// .keymap_context("Editor") /// .on_action(cx.listener(Editor::undo)) /// .on_action(cx.listener(Editor::redo)) /// ... /// } /// } ///``` /// /// The keybindings themselves are managed independently by calling cx.bind_keys(). /// (Though mostly when developing Zed itself, you just need to add a new line to /// assets/keymaps/default.json). /// /// ```rust /// cx.bind_keys([ /// KeyBinding::new("cmd-z", Editor::undo, Some("Editor")), /// KeyBinding::new("cmd-shift-z", Editor::redo, Some("Editor")), /// ]) /// ``` /// /// With all of this in place, GPUI will ensure that if you have an Editor that contains /// the focus, hitting cmd-z will Undo. /// /// In real apps, it is a little more complicated than this, because typically you have /// several nested views that each register keyboard handlers. In this case action matching /// bubbles up from the bottom. For example in Zed, the Workspace is the top-level view, which contains Pane's, which contain Editors. If there are conflicting keybindings defined /// then the Editor's bindings take precedence over the Pane's bindings, which take precedence over the Workspace. /// /// In GPUI, keybindings are not limited to just single keystrokes, you can define /// sequences by separating the keys with a space: /// /// KeyBinding::new("cmd-k left", pane::SplitLeft, Some("Pane")) /// use crate::{ Action, ActionRegistry, DispatchPhase, ElementContext, EntityId, FocusId, KeyBinding, KeyContext, Keymap, KeymatchResult, Keystroke, KeystrokeMatcher, WindowContext, }; use collections::FxHashMap; use smallvec::{smallvec, SmallVec}; use std::{ any::{Any, TypeId}, cell::RefCell, mem, rc::Rc, }; #[derive(Clone, Copy, Debug, Eq, PartialEq, Hash)] pub(crate) struct DispatchNodeId(usize); pub(crate) struct DispatchTree { node_stack: Vec, pub(crate) context_stack: Vec, nodes: Vec, focusable_node_ids: FxHashMap, view_node_ids: FxHashMap, keystroke_matchers: FxHashMap, KeystrokeMatcher>, keymap: Rc>, action_registry: Rc, } #[derive(Default)] pub(crate) struct DispatchNode { pub key_listeners: Vec, pub action_listeners: Vec, pub context: Option, focus_id: Option, view_id: Option, parent: Option, } type KeyListener = Rc; #[derive(Clone)] pub(crate) struct DispatchActionListener { pub(crate) action_type: TypeId, pub(crate) listener: Rc, } impl DispatchTree { pub fn new(keymap: Rc>, action_registry: Rc) -> Self { Self { node_stack: Vec::new(), context_stack: Vec::new(), nodes: Vec::new(), focusable_node_ids: FxHashMap::default(), view_node_ids: FxHashMap::default(), keystroke_matchers: FxHashMap::default(), keymap, action_registry, } } pub fn clear(&mut self) { self.node_stack.clear(); self.context_stack.clear(); self.nodes.clear(); self.focusable_node_ids.clear(); self.view_node_ids.clear(); self.keystroke_matchers.clear(); } pub fn push_node( &mut self, context: Option, focus_id: Option, view_id: Option, ) { let parent = self.node_stack.last().copied(); let node_id = DispatchNodeId(self.nodes.len()); self.nodes.push(DispatchNode { parent, focus_id, view_id, ..Default::default() }); self.node_stack.push(node_id); if let Some(context) = context { self.active_node().context = Some(context.clone()); self.context_stack.push(context); } if let Some(focus_id) = focus_id { self.focusable_node_ids.insert(focus_id, node_id); } if let Some(view_id) = view_id { self.view_node_ids.insert(view_id, node_id); } } pub fn pop_node(&mut self) { let node = &self.nodes[self.active_node_id().0]; if node.context.is_some() { self.context_stack.pop(); } self.node_stack.pop(); } fn move_node(&mut self, source: &mut DispatchNode) { self.push_node(source.context.take(), source.focus_id, source.view_id); let target = self.active_node(); target.key_listeners = mem::take(&mut source.key_listeners); target.action_listeners = mem::take(&mut source.action_listeners); } pub fn reuse_view(&mut self, view_id: EntityId, source: &mut Self) -> SmallVec<[EntityId; 8]> { let view_source_node_id = source .view_node_ids .get(&view_id) .expect("view should exist in previous dispatch tree"); let view_source_node = &mut source.nodes[view_source_node_id.0]; self.move_node(view_source_node); let mut grafted_view_ids = smallvec![view_id]; let mut source_stack = vec![*view_source_node_id]; for (source_node_id, source_node) in source .nodes .iter_mut() .enumerate() .skip(view_source_node_id.0 + 1) { let source_node_id = DispatchNodeId(source_node_id); while let Some(source_ancestor) = source_stack.last() { if source_node.parent != Some(*source_ancestor) { source_stack.pop(); self.pop_node(); } else { break; } } if source_stack.is_empty() { break; } else { source_stack.push(source_node_id); self.move_node(source_node); if let Some(view_id) = source_node.view_id { grafted_view_ids.push(view_id); } } } while !source_stack.is_empty() { source_stack.pop(); self.pop_node(); } grafted_view_ids } pub fn clear_pending_keystrokes(&mut self) { self.keystroke_matchers.clear(); } /// Preserve keystroke matchers from previous frames to support multi-stroke /// bindings across multiple frames. pub fn preserve_pending_keystrokes(&mut self, old_tree: &mut Self, focus_id: Option) { if let Some(node_id) = focus_id.and_then(|focus_id| self.focusable_node_id(focus_id)) { let dispatch_path = self.dispatch_path(node_id); self.context_stack.clear(); for node_id in dispatch_path { let node = self.node(node_id); if let Some(context) = node.context.clone() { self.context_stack.push(context); } if let Some((context_stack, matcher)) = old_tree .keystroke_matchers .remove_entry(self.context_stack.as_slice()) { self.keystroke_matchers.insert(context_stack, matcher); } } } } pub fn on_key_event(&mut self, listener: KeyListener) { self.active_node().key_listeners.push(listener); } pub fn on_action( &mut self, action_type: TypeId, listener: Rc, ) { self.active_node() .action_listeners .push(DispatchActionListener { action_type, listener, }); } pub fn focus_contains(&self, parent: FocusId, child: FocusId) -> bool { if parent == child { return true; } if let Some(parent_node_id) = self.focusable_node_ids.get(&parent) { let mut current_node_id = self.focusable_node_ids.get(&child).copied(); while let Some(node_id) = current_node_id { if node_id == *parent_node_id { return true; } current_node_id = self.nodes[node_id.0].parent; } } false } pub fn available_actions(&self, target: DispatchNodeId) -> Vec> { let mut actions = Vec::>::new(); for node_id in self.dispatch_path(target) { let node = &self.nodes[node_id.0]; for DispatchActionListener { action_type, .. } in &node.action_listeners { if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) { // Intentionally silence these errors without logging. // If an action cannot be built by default, it's not available. let action = self.action_registry.build_action_type(action_type).ok(); if let Some(action) = action { actions.insert(ix, action); } } } } actions } pub fn is_action_available(&self, action: &dyn Action, target: DispatchNodeId) -> bool { for node_id in self.dispatch_path(target) { let node = &self.nodes[node_id.0]; if node .action_listeners .iter() .any(|listener| listener.action_type == action.as_any().type_id()) { return true; } } false } pub fn bindings_for_action( &self, action: &dyn Action, context_stack: &[KeyContext], ) -> Vec { let keymap = self.keymap.borrow(); keymap .bindings_for_action(action) .filter(|binding| { for i in 0..context_stack.len() { let context = &context_stack[0..=i]; if keymap.binding_enabled(binding, context) { return true; } } false }) .cloned() .collect() } // dispatch_key pushes the next keystroke into any key binding matchers. // any matching bindings are returned in the order that they should be dispatched: // * First by length of binding (so if you have a binding for "b" and "ab", the "ab" binding fires first) // * Secondly by depth in the tree (so if Editor has a binding for "b" and workspace a // binding for "b", the Editor action fires first). pub fn dispatch_key( &mut self, keystroke: &Keystroke, dispatch_path: &SmallVec<[DispatchNodeId; 32]>, ) -> KeymatchResult { let mut bindings = SmallVec::<[KeyBinding; 1]>::new(); let mut pending = false; let mut context_stack: SmallVec<[KeyContext; 4]> = SmallVec::new(); for node_id in dispatch_path { let node = self.node(*node_id); if let Some(context) = node.context.clone() { context_stack.push(context); } } while !context_stack.is_empty() { let keystroke_matcher = self .keystroke_matchers .entry(context_stack.clone()) .or_insert_with(|| KeystrokeMatcher::new(self.keymap.clone())); let result = keystroke_matcher.match_keystroke(keystroke, &context_stack); if result.pending && !pending && !bindings.is_empty() { context_stack.pop(); continue; } pending = result.pending || pending; for new_binding in result.bindings { match bindings .iter() .position(|el| el.keystrokes.len() < new_binding.keystrokes.len()) { Some(idx) => { bindings.insert(idx, new_binding); } None => bindings.push(new_binding), } } context_stack.pop(); } KeymatchResult { bindings, pending } } pub fn has_pending_keystrokes(&self) -> bool { self.keystroke_matchers .iter() .any(|(_, matcher)| matcher.has_pending_keystrokes()) } pub fn dispatch_path(&self, target: DispatchNodeId) -> SmallVec<[DispatchNodeId; 32]> { let mut dispatch_path: SmallVec<[DispatchNodeId; 32]> = SmallVec::new(); let mut current_node_id = Some(target); while let Some(node_id) = current_node_id { dispatch_path.push(node_id); current_node_id = self.nodes[node_id.0].parent; } dispatch_path.reverse(); // Reverse the path so it goes from the root to the focused node. dispatch_path } pub fn focus_path(&self, focus_id: FocusId) -> SmallVec<[FocusId; 8]> { let mut focus_path: SmallVec<[FocusId; 8]> = SmallVec::new(); let mut current_node_id = self.focusable_node_ids.get(&focus_id).copied(); while let Some(node_id) = current_node_id { let node = self.node(node_id); if let Some(focus_id) = node.focus_id { focus_path.push(focus_id); } current_node_id = node.parent; } focus_path.reverse(); // Reverse the path so it goes from the root to the focused node. focus_path } pub fn view_path(&self, view_id: EntityId) -> SmallVec<[EntityId; 8]> { let mut view_path: SmallVec<[EntityId; 8]> = SmallVec::new(); let mut current_node_id = self.view_node_ids.get(&view_id).copied(); while let Some(node_id) = current_node_id { let node = self.node(node_id); if let Some(view_id) = node.view_id { view_path.push(view_id); } current_node_id = node.parent; } view_path.reverse(); // Reverse the path so it goes from the root to the view node. view_path } pub fn node(&self, node_id: DispatchNodeId) -> &DispatchNode { &self.nodes[node_id.0] } fn active_node(&mut self) -> &mut DispatchNode { let active_node_id = self.active_node_id(); &mut self.nodes[active_node_id.0] } pub fn focusable_node_id(&self, target: FocusId) -> Option { self.focusable_node_ids.get(&target).copied() } pub fn root_node_id(&self) -> DispatchNodeId { debug_assert!(!self.nodes.is_empty()); DispatchNodeId(0) } fn active_node_id(&self) -> DispatchNodeId { *self.node_stack.last().unwrap() } } #[cfg(test)] mod tests { use std::{cell::RefCell, rc::Rc}; use crate::{Action, ActionRegistry, DispatchTree, KeyBinding, KeyContext, Keymap}; #[derive(PartialEq, Eq)] struct TestAction; impl Action for TestAction { fn name(&self) -> &'static str { "test::TestAction" } fn debug_name() -> &'static str where Self: ::std::marker::Sized, { "test::TestAction" } fn partial_eq(&self, action: &dyn Action) -> bool { action .as_any() .downcast_ref::() .map_or(false, |a| self == a) } fn boxed_clone(&self) -> std::boxed::Box { Box::new(TestAction) } fn as_any(&self) -> &dyn ::std::any::Any { self } fn build(_value: serde_json::Value) -> anyhow::Result> where Self: Sized, { Ok(Box::new(TestAction)) } } #[test] fn test_keybinding_for_action_bounds() { let keymap = Keymap::new(vec![KeyBinding::new( "cmd-n", TestAction, Some("ProjectPanel"), )]); let mut registry = ActionRegistry::default(); registry.load_action::(); let keymap = Rc::new(RefCell::new(keymap)); let tree = DispatchTree::new(keymap, Rc::new(registry)); let contexts = vec![ KeyContext::parse("Workspace").unwrap(), KeyContext::parse("ProjectPanel").unwrap(), ]; let keybinding = tree.bindings_for_action(&TestAction, &contexts); assert!(keybinding[0].action.partial_eq(&TestAction)) } }