use gpui::prelude::*; use gpui::{div, hsla, Div, SharedString}; pub struct Story {} impl Story { pub fn container() -> Div { div().size_full().flex().flex_col().pt_2().px_4().bg(hsla( 0. / 360., 0. / 100., 100. / 100., 1., )) } pub fn title(title: impl Into) -> impl Element { div() .text_xl() .text_color(hsla(0. / 360., 0. / 100., 0. / 100., 1.)) .child(title.into()) } pub fn title_for() -> impl Element { Self::title(std::any::type_name::()) } pub fn label(label: impl Into) -> impl Element { div() .mt_4() .mb_2() .text_xs() .text_color(hsla(0. / 360., 0. / 100., 0. / 100., 1.)) .child(label.into()) } }