use crate::{ AfterLayoutContext, AppContext, Element, Event, EventContext, LayoutContext, MutableAppContext, PaintContext, SizeConstraint, }; use pathfinder_geometry::vector::Vector2F; pub struct ConstrainedBox { child: Box, constraint: SizeConstraint, } impl ConstrainedBox { pub fn new(child: Box) -> Self { Self { child, constraint: SizeConstraint { min: Vector2F::zero(), max: Vector2F::splat(f32::INFINITY), }, } } pub fn with_max_width(mut self, max_width: f32) -> Self { self.constraint.max.set_x(max_width); self } pub fn with_max_height(mut self, max_height: f32) -> Self { self.constraint.max.set_y(max_height); self } pub fn with_height(mut self, height: f32) -> Self { self.constraint.min.set_y(height); self.constraint.max.set_y(height); self } } impl Element for ConstrainedBox { fn layout( &mut self, mut constraint: SizeConstraint, ctx: &mut LayoutContext, app: &AppContext, ) -> Vector2F { constraint.min = constraint.min.max(self.constraint.min); constraint.max = constraint.max.min(self.constraint.max); self.child.layout(constraint, ctx, app) } fn after_layout(&mut self, ctx: &mut AfterLayoutContext, app: &mut MutableAppContext) { self.child.after_layout(ctx, app); } fn paint(&mut self, origin: Vector2F, ctx: &mut PaintContext, app: &AppContext) { self.child.paint(origin, ctx, app); } fn dispatch_event(&self, event: &Event, ctx: &mut EventContext, app: &AppContext) -> bool { self.child.dispatch_event(event, ctx, app) } fn size(&self) -> Option { self.child.size() } }