use super::Axis; use crate::{ Autoscroll, Editor, EditorMode, NextScreen, NextScrollCursorCenterTopBottom, SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT, ScrollCursorBottom, ScrollCursorCenter, ScrollCursorCenterTopBottom, ScrollCursorTop, display_map::DisplayRow, scroll::ScrollOffset, }; use gpui::{Context, Point, Window}; impl Editor { pub fn next_screen(&mut self, _: &NextScreen, window: &mut Window, cx: &mut Context) { if self.take_rename(true, window, cx).is_some() { return; } if self.mouse_context_menu.is_some() { return; } if matches!(self.mode, EditorMode::SingleLine) { cx.propagate(); return; } self.request_autoscroll(Autoscroll::Next, cx); } pub fn scroll( &mut self, scroll_position: Point, axis: Option, window: &mut Window, cx: &mut Context, ) { self.scroll_manager.update_ongoing_scroll(axis); self.set_scroll_position(scroll_position, window, cx); } pub fn scroll_cursor_center_top_bottom( &mut self, _: &ScrollCursorCenterTopBottom, window: &mut Window, cx: &mut Context, ) { match self.next_scroll_position { NextScrollCursorCenterTopBottom::Center => { self.scroll_cursor_center(&Default::default(), window, cx); } NextScrollCursorCenterTopBottom::Top => { self.scroll_cursor_top(&Default::default(), window, cx); } NextScrollCursorCenterTopBottom::Bottom => { self.scroll_cursor_bottom(&Default::default(), window, cx); } } self.next_scroll_position = self.next_scroll_position.next(); self._scroll_cursor_center_top_bottom_task = cx.spawn(async move |editor, cx| { cx.background_executor() .timer(SCROLL_CENTER_TOP_BOTTOM_DEBOUNCE_TIMEOUT) .await; editor .update(cx, |editor, _| { editor.next_scroll_position = NextScrollCursorCenterTopBottom::default(); }) .ok(); }); } pub fn scroll_cursor_top( &mut self, _: &ScrollCursorTop, window: &mut Window, cx: &mut Context, ) { let scroll_margin_rows = self.vertical_scroll_margin() as u32; let new_screen_top = self .selections .newest_display(&self.display_snapshot(cx)) .head() .row() .0; let new_screen_top = new_screen_top.saturating_sub(scroll_margin_rows); self.set_scroll_top_row(DisplayRow(new_screen_top), window, cx); } pub fn scroll_cursor_center( &mut self, _: &ScrollCursorCenter, window: &mut Window, cx: &mut Context, ) { let Some(visible_rows) = self.visible_line_count().map(|count| count as u32) else { return; }; let new_screen_top = self .selections .newest_display(&self.display_snapshot(cx)) .head() .row() .0; let new_screen_top = new_screen_top.saturating_sub(visible_rows / 2); self.set_scroll_top_row(DisplayRow(new_screen_top), window, cx); } pub fn scroll_cursor_bottom( &mut self, _: &ScrollCursorBottom, window: &mut Window, cx: &mut Context, ) { let scroll_margin_rows = self.vertical_scroll_margin() as u32; let Some(visible_rows) = self.visible_line_count().map(|count| count as u32) else { return; }; let new_screen_top = self .selections .newest_display(&self.display_snapshot(cx)) .head() .row() .0; let new_screen_top = new_screen_top.saturating_sub(visible_rows.saturating_sub(scroll_margin_rows)); self.set_scroll_top_row(DisplayRow(new_screen_top), window, cx); } }