use gpui::{ App, Bounds, Context, Hsla, Window, WindowBounds, WindowOptions, div, prelude::*, px, rgb, size, }; use gpui_elements::editable_text::{ actions::{DEFAULT_INPUT_CONTEXT, default_bindings}, text_area, text_input, }; struct Example; impl Render for Example { fn render(&mut self, _window: &mut Window, _cx: &mut Context) -> impl IntoElement { div() .size_full() .bg(rgb(0x505050)) .flex() .flex_col() .p_2() .gap_2() .items_start() .justify_start() .child( text_input("input-field") .caret_blink_interval_500ms() .placeholder("some placeholder text") .border_1() .rounded_lg() .border_color(Hsla::white()) // has a border .p_2() // padding between the text and border .min_w_10() .max_w_128() .min_h_auto() .max_h_auto() .whitespace_nowrap(), ) .child( text_area("text-area") .placeholder("empty text") .border_1() .rounded_lg() .border_color(Hsla::white()) // has a border .p_2() // padding between the text and border .w_full() .min_h_24() .max_h_128() .whitespace_normal() // default .overflow_y_scroll(), ) } } fn main() { gpui_platform::application().run(|cx: &mut App| { cx.bind_keys(default_bindings().as_keybindings(Some(DEFAULT_INPUT_CONTEXT))); let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx); cx.open_window( WindowOptions { window_bounds: Some(WindowBounds::Windowed(bounds)), ..Default::default() }, |_, cx| cx.new(|_| Example), ) .unwrap(); cx.activate(true); }); }