Settings refactor (#38367)

Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
This commit is contained in:
Conrad Irwin
2025-09-18 16:47:23 +00:00
committed by GitHub
co-authored by Ben Kunkle Mikayla Maki Anthony
parent 0a9023bce0
commit fcdab160f9
219 changed files with 11697 additions and 11894 deletions
+27 -36
View File
@@ -1,62 +1,53 @@
use std::sync::atomic::{AtomicBool, Ordering};
use anyhow::Result;
use gpui::App;
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use settings::{Settings, SettingsKey, SettingsSources, SettingsStore, SettingsUi};
use settings::{Settings, SettingsStore};
use util::MergeFrom as _;
#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi)]
#[derive(Clone, Debug)]
pub struct AudioSettings {
/// Opt into the new audio system.
#[serde(rename = "experimental.rodio_audio", default)]
pub rodio_audio: bool, // default is false
/// Requires 'rodio_audio: true'
///
/// Use the new audio systems automatic gain control for your microphone.
/// This affects how loud you sound to others.
#[serde(rename = "experimental.control_input_volume", default)]
pub control_input_volume: bool,
/// Requires 'rodio_audio: true'
///
/// Use the new audio systems automatic gain control on everyone in the
/// call. This makes call members who are too quite louder and those who are
/// too loud quieter. This only affects how things sound for you.
#[serde(rename = "experimental.control_output_volume", default)]
pub control_output_volume: bool,
}
/// Configuration of audio in Zed.
#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi, SettingsKey)]
#[serde(default)]
#[settings_key(key = "audio")]
pub struct AudioSettingsContent {
/// Opt into the new audio system.
#[serde(rename = "experimental.rodio_audio", default)]
pub rodio_audio: bool, // default is false
/// Requires 'rodio_audio: true'
///
/// Use the new audio systems automatic gain control for your microphone.
/// This affects how loud you sound to others.
#[serde(rename = "experimental.control_input_volume", default)]
pub control_input_volume: bool,
/// Requires 'rodio_audio: true'
///
/// Use the new audio systems automatic gain control on everyone in the
/// call. This makes call members who are too quite louder and those who are
/// too loud quieter. This only affects how things sound for you.
#[serde(rename = "experimental.control_output_volume", default)]
pub control_output_volume: bool,
}
/// Configuration of audio in Zed
impl Settings for AudioSettings {
type FileContent = AudioSettingsContent;
fn load(sources: SettingsSources<Self::FileContent>, _cx: &mut App) -> Result<Self> {
sources.json_merge()
fn from_defaults(content: &settings::SettingsContent, _cx: &mut App) -> Self {
let audio = &content.audio.as_ref().unwrap();
AudioSettings {
control_input_volume: audio.control_input_volume.unwrap(),
control_output_volume: audio.control_output_volume.unwrap(),
rodio_audio: audio.rodio_audio.unwrap(),
}
}
fn import_from_vscode(_vscode: &settings::VsCodeSettings, _current: &mut Self::FileContent) {}
fn refine(&mut self, content: &settings::SettingsContent, _cx: &mut App) {
let Some(audio) = content.audio.as_ref() else {
return;
};
self.control_input_volume
.merge_from(&audio.control_input_volume);
self.control_output_volume
.merge_from(&audio.control_output_volume);
self.rodio_audio.merge_from(&audio.rodio_audio);
}
fn import_from_vscode(
_vscode: &settings::VsCodeSettings,
_current: &mut settings::SettingsContent,
) {
}
}
/// See docs on [LIVE_SETTINGS]