Avoid double borrow in tests by drawing windows explicitly in flush_effects
Co-authored-by: Antonio <antonio@zed.dev>
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@@ -1181,7 +1181,7 @@ impl<'a> WindowContext<'a> {
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}
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/// Draw pixels to the display for this window based on the contents of its scene.
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fn draw(&mut self) -> Scene {
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pub(crate) fn draw(&mut self) -> Scene {
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self.text_system().start_frame();
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self.window.platform_window.clear_input_handler();
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self.window.layout_engine.as_mut().unwrap().clear();
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