Merge branch 'main' into diagnostics-style-2
This commit is contained in:
@@ -1,13 +1,22 @@
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use gpui::{AnyView, DefiniteLength};
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use crate::prelude::*;
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use crate::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, Label, LineHeightStyle};
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use crate::{
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ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, Icon, IconSize, Label, LineHeightStyle,
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};
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use super::button_icon::ButtonIcon;
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#[derive(IntoElement)]
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pub struct Button {
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base: ButtonLike,
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label: SharedString,
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label_color: Option<Color>,
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selected_label: Option<SharedString>,
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icon: Option<Icon>,
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icon_size: Option<IconSize>,
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icon_color: Option<Color>,
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selected_icon: Option<Icon>,
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}
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impl Button {
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@@ -16,6 +25,11 @@ impl Button {
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base: ButtonLike::new(id),
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label: label.into(),
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label_color: None,
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selected_label: None,
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icon: None,
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icon_size: None,
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icon_color: None,
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selected_icon: None,
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}
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}
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@@ -23,6 +37,31 @@ impl Button {
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self.label_color = label_color.into();
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self
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}
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pub fn selected_label<L: Into<SharedString>>(mut self, label: impl Into<Option<L>>) -> Self {
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self.selected_label = label.into().map(Into::into);
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self
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}
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pub fn icon(mut self, icon: impl Into<Option<Icon>>) -> Self {
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self.icon = icon.into();
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self
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}
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pub fn icon_size(mut self, icon_size: impl Into<Option<IconSize>>) -> Self {
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self.icon_size = icon_size.into();
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self
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}
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pub fn icon_color(mut self, icon_color: impl Into<Option<Color>>) -> Self {
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self.icon_color = icon_color.into();
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self
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}
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pub fn selected_icon(mut self, icon: impl Into<Option<Icon>>) -> Self {
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self.selected_icon = icon.into();
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self
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}
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}
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impl Selectable for Button {
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@@ -86,18 +125,35 @@ impl RenderOnce for Button {
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type Rendered = ButtonLike;
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fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
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let label_color = if self.base.disabled {
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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let label = self
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.selected_label
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.filter(|_| is_selected)
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.unwrap_or(self.label);
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let label_color = if is_disabled {
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Color::Disabled
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} else if self.base.selected {
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} else if is_selected {
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Color::Selected
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} else {
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self.label_color.unwrap_or_default()
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};
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self.base.child(
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Label::new(self.label)
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.color(label_color)
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.line_height_style(LineHeightStyle::UILabel),
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)
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self.base
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.children(self.icon.map(|icon| {
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ButtonIcon::new(icon)
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.disabled(is_disabled)
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.selected(is_selected)
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.selected_icon(self.selected_icon)
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.size(self.icon_size)
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.color(self.icon_color)
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}))
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.child(
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Label::new(label)
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.color(label_color)
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.line_height_style(LineHeightStyle::UILabel),
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)
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}
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}
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@@ -0,0 +1,84 @@
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use crate::{prelude::*, Icon, IconElement, IconSize};
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/// An icon that appears within a button.
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///
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/// Can be used as either an icon alongside a label, like in [`Button`](crate::Button),
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/// or as a standalone icon, like in [`IconButton`](crate::IconButton).
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#[derive(IntoElement)]
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pub(super) struct ButtonIcon {
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icon: Icon,
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size: IconSize,
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color: Color,
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disabled: bool,
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selected: bool,
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selected_icon: Option<Icon>,
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}
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impl ButtonIcon {
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pub fn new(icon: Icon) -> Self {
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Self {
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icon,
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size: IconSize::default(),
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color: Color::default(),
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disabled: false,
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selected: false,
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selected_icon: None,
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}
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}
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pub fn size(mut self, size: impl Into<Option<IconSize>>) -> Self {
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if let Some(size) = size.into() {
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self.size = size;
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}
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self
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}
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pub fn color(mut self, color: impl Into<Option<Color>>) -> Self {
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if let Some(color) = color.into() {
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self.color = color;
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}
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self
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}
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pub fn selected_icon(mut self, icon: impl Into<Option<Icon>>) -> Self {
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self.selected_icon = icon.into();
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self
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}
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}
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impl Disableable for ButtonIcon {
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fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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impl Selectable for ButtonIcon {
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fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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}
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impl RenderOnce for ButtonIcon {
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type Rendered = IconElement;
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fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
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let icon = self
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.selected_icon
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.filter(|_| self.selected)
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.unwrap_or(self.icon);
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let icon_color = if self.disabled {
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Color::Disabled
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} else if self.selected {
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Color::Selected
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} else {
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self.color
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};
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IconElement::new(icon).size(self.size).color(icon_color)
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}
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}
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@@ -6,18 +6,50 @@ use crate::h_stack;
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use crate::prelude::*;
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pub trait ButtonCommon: Clickable + Disableable {
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/// A unique element ID to identify the button.
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fn id(&self) -> &ElementId;
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/// The visual style of the button.
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///
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/// Mosty commonly will be [`ButtonStyle::Subtle`], or [`ButtonStyle::Filled`]
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/// for an emphasized button.
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fn style(self, style: ButtonStyle) -> Self;
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/// The size of the button.
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///
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/// Most buttons will use the default size.
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///
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/// [`ButtonSize`] can also be used to help build non-button elements
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/// that are consistently sized with buttons.
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fn size(self, size: ButtonSize) -> Self;
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/// The tooltip that shows when a user hovers over the button.
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///
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/// Nearly all interactable elements should have a tooltip. Some example
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/// exceptions might a scroll bar, or a slider.
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fn tooltip(self, tooltip: impl Fn(&mut WindowContext) -> AnyView + 'static) -> Self;
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, Default)]
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pub enum ButtonStyle {
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#[default]
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/// A filled button with a solid background color. Provides emphasis versus
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/// the more common subtle button.
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Filled,
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// Tinted,
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/// 🚧 Under construction 🚧
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///
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/// Used to emphasize a button in some way, like a selected state, or a semantic
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/// coloring like an error or success button.
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Tinted,
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/// The default button style, used for most buttons. Has a transparent background,
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/// but has a background color to indicate states like hover and active.
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#[default]
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Subtle,
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/// Used for buttons that only change forground color on hover and active states.
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///
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/// TODO: Better docs for this.
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Transparent,
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}
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@@ -41,6 +73,12 @@ impl ButtonStyle {
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label_color: Color::Default.color(cx),
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icon_color: Color::Default.color(cx),
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},
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ButtonStyle::Tinted => ButtonLikeStyles {
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background: gpui::red(),
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border_color: gpui::red(),
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label_color: gpui::red(),
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icon_color: gpui::red(),
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},
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ButtonStyle::Subtle => ButtonLikeStyles {
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background: cx.theme().colors().ghost_element_background,
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border_color: transparent_black(),
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@@ -64,6 +102,12 @@ impl ButtonStyle {
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label_color: Color::Default.color(cx),
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icon_color: Color::Default.color(cx),
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},
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ButtonStyle::Tinted => ButtonLikeStyles {
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background: gpui::red(),
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border_color: gpui::red(),
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label_color: gpui::red(),
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icon_color: gpui::red(),
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},
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ButtonStyle::Subtle => ButtonLikeStyles {
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background: cx.theme().colors().ghost_element_hover,
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border_color: transparent_black(),
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@@ -89,6 +133,12 @@ impl ButtonStyle {
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label_color: Color::Default.color(cx),
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icon_color: Color::Default.color(cx),
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},
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ButtonStyle::Tinted => ButtonLikeStyles {
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background: gpui::red(),
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border_color: gpui::red(),
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label_color: gpui::red(),
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icon_color: gpui::red(),
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},
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ButtonStyle::Subtle => ButtonLikeStyles {
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background: cx.theme().colors().ghost_element_active,
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border_color: transparent_black(),
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@@ -115,6 +165,12 @@ impl ButtonStyle {
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label_color: Color::Default.color(cx),
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icon_color: Color::Default.color(cx),
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},
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ButtonStyle::Tinted => ButtonLikeStyles {
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background: gpui::red(),
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border_color: gpui::red(),
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label_color: gpui::red(),
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icon_color: gpui::red(),
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},
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ButtonStyle::Subtle => ButtonLikeStyles {
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background: cx.theme().colors().ghost_element_background,
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border_color: cx.theme().colors().border_focused,
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@@ -138,6 +194,12 @@ impl ButtonStyle {
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label_color: Color::Disabled.color(cx),
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icon_color: Color::Disabled.color(cx),
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},
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ButtonStyle::Tinted => ButtonLikeStyles {
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background: gpui::red(),
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border_color: gpui::red(),
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label_color: gpui::red(),
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icon_color: gpui::red(),
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},
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ButtonStyle::Subtle => ButtonLikeStyles {
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background: cx.theme().colors().ghost_element_disabled,
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border_color: cx.theme().colors().border_disabled,
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@@ -154,6 +216,8 @@ impl ButtonStyle {
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}
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}
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/// ButtonSize can also be used to help build non-button elements
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/// that are consistently sized with buttons.
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#[derive(Default, PartialEq, Clone, Copy)]
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pub enum ButtonSize {
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#[default]
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@@ -172,6 +236,11 @@ impl ButtonSize {
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}
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}
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/// A button-like element that can be used to create a custom button when
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/// prebuilt buttons are not sufficient. Use this sparingly, as it is
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/// unconstrained and may make the UI feel less consistent.
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///
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/// This is also used to build the prebuilt buttons.
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#[derive(IntoElement)]
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pub struct ButtonLike {
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id: ElementId,
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@@ -272,12 +341,14 @@ impl RenderOnce for ButtonLike {
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.h(self.size.height())
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.when_some(self.width, |this, width| this.w(width))
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.rounded_md()
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.cursor_pointer()
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.gap_1()
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.px_1()
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.bg(self.style.enabled(cx).background)
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.hover(|hover| hover.bg(self.style.hovered(cx).background))
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.active(|active| active.bg(self.style.active(cx).background))
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.when(!self.disabled, |this| {
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this.cursor_pointer()
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.hover(|hover| hover.bg(self.style.hovered(cx).background))
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.active(|active| active.bg(self.style.active(cx).background))
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})
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.when_some(
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self.on_click.filter(|_| !self.disabled),
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|this, on_click| {
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@@ -1,7 +1,9 @@
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use gpui::{Action, AnyView, DefiniteLength};
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use crate::prelude::*;
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use crate::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, Icon, IconElement, IconSize};
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use crate::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, Icon, IconSize};
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use super::button_icon::ButtonIcon;
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#[derive(IntoElement)]
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pub struct IconButton {
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@@ -9,6 +11,7 @@ pub struct IconButton {
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icon: Icon,
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icon_size: IconSize,
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icon_color: Color,
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selected_icon: Option<Icon>,
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}
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impl IconButton {
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@@ -18,6 +21,7 @@ impl IconButton {
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icon,
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icon_size: IconSize::default(),
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icon_color: Color::Default,
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selected_icon: None,
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}
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}
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@@ -31,6 +35,11 @@ impl IconButton {
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self
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}
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pub fn selected_icon(mut self, icon: impl Into<Option<Icon>>) -> Self {
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self.selected_icon = icon.into();
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self
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}
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pub fn action(self, action: Box<dyn Action>) -> Self {
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self.on_click(move |_event, cx| cx.dispatch_action(action.boxed_clone()))
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}
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@@ -97,18 +106,16 @@ impl RenderOnce for IconButton {
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type Rendered = ButtonLike;
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fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
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let icon_color = if self.base.disabled {
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Color::Disabled
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} else if self.base.selected {
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Color::Selected
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} else {
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self.icon_color
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};
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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self.base.child(
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IconElement::new(self.icon)
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ButtonIcon::new(self.icon)
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.disabled(is_disabled)
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.selected(is_selected)
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.selected_icon(self.selected_icon)
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.size(self.icon_size)
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.color(icon_color),
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.color(self.icon_color),
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)
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}
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}
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Reference in New Issue
Block a user