Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`. This better matches the rest of our components, as `IconElement` was the only one using this naming convention. The `Icon` enum has been renamed to `IconName` to free up the name. I was trying to come up with a way that would allow rendering an `Icon::Zed` directly (and thus make the `IconElement` a hidden part of the API), but I couldn't come up with a way to do this cleanly. Release Notes: - N/A
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@@ -12,7 +12,7 @@ use gpui::{
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WindowContext,
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};
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use std::sync::{Arc, Weak};
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use ui::{h_stack, prelude::*, Icon, IconElement, Label};
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use ui::{h_stack, prelude::*, Icon, IconName, Label};
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pub enum Event {
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Close,
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@@ -100,7 +100,7 @@ impl Item for SharedScreen {
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) -> gpui::AnyElement {
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h_stack()
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.gap_1()
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.child(IconElement::new(Icon::Screen))
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.child(Icon::new(IconName::Screen))
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.child(
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Label::new(format!("{}'s screen", self.user.github_login)).color(if selected {
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Color::Default
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