WIP: remoting (#10085)
Release Notes: - Added private alpha support for remote development. Please reach out to hi@zed.dev if you'd like to be part of shaping this feature.
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@@ -759,8 +759,9 @@ impl Client {
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read_credentials_from_keychain(cx).await.is_some()
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}
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pub fn set_dev_server_token(&self, token: DevServerToken) {
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pub fn set_dev_server_token(&self, token: DevServerToken) -> &Self {
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self.state.write().credentials = Some(Credentials::DevServer { token });
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self
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}
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#[async_recursion(?Send)]
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@@ -27,6 +27,12 @@ impl std::fmt::Display for ChannelId {
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub struct ProjectId(pub u64);
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub struct DevServerId(pub u64);
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub struct RemoteProjectId(pub u64);
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct ParticipantIndex(pub u32);
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