Refresh windows when OS appearance changes
This commit is contained in:
@@ -1,12 +1,18 @@
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use crate::{
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geometry::vector::{vec2f, Vector2F},
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platform::{self, mac::renderer::Renderer},
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platform::{
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self,
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mac::{
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platform::{NSKeyValueObservingOptionNew, NSViewLayerContentsRedrawDuringViewResize},
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renderer::Renderer,
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},
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},
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Event, FontSystem, Scene,
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};
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use cocoa::{
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appkit::{NSSquareStatusItemLength, NSStatusBar, NSStatusItem, NSView, NSWindow},
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base::{id, nil, YES},
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foundation::{NSAutoreleasePool, NSPoint, NSRect, NSSize},
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foundation::{NSPoint, NSRect, NSSize, NSString},
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};
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use ctor::ctor;
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use foreign_types::ForeignTypeRef;
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@@ -15,7 +21,7 @@ use objc::{
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declare::ClassDecl,
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msg_send,
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rc::StrongPtr,
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runtime::{Class, Object, Sel},
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runtime::{Class, Object, Protocol, Sel},
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sel, sel_impl,
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};
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use std::{
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@@ -77,6 +83,20 @@ unsafe fn build_classes() {
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sel!(flagsChanged:),
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handle_view_event as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(makeBackingLayer),
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make_backing_layer as extern "C" fn(&Object, Sel) -> id,
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);
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decl.add_method(
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sel!(observeValueForKeyPath:ofObject:change:context:),
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appearance_changed as extern "C" fn(&Object, Sel, id, id, id, id),
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);
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decl.add_protocol(Protocol::get("CALayerDelegate").unwrap());
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decl.add_method(
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sel!(displayLayer:),
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display_layer as extern "C" fn(&Object, Sel, id),
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);
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decl.register()
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};
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@@ -86,15 +106,16 @@ pub struct StatusItem(Rc<RefCell<StatusItemState>>);
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struct StatusItemState {
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native_item: StrongPtr,
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native_view: StrongPtr,
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renderer: Renderer,
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scene: Option<Scene>,
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event_callback: Option<Box<dyn FnMut(Event) -> bool>>,
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appearance_changed_callback: Option<Box<dyn FnMut()>>,
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}
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impl StatusItem {
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pub fn add(fonts: Arc<dyn FontSystem>) -> Self {
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unsafe {
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let pool = NSAutoreleasePool::new(nil);
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let renderer = Renderer::new(false, fonts);
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let status_bar = NSStatusBar::systemStatusBar(nil);
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let native_item =
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@@ -103,39 +124,51 @@ impl StatusItem {
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let button = native_item.button();
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let _: () = msg_send![button, setHidden: YES];
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let item = Self(Rc::new_cyclic(|state| {
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let parent_view = button.superview().superview();
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let view: id = msg_send![VIEW_CLASS, alloc];
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NSView::initWithFrame_(
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view,
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NSRect::new(NSPoint::new(0., 0.), NSView::frame(parent_view).size),
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);
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view.setWantsBestResolutionOpenGLSurface_(YES);
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view.setLayer(renderer.layer().as_ptr() as id);
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view.setWantsLayer(true);
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(*view).set_ivar(STATE_IVAR, Weak::into_raw(state.clone()) as *const c_void);
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parent_view.addSubview_(view.autorelease());
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RefCell::new(StatusItemState {
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native_item,
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renderer,
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event_callback: None,
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})
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let native_view = msg_send![VIEW_CLASS, alloc];
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let state = Rc::new(RefCell::new(StatusItemState {
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native_item,
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native_view: StrongPtr::new(native_view),
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renderer,
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scene: None,
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event_callback: None,
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appearance_changed_callback: None,
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}));
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let parent_view = button.superview().superview();
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NSView::initWithFrame_(
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native_view,
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NSRect::new(NSPoint::new(0., 0.), NSView::frame(parent_view).size),
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);
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(*native_view).set_ivar(
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STATE_IVAR,
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Weak::into_raw(Rc::downgrade(&state)) as *const c_void,
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);
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native_view.setWantsBestResolutionOpenGLSurface_(YES);
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native_view.setWantsLayer(true);
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let _: () = msg_send![
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native_view,
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setLayerContentsRedrawPolicy: NSViewLayerContentsRedrawDuringViewResize
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];
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let _: () = msg_send![
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button,
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addObserver: native_view
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forKeyPath: NSString::alloc(nil).init_str("effectiveAppearance")
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options: NSKeyValueObservingOptionNew
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context: nil
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];
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parent_view.addSubview_(native_view);
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{
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let item = item.0.borrow();
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let layer = item.renderer.layer();
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let scale_factor = item.scale_factor();
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let size = item.size() * scale_factor;
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let state = state.borrow();
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let layer = state.renderer.layer();
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let scale_factor = state.scale_factor();
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let size = state.size() * scale_factor;
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layer.set_contents_scale(scale_factor.into());
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layer.set_drawable_size(metal::CGSize::new(size.x().into(), size.y().into()));
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}
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pool.drain();
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item
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Self(state)
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}
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}
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}
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@@ -149,6 +182,10 @@ impl platform::Window for StatusItem {
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self.0.borrow_mut().event_callback = Some(callback);
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}
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fn on_appearance_changed(&mut self, callback: Box<dyn FnMut()>) {
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self.0.borrow_mut().appearance_changed_callback = Some(callback);
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}
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fn on_active_status_change(&mut self, _: Box<dyn FnMut(bool)>) {
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unimplemented!()
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}
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@@ -223,7 +260,18 @@ impl platform::Window for StatusItem {
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}
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fn present_scene(&mut self, scene: Scene) {
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self.0.borrow_mut().renderer.render(&scene);
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self.0.borrow_mut().scene = Some(scene);
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unsafe {
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let _: () = msg_send![*self.0.borrow().native_view, setNeedsDisplay: YES];
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}
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}
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fn appearance(&self) -> crate::Appearance {
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unsafe {
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let appearance: id =
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msg_send![self.0.borrow().native_item.button(), effectiveAppearance];
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crate::Appearance::from_native(appearance)
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}
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}
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}
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@@ -247,6 +295,7 @@ impl StatusItemState {
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extern "C" fn dealloc_view(this: &Object, _: Sel) {
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unsafe {
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drop_state(this);
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let _: () = msg_send![super(this, class!(NSView)), dealloc];
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}
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}
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@@ -266,6 +315,39 @@ extern "C" fn handle_view_event(this: &Object, _: Sel, native_event: id) {
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}
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}
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extern "C" fn make_backing_layer(this: &Object, _: Sel) -> id {
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if let Some(state) = unsafe { get_state(this).upgrade() } {
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let state = state.borrow();
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state.renderer.layer().as_ptr() as id
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} else {
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nil
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}
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}
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extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
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unsafe {
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if let Some(state) = get_state(this).upgrade() {
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let mut state = state.borrow_mut();
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if let Some(scene) = state.scene.take() {
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state.renderer.render(&scene);
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}
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}
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}
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}
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extern "C" fn appearance_changed(this: &Object, _: Sel, _: id, _: id, _: id, _: id) {
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unsafe {
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if let Some(state) = get_state(this).upgrade() {
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let mut state_borrow = state.as_ref().borrow_mut();
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if let Some(mut callback) = state_borrow.appearance_changed_callback.take() {
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drop(state_borrow);
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callback();
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state.borrow_mut().appearance_changed_callback = Some(callback);
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}
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}
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}
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}
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unsafe fn get_state(object: &Object) -> Weak<RefCell<StatusItemState>> {
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let raw: *mut c_void = *object.get_ivar(STATE_IVAR);
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let weak1 = Weak::from_raw(raw as *mut RefCell<StatusItemState>);
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