Add Facepile and PlayerStack components
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use gpui3::{Hsla, ViewContext};
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use crate::theme;
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#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub enum PlayerStatus {
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#[default]
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Offline,
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Online,
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InCall,
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Away,
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DoNotDisturb,
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Invisible,
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}
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#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub enum MicStatus {
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Muted,
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#[default]
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Unmuted,
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}
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#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub enum VideoStatus {
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On,
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#[default]
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Off,
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}
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#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub enum ScreenShareStatus {
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Shared,
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#[default]
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NotShared,
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}
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#[derive(Clone)]
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pub struct PlayerCallStatus {
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pub mic_status: MicStatus,
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/// Indicates if the player is currently speaking
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/// And the intensity of the volume coming through
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///
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/// 0.0 - 1.0
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pub voice_activity: f32,
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pub video_status: VideoStatus,
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pub screen_share_status: ScreenShareStatus,
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pub in_current_project: bool,
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pub disconnected: bool,
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pub following: Option<Vec<Player>>,
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pub followers: Option<Vec<Player>>,
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}
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impl PlayerCallStatus {
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pub fn new() -> Self {
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Self {
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mic_status: MicStatus::default(),
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voice_activity: 0.,
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video_status: VideoStatus::default(),
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screen_share_status: ScreenShareStatus::default(),
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in_current_project: true,
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disconnected: false,
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following: None,
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followers: None,
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}
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}
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}
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#[derive(PartialEq, Clone)]
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pub struct Player {
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index: usize,
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avatar_src: String,
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username: String,
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status: PlayerStatus,
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}
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#[derive(Clone)]
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pub struct PlayerWithCallStatus {
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player: Player,
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call_status: PlayerCallStatus,
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}
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impl PlayerWithCallStatus {
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pub fn new(player: Player, call_status: PlayerCallStatus) -> Self {
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Self {
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player,
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call_status,
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}
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}
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pub fn get_player(&self) -> &Player {
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&self.player
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}
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pub fn get_call_status(&self) -> &PlayerCallStatus {
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&self.call_status
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}
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}
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impl Player {
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pub fn new(index: usize, avatar_src: String, username: String) -> Self {
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Self {
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index,
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avatar_src,
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username,
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status: Default::default(),
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}
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}
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pub fn set_status(mut self, status: PlayerStatus) -> Self {
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self.status = status;
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self
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}
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pub fn cursor_color<S: 'static>(&self, cx: &mut ViewContext<S>) -> Hsla {
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let theme = theme(cx);
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let index = self.index % 8;
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theme.players[self.index].cursor
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}
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pub fn selection_color<S: 'static>(&self, cx: &mut ViewContext<S>) -> Hsla {
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let theme = theme(cx);
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let index = self.index % 8;
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theme.players[self.index].selection
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}
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pub fn avatar_src(&self) -> &str {
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&self.avatar_src
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}
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pub fn index(&self) -> usize {
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self.index
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}
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}
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