Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)

Release Notes:

- N/A
This commit is contained in:
Kirill Bulatov
2024-02-07 09:45:37 +02:00
committed by GitHub
parent 7939673a7d
commit eb236302c2
27 changed files with 96 additions and 102 deletions
+2 -2
View File
@@ -3,7 +3,7 @@ use crate::{
Point, Size,
};
use anyhow::Result;
use collections::FxHashMap;
use collections::HashMap;
use derive_more::{Deref, DerefMut};
use etagere::BucketedAtlasAllocator;
use metal::Device;
@@ -53,7 +53,7 @@ struct MetalAtlasState {
monochrome_textures: Vec<MetalAtlasTexture>,
polychrome_textures: Vec<MetalAtlasTexture>,
path_textures: Vec<MetalAtlasTexture>,
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
tiles_by_key: HashMap<AtlasKey, AtlasTile>,
}
impl PlatformAtlas for MetalAtlas {