Add a shader compilation step to GPUI's build process (#23862)
This PR prevents situations like https://github.com/zed-industries/zed/pull/23850, which caused our linux nightly build to fail to open at all. This PR also sorts the GPUI build and dev dependencies out from the sea of platform specific dependencies. Release Notes: - N/A
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@@ -5435,6 +5435,7 @@ dependencies = [
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"lyon",
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"media",
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"metal",
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"naga",
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"num_cpus",
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"objc",
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"objc2",
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@@ -7091,7 +7092,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fc2f4eb4bc735547cfed7c0a4922cbd04a4655978c09b54f1f7b228750664c34"
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dependencies = [
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"cfg-if",
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"windows-targets 0.48.5",
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"windows-targets 0.52.6",
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]
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[[package]]
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