Fix a few more typos
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@@ -615,7 +615,7 @@ mod test {
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// Reset
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state.reset(5);
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// And then recieve a scroll event _before_ the next paint
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// And then receive a scroll event _before_ the next paint
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cx.simulate_event(ScrollWheelEvent {
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position: point(px(1.), px(1.)),
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delta: ScrollDelta::Pixels(point(px(0.), px(-500.))),
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