Blade window transparency (#10973)
Release Notes: - N/A Following up to #10880 TODO: - [x] create window as transparent - [x] X11 - [x] Wayland - [ ] Windows - [x] MacOS (when used with Blade) - [x] enable GPU surface transparency - [x] adjust the pipeline blend modes - [x] adjust shader outputs  Blurred results from @jansol (on Wayland), who contributed to this work:  --------- Co-authored-by: Jan Solanti <jhs@psonet.com>
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Jan Solanti
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@@ -254,8 +254,8 @@ async-recursion = "1.0.0"
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async-tar = "0.4.2"
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async-trait = "0.1"
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bitflags = "2.4.2"
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blade-graphics = { git = "https://github.com/kvark/blade", rev = "e82eec97691c3acdb43494484be60d661edfebf3" }
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blade-macros = { git = "https://github.com/kvark/blade", rev = "e82eec97691c3acdb43494484be60d661edfebf3" }
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blade-graphics = { git = "https://github.com/kvark/blade", rev = "f5766863de9dcc092e90fdbbc5e0007a99e7f9bf" }
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blade-macros = { git = "https://github.com/kvark/blade", rev = "f5766863de9dcc092e90fdbbc5e0007a99e7f9bf" }
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cap-std = "3.0"
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chrono = { version = "0.4", features = ["serde"] }
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clap = { version = "4.4", features = ["derive"] }
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