flattened layers and elevations
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@@ -797,22 +797,16 @@ pub struct ColorScheme {
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pub name: String,
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pub is_light: bool,
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pub lowest: Elevation,
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pub middle: Elevation,
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pub highest: Elevation,
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pub players: Vec<Player>,
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}
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#[derive(Clone, Deserialize, Default)]
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pub struct Elevation {
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pub ramps: RampSet,
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pub bottom: Layer,
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pub lowest: Layer,
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pub middle: Layer,
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pub top: Layer,
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pub highest: Layer,
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pub shadow: Option<Shadow>,
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pub popover_shadow: Shadow,
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pub modal_shadow: Shadow,
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pub players: Vec<Player>,
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}
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#[derive(Clone, Deserialize, Default)]
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